Search found 1106 matches
- Sun Mar 08, 2015 1:22 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 360078
Re: Post Your Irrlicht Screenshots / Render Here.
our testers wanted 120 FoV, so I worked up this Its a PoC, wont be implemented until all GPU pipeline upgrades are done, if implemented at all The reason is that it messes up deferred rendering quite a lot, and the only way to counteract is to store extra data (At least 32bit-64bits more ppx in the...
- Fri Mar 06, 2015 10:08 am
- Forum: Open Discussion and Dev Announcements
- Topic: The git switch
- Replies: 5
- Views: 1696
Re: The git switch
Exactly - I would really like to make the Irrlicht git repo official on github asap, as I was hoping to create some pull requests myself but want to avoid svn like death. Svn just makes it a lot harder for the community to contribute, especially with github forks and merging in pull requests in the ...
- Wed Mar 04, 2015 11:03 am
- Forum: Open Discussion and Dev Announcements
- Topic: The git switch
- Replies: 5
- Views: 1696
Re: The git switch
Well, you already can (just clone the github repo), but it's not official, so no merging in pull requests... unless we want to start our own fork of irrlicht
- Tue Mar 03, 2015 6:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: The git switch
- Replies: 5
- Views: 1696
The git switch
I think I have successfully converted the whole Irrlicht repo to git, preserving branches and tags (see https://github.com/osense/irrlicht-git ). I think it would be great if we could create a github organisation and put the repo there (i.e. make it official). There could be a period of time when bo...
- Wed Feb 11, 2015 10:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Is Irrlicht Dead?
- Replies: 13
- Views: 4933
Re: Is Irrlicht Dead?
Just throwing this out here, in case someone hasn't noticed and would like to use it: https://github.com/osense/irrlicht-gitSquareys wrote:Did I really read switch to git? Awesome! Very excited!CuteAlien wrote:And then switch to git, merge ogl-es, kick out dx8
- Mon Dec 29, 2014 8:56 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167529
Re: Android Port
Neat, thanks for the sample code :) Edit: it looks like the static block for loading libs is unnecessary if you're only loading 1 lib, as the android.app.NativeAcitivy's onCreate method will take care of this for you - just don't forget to specify <meta-data android:name="android.app.lib_name&q...
- Sun Dec 28, 2014 8:39 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167529
Re: Android Port
Does anyone have any advice on integrating Java code within an Irrlicht app? Specifically, I'd like to, for example, hide the navigation bar *before* starting Irrlicht, so that I get the whole screen for rendering. Perhaps I could inherit from the android.app.NativeActivity class and override the ne...
- Tue Dec 23, 2014 9:57 pm
- Forum: Code Snippets
- Topic: Color picker gui
- Replies: 31
- Views: 12925
Re: Color picker gui
Looks like the RGBftoHSV function is from my snippet here. If it makes into the engine, acknowledgement would be nice
- Wed Oct 08, 2014 2:11 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167529
Re: Android Port
I'd just like to remind everybody of my nightly Irrlicht builds for Android: http://www.fi.muni.cz/~xkrupick/and_irr/ as I've recently updated the web GUI to use bootstrap
Have fun, if you have any suggestions or questions, please PM me or send me a mail
Have fun, if you have any suggestions or questions, please PM me or send me a mail
- Thu Sep 25, 2014 3:54 pm
- Forum: Project Announcements
- Topic: Irrlicht + SDL2 + Android
- Replies: 19
- Views: 8797
Re: Irrlicht + SDL2 + Android
Maybe you can use git to merge the branches and then go back to svn? :P The whole repo has already been converted to git here: https://github.com/osense/irrlicht-git (it takes some time to do it for the first time) and generally I try to keep it up-to-date. Not sure about the git -> svn conversion, ...
- Sat Sep 20, 2014 9:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 2.0 - What's in store for the future!
- Replies: 157
- Views: 39168
Re: Irrlicht 2.0 - What's in store for the future!
I don't see what's wrong with make
Irrlicht makefile is pretty cool, has dependency checks that recompile files only when necessary and afaik works flawlessly on every linux distro (and also possibly with mingw?)
Irrlicht makefile is pretty cool, has dependency checks that recompile files only when necessary and afaik works flawlessly on every linux distro (and also possibly with mingw?)
- Sat Sep 20, 2014 10:59 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 2.0 - What's in store for the future!
- Replies: 157
- Views: 39168
Re: Irrlicht 2.0 - What's in store for the future!
you can have this one: https://github.com/LoganKelly/LOLTracerFloatyBoaty wrote:And an OpenCL ray-trace driver.
- Mon Sep 08, 2014 8:43 am
- Forum: Off-topic
- Topic: [Survey] Which IDE And Compiler Do You Use?
- Replies: 15
- Views: 3810
Re: [Survey] Which IDE And Compiler Do You Use?
You insult 90% (a guess) of people on this forum with the "other" option... If you don't take the time to prepare a good poll (i.e. shoving everyone who doesn't use VS into the "other" box), why should we take the time to participate? Also, not everyone reads the off-topic forum ...
- Thu Sep 04, 2014 7:20 pm
- Forum: Code Snippets
- Topic: [Android NDK] Wake lock
- Replies: 3
- Views: 7659
Re: [Android NDK] Wake lock
Yes I've looked at that solution as well, however I read that was causing the screen to dim after the timeout time rather than stay at full brightness? Not sure if that's true now that I'm thinking about it.
- Thu Sep 04, 2014 12:48 pm
- Forum: Code Snippets
- Topic: [Android NDK] Wake lock
- Replies: 3
- Views: 7659
[Android NDK] Wake lock
Wake locking the device is kinda fundamental in any game where you don't tap the display all the time. The NDK way is, as usual, quite painful and I hope my last incursion into JNI (seriously... next time, I'll just have some java code i'll be calling from the c++ side). Anyway, here it is in all it...