step by step help...
thx~!
Search found 10 matches
- Tue Dec 01, 2009 8:57 am
- Forum: Beginners Help
- Topic: alpha help!
- Replies: 4
- Views: 553
- Sun Nov 29, 2009 2:22 am
- Forum: Beginners Help
- Topic: alpha help!
- Replies: 4
- Views: 553
- Fri Nov 27, 2009 8:40 am
- Forum: Beginners Help
- Topic: alpha help!
- Replies: 4
- Views: 553
alpha help!
help!
I want to use "EMT_TRANSPARENT_ALPHA_CHANNEL_REF" and "EMT_TRANSPARENT_ADD_COLOR" together.but is covered.How can i do?
I want to use "EMT_TRANSPARENT_ALPHA_CHANNEL_REF" and "EMT_TRANSPARENT_ADD_COLOR" together.but is covered.How can i do?
- Tue Nov 10, 2009 8:46 am
- Forum: Beginners Help
- Topic: Load .X
- Replies: 6
- Views: 1018
- Mon Nov 09, 2009 9:00 am
- Forum: Beginners Help
- Topic: Load .X
- Replies: 6
- Views: 1018
- Mon Nov 09, 2009 4:35 am
- Forum: Beginners Help
- Topic: Load .X
- Replies: 6
- Views: 1018
- Mon Nov 09, 2009 3:16 am
- Forum: Beginners Help
- Topic: Load .X
- Replies: 6
- Views: 1018
Load .X
Load. X model, found some models of the animation is correct, but some models of the animation is incorrect, but with DX skinmesh import are correct, why?
IAnimatedMeshSceneNode* anms =smgr->addAnimatedMeshSceneNode(smgr->getMesh("path"));
IAnimatedMeshSceneNode* anms =smgr->addAnimatedMeshSceneNode(smgr->getMesh("path"));
- Mon Nov 09, 2009 1:46 am
- Forum: Beginners Help
- Topic: How control model subsets of rendering
- Replies: 4
- Views: 541
- Fri Nov 06, 2009 8:52 am
- Forum: Beginners Help
- Topic: How control model subsets of rendering
- Replies: 4
- Views: 541
- Fri Nov 06, 2009 4:53 am
- Forum: Beginners Help
- Topic: How control model subsets of rendering
- Replies: 4
- Views: 541
How control model subsets of rendering
for example: one mesh has two subsets,I want to render first subset and hidden the second subset.How can I do?