Search found 14 matches

by phillip
Tue Apr 30, 2024 10:26 pm
Forum: Beginners Help
Topic: addToDeletionQueue and drop() causing my application to crash
Replies: 6
Views: 163

Re: addToDeletionQueue and drop() causing my application to crash

Thank you @CuteAlien I think I found why my app is crashing. According your above example if cube1 is being created outside the loop so I can't call the delete the node at end of the end scene. it should be within the loop. I was doing the below code. videoDriver->endScene(); smgr->addToDeletionQueu...
by phillip
Tue Apr 30, 2024 2:28 pm
Forum: Beginners Help
Topic: addToDeletionQueue and drop() causing my application to crash
Replies: 6
Views: 163

Re: addToDeletionQueue and drop() causing my application to crash

Thank you for the response. @CuteAlien does the below lines in your while loop example code crash your application?

scene::ISceneNode* cube2 = smgr->addCubeSceneNode(20);
smgr->addToDeletionQueue(cube2);
by phillip
Tue Apr 30, 2024 1:48 am
Forum: Beginners Help
Topic: addToDeletionQueue and drop() causing my application to crash
Replies: 6
Views: 163

addToDeletionQueue and drop() causing my application to crash

Hi everyone When using addToDeletionQueue(cube) or cube->drop() This is causing my application to crash in windows. I'm simply adding a cube node and removing it from the scene manager. This is strange because I'm and not referencing it anywhere in my code. What I'm I doing wrong. Thank you in advan...
by phillip
Sun Oct 30, 2022 11:59 pm
Forum: Beginners Help
Topic: Strange effect when using EDT_OPENGL Render
Replies: 3
Views: 700

Re: Strange effect when using EDT_OPENGL Render

@CuteAlien Thank you for the quick response. I think it could be the intel OPENGL drivers also. On my system there is also an NVidia GPU. But irrlicht seems to always take the Intel GPU as its primary I'm not sure if I can choose which GPU to use via. device = createDevice(irr::video::EDT_OPENGL,dim...
by phillip
Sun Oct 30, 2022 4:07 pm
Forum: Beginners Help
Topic: Strange effect when using EDT_OPENGL Render
Replies: 3
Views: 700

Strange effect when using EDT_OPENGL Render

I seem to have an issue with my rendering when using EDT_OPENGL Render my water textured object blends in with my land object and the water edge show up jagged. Dicrect X 8 and 9 does not have this issues when Rendering. Has anyone in the community had this issues before? What was done to resolve it...
by phillip
Sun Jul 10, 2022 2:19 pm
Forum: Beginners Help
Topic: draw a rays or 3d line in an angle.
Replies: 6
Views: 540

Re: draw a rays or 3d line in an angle.

Awesome support!!!!! Thank you for sharing the knowledge. It's much appreciated.
by phillip
Sun Jul 10, 2022 1:59 am
Forum: Beginners Help
Topic: draw a rays or 3d line in an angle.
Replies: 6
Views: 540

Re: draw a rays or 3d line in an angle.

@CuteAlien thank you for the replay. I manage to get it going. I'm not sure if this it the best way. but it works for now. Here is what I did to achieve what I needed. https://i.postimg.cc/KjrWFzyC/workin.png SMaterial m; m.Lighting = true; m.Thickness = 1.0; m.setFlag=true; driver->setMaterial(m); ...
by phillip
Fri Jul 08, 2022 2:52 am
Forum: Beginners Help
Topic: draw a rays or 3d line in an angle.
Replies: 6
Views: 540

draw a rays or 3d line in an angle.

Hello Everyone I need some help with a task I would like to achieve. I checked the forum but I'm not sure what to search for when it comes to the name or the technical term for what I would like to achieve. I'm trying to draw/cast a 3d lines in an angle based on the rotation and position of my cube ...
by phillip
Mon Jul 11, 2011 5:40 pm
Forum: Advanced Help
Topic: OPENGLES build Help
Replies: 0
Views: 457

OPENGLES build Help

Hello I'm currently trying to build the opengles branch of irrlicht. I'm having some compile problems with my project that I can't seem to work out. I tried the forums but have not find any info on my problem. My project fails to build in the gles-ext.h below is a copy of my build log. I'm using cod...
by phillip
Tue Jul 05, 2011 11:07 am
Forum: Project Announcements
Topic: Irrlicht 1.4 GP2x Caanoo
Replies: 13
Views: 5843

Re: Irrlicht 1.4 GP2x Caanoo

Have you tried updating to a more recent version of irrlicht yet? irrlicht 1.4 is a little redundant now, you would need to upgrade if you want to get the best performance and an easier time using the GLES driver Hi fmx Since I have irrlicht running on the caanoo and wiz. My goal is now moving to t...
by phillip
Sun Jul 03, 2011 6:08 pm
Forum: Project Announcements
Topic: Irrlicht 1.4 GP2x Caanoo
Replies: 13
Views: 5843

Re: Irrlicht 1.4 GP2x Caanoo

@phillip: How about the performance? Is it any good? For free file hosing site I use MediaFire ( http://www.mediafire.com/ ). HI shadowslair i notice the FPS is not clear in the image sorry about that. Here is the performance so far using EDT_SOFTWARE rendering I get 18-20 FPS and using EDT_BURNING...
by phillip
Sun Jul 03, 2011 12:58 pm
Forum: Project Announcements
Topic: Irrlicht 1.4 GP2x Caanoo
Replies: 13
Views: 5843

Irrlicht 1.4 GP2x Caanoo

Hello All I am a proud owner of all the Game Park Holdings consoles from the GP2X F-100/F-200 to the wiz and caanoo. While searching the net for a version of irrlicht for the caanoo and wiz I was unable to find one. Thanks to Grz's and his work on the gp2x F-100/F-200 port of irrlicht 1.4 found here...
by phillip
Thu May 12, 2011 10:35 pm
Forum: Beginners Help
Topic: object rotation help
Replies: 1
Views: 224

object rotation help

Hello all. Could some one point me in the right direction. Here is what i want to achieve. I have 3 cube objects loaded in my scene. The middle is my first cube node which is the parent the other 2 cube nodes is positioned 1 on the left and the other on the right side of the parent. When i rotate or...
by phillip
Thu Nov 05, 2009 9:58 pm
Forum: Bug reports
Topic: [fixed] GUIEditor input bug for irrlight 1.6 release
Replies: 4
Views: 617

[fixed] GUIEditor input bug for irrlight 1.6 release

Hello All. While working with GUIEditor for the irrlicht 1.6 release. I noticed a bug with the property text input. When you enter text values, the input cursor rests to the beginning point of the value edit box. Text or being inverted. I’m running GUIEditor on a windows Xp system using Directx and ...