Search found 10 matches

by jinwei
Tue Dec 01, 2009 8:57 am
Forum: Beginners Help
Topic: alpha help!
Replies: 4
Views: 553

step by step help...

thx~!
by jinwei
Sun Nov 29, 2009 2:22 am
Forum: Beginners Help
Topic: alpha help!
Replies: 4
Views: 553

Can you tell me more, such as simple a code examples
by jinwei
Fri Nov 27, 2009 8:40 am
Forum: Beginners Help
Topic: alpha help!
Replies: 4
Views: 553

alpha help!

help!
I want to use "EMT_TRANSPARENT_ALPHA_CHANNEL_REF" and "EMT_TRANSPARENT_ADD_COLOR" together.but is covered.How can i do?
by jinwei
Tue Nov 10, 2009 8:46 am
Forum: Beginners Help
Topic: Load .X
Replies: 6
Views: 1018

up
by jinwei
Mon Nov 09, 2009 9:00 am
Forum: Beginners Help
Topic: Load .X
Replies: 6
Views: 1018

So, a box, box opens a ball.
Now become box have not open, the ball has rendered.
ball should be inside of the box, but now the ball in front of the box
by jinwei
Mon Nov 09, 2009 4:35 am
Forum: Beginners Help
Topic: Load .X
Replies: 6
Views: 1018

Has been edited
by jinwei
Mon Nov 09, 2009 3:16 am
Forum: Beginners Help
Topic: Load .X
Replies: 6
Views: 1018

Load .X

Load. X model, found some models of the animation is correct, but some models of the animation is incorrect, but with DX skinmesh import are correct, why?

IAnimatedMeshSceneNode* anms =smgr->addAnimatedMeshSceneNode(smgr->getMesh("path"));
by jinwei
Mon Nov 09, 2009 1:46 am
Forum: Beginners Help
Topic: How control model subsets of rendering
Replies: 4
Views: 541

hybrid wrote:Just use the SMaterial properties. ColorMask and ZWrite should be what you're looking for.

thank you!Problem is solved.

I have some things in the weekend, so just a reply you so late
by jinwei
Fri Nov 06, 2009 8:52 am
Forum: Beginners Help
Topic: How control model subsets of rendering
Replies: 4
Views: 541

Hiding via setVisible() is only supported for whole meshes/scene nodes. So unless you split your mesh into two parts and load them separately, this is not an option. But you can change the SMaterial setting to disable writing to the framebuffer and/or to the depth buffer. This would avoid any ...
by jinwei
Fri Nov 06, 2009 4:53 am
Forum: Beginners Help
Topic: How control model subsets of rendering
Replies: 4
Views: 541

How control model subsets of rendering

for example: one mesh has two subsets,I want to render first subset and hidden the second subset.How can I do?