Search found 16 matches
- Tue Aug 06, 2024 2:58 am
- Forum: Code Snippets
- Topic: Typewriter Text Effect
- Replies: 2
- Views: 608
Typewriter Text Effect
Hello everyone here is some code that I have been working on that does a type writer text effect on screen. You can also add irrlicht compatible fonts just update this line //Path to custom font std::string fontPath = ""; This might not be the best way to do this, so feel free to update th...
- Thu Aug 01, 2024 6:27 pm
- Forum: Code Snippets
- Topic: Water with floating box scene
- Replies: 1
- Views: 321
Water with floating box scene
Hello All. Here is a simple scene that I was working on to simulate a box floating on water. I know this can be done much better than I did it. So please feel free to update the code and share. Please change this below lines of code below to the path off your own water and box textures. water->setMa...
- Tue Apr 30, 2024 10:26 pm
- Forum: Beginners Help
- Topic: addToDeletionQueue and drop() causing my application to crash
- Replies: 6
- Views: 582
Re: addToDeletionQueue and drop() causing my application to crash
Thank you @CuteAlien I think I found why my app is crashing. According your above example if cube1 is being created outside the loop so I can't call the delete the node at end of the end scene. it should be within the loop. I was doing the below code. videoDriver->endScene(); smgr->addToDeletionQueu...
- Tue Apr 30, 2024 2:28 pm
- Forum: Beginners Help
- Topic: addToDeletionQueue and drop() causing my application to crash
- Replies: 6
- Views: 582
Re: addToDeletionQueue and drop() causing my application to crash
Thank you for the response. @CuteAlien does the below lines in your while loop example code crash your application?
scene::ISceneNode* cube2 = smgr->addCubeSceneNode(20);
smgr->addToDeletionQueue(cube2);
scene::ISceneNode* cube2 = smgr->addCubeSceneNode(20);
smgr->addToDeletionQueue(cube2);
- Tue Apr 30, 2024 1:48 am
- Forum: Beginners Help
- Topic: addToDeletionQueue and drop() causing my application to crash
- Replies: 6
- Views: 582
addToDeletionQueue and drop() causing my application to crash
Hi everyone When using addToDeletionQueue(cube) or cube->drop() This is causing my application to crash in windows. I'm simply adding a cube node and removing it from the scene manager. This is strange because I'm and not referencing it anywhere in my code. What I'm I doing wrong. Thank you in advan...
- Sun Oct 30, 2022 11:59 pm
- Forum: Beginners Help
- Topic: Strange effect when using EDT_OPENGL Render
- Replies: 3
- Views: 750
Re: Strange effect when using EDT_OPENGL Render
@CuteAlien Thank you for the quick response. I think it could be the intel OPENGL drivers also. On my system there is also an NVidia GPU. But irrlicht seems to always take the Intel GPU as its primary I'm not sure if I can choose which GPU to use via. device = createDevice(irr::video::EDT_OPENGL,dim...
- Sun Oct 30, 2022 4:07 pm
- Forum: Beginners Help
- Topic: Strange effect when using EDT_OPENGL Render
- Replies: 3
- Views: 750
Strange effect when using EDT_OPENGL Render
I seem to have an issue with my rendering when using EDT_OPENGL Render my water textured object blends in with my land object and the water edge show up jagged. Dicrect X 8 and 9 does not have this issues when Rendering. Has anyone in the community had this issues before? What was done to resolve it...
- Sun Jul 10, 2022 2:19 pm
- Forum: Beginners Help
- Topic: draw a rays or 3d line in an angle.
- Replies: 6
- Views: 605
Re: draw a rays or 3d line in an angle.
Awesome support!!!!! Thank you for sharing the knowledge. It's much appreciated.
- Sun Jul 10, 2022 1:59 am
- Forum: Beginners Help
- Topic: draw a rays or 3d line in an angle.
- Replies: 6
- Views: 605
Re: draw a rays or 3d line in an angle.
@CuteAlien thank you for the replay. I manage to get it going. I'm not sure if this it the best way. but it works for now. Here is what I did to achieve what I needed. https://i.postimg.cc/KjrWFzyC/workin.png SMaterial m; m.Lighting = true; m.Thickness = 1.0; m.setFlag=true; driver->setMaterial(m); ...
- Fri Jul 08, 2022 2:52 am
- Forum: Beginners Help
- Topic: draw a rays or 3d line in an angle.
- Replies: 6
- Views: 605
draw a rays or 3d line in an angle.
Hello Everyone I need some help with a task I would like to achieve. I checked the forum but I'm not sure what to search for when it comes to the name or the technical term for what I would like to achieve. I'm trying to draw/cast a 3d lines in an angle based on the rotation and position of my cube ...
- Mon Jul 11, 2011 5:40 pm
- Forum: Advanced Help
- Topic: OPENGLES build Help
- Replies: 0
- Views: 466
OPENGLES build Help
Hello I'm currently trying to build the opengles branch of irrlicht. I'm having some compile problems with my project that I can't seem to work out. I tried the forums but have not find any info on my problem. My project fails to build in the gles-ext.h below is a copy of my build log. I'm using cod...
- Tue Jul 05, 2011 11:07 am
- Forum: Project Announcements
- Topic: Irrlicht 1.4 GP2x Caanoo
- Replies: 13
- Views: 6010
Re: Irrlicht 1.4 GP2x Caanoo
Have you tried updating to a more recent version of irrlicht yet? irrlicht 1.4 is a little redundant now, you would need to upgrade if you want to get the best performance and an easier time using the GLES driver Hi fmx Since I have irrlicht running on the caanoo and wiz. My goal is now moving to t...
- Sun Jul 03, 2011 6:08 pm
- Forum: Project Announcements
- Topic: Irrlicht 1.4 GP2x Caanoo
- Replies: 13
- Views: 6010
Re: Irrlicht 1.4 GP2x Caanoo
@phillip: How about the performance? Is it any good? For free file hosing site I use MediaFire ( http://www.mediafire.com/ ). HI shadowslair i notice the FPS is not clear in the image sorry about that. Here is the performance so far using EDT_SOFTWARE rendering I get 18-20 FPS and using EDT_BURNING...
- Sun Jul 03, 2011 12:58 pm
- Forum: Project Announcements
- Topic: Irrlicht 1.4 GP2x Caanoo
- Replies: 13
- Views: 6010
Irrlicht 1.4 GP2x Caanoo
Hello All I am a proud owner of all the Game Park Holdings consoles from the GP2X F-100/F-200 to the wiz and caanoo. While searching the net for a version of irrlicht for the caanoo and wiz I was unable to find one. Thanks to Grz's and his work on the gp2x F-100/F-200 port of irrlicht 1.4 found here...
- Thu May 12, 2011 10:35 pm
- Forum: Beginners Help
- Topic: object rotation help
- Replies: 1
- Views: 264
object rotation help
Hello all. Could some one point me in the right direction. Here is what i want to achieve. I have 3 cube objects loaded in my scene. The middle is my first cube node which is the parent the other 2 cube nodes is positioned 1 on the left and the other on the right side of the parent. When i rotate or...