Search found 1106 matches

by ent1ty
Sun Mar 08, 2015 1:22 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 360078

Re: Post Your Irrlicht Screenshots / Render Here.

our testers wanted 120 FoV, so I worked up this Its a PoC, wont be implemented until all GPU pipeline upgrades are done, if implemented at all The reason is that it messes up deferred rendering quite a lot, and the only way to counteract is to store extra data (At least 32bit-64bits more ppx in the...
by ent1ty
Fri Mar 06, 2015 10:08 am
Forum: Open Discussion and Dev Announcements
Topic: The git switch
Replies: 5
Views: 1696

Re: The git switch

Exactly - I would really like to make the Irrlicht git repo official on github asap, as I was hoping to create some pull requests myself but want to avoid svn like death. Svn just makes it a lot harder for the community to contribute, especially with github forks and merging in pull requests in the ...
by ent1ty
Wed Mar 04, 2015 11:03 am
Forum: Open Discussion and Dev Announcements
Topic: The git switch
Replies: 5
Views: 1696

Re: The git switch

Well, you already can (just clone the github repo), but it's not official, so no merging in pull requests... unless we want to start our own fork of irrlicht :)
by ent1ty
Tue Mar 03, 2015 6:56 pm
Forum: Open Discussion and Dev Announcements
Topic: The git switch
Replies: 5
Views: 1696

The git switch

I think I have successfully converted the whole Irrlicht repo to git, preserving branches and tags (see https://github.com/osense/irrlicht-git ). I think it would be great if we could create a github organisation and put the repo there (i.e. make it official). There could be a period of time when bo...
by ent1ty
Wed Feb 11, 2015 10:40 pm
Forum: Open Discussion and Dev Announcements
Topic: Is Irrlicht Dead?
Replies: 13
Views: 4933

Re: Is Irrlicht Dead?

Squareys wrote:
CuteAlien wrote:And then switch to git, merge ogl-es, kick out dx8
Did I really read switch to git? :D Awesome! Very excited!
Just throwing this out here, in case someone hasn't noticed and would like to use it: https://github.com/osense/irrlicht-git
by ent1ty
Mon Dec 29, 2014 8:56 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167529

Re: Android Port

Neat, thanks for the sample code :) Edit: it looks like the static block for loading libs is unnecessary if you're only loading 1 lib, as the android.app.NativeAcitivy's onCreate method will take care of this for you - just don't forget to specify <meta-data android:name="android.app.lib_name&q...
by ent1ty
Sun Dec 28, 2014 8:39 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167529

Re: Android Port

Does anyone have any advice on integrating Java code within an Irrlicht app? Specifically, I'd like to, for example, hide the navigation bar *before* starting Irrlicht, so that I get the whole screen for rendering. Perhaps I could inherit from the android.app.NativeActivity class and override the ne...
by ent1ty
Tue Dec 23, 2014 9:57 pm
Forum: Code Snippets
Topic: Color picker gui
Replies: 31
Views: 12925

Re: Color picker gui

Looks like the RGBftoHSV function is from my snippet here. If it makes into the engine, acknowledgement would be nice :P
by ent1ty
Wed Oct 08, 2014 2:11 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167529

Re: Android Port

I'd just like to remind everybody of my nightly Irrlicht builds for Android: http://www.fi.muni.cz/~xkrupick/and_irr/ as I've recently updated the web GUI to use bootstrap :P

Have fun, if you have any suggestions or questions, please PM me or send me a mail :)
by ent1ty
Thu Sep 25, 2014 3:54 pm
Forum: Project Announcements
Topic: Irrlicht + SDL2 + Android
Replies: 19
Views: 8797

Re: Irrlicht + SDL2 + Android

Maybe you can use git to merge the branches and then go back to svn? :P The whole repo has already been converted to git here: https://github.com/osense/irrlicht-git (it takes some time to do it for the first time) and generally I try to keep it up-to-date. Not sure about the git -> svn conversion, ...
by ent1ty
Sat Sep 20, 2014 9:40 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 2.0 - What's in store for the future!
Replies: 157
Views: 39168

Re: Irrlicht 2.0 - What's in store for the future!

I don't see what's wrong with make :P
Irrlicht makefile is pretty cool, has dependency checks that recompile files only when necessary and afaik works flawlessly on every linux distro (and also possibly with mingw?)
by ent1ty
Sat Sep 20, 2014 10:59 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 2.0 - What's in store for the future!
Replies: 157
Views: 39168

Re: Irrlicht 2.0 - What's in store for the future!

FloatyBoaty wrote:And an OpenCL ray-trace driver.
you can have this one: https://github.com/LoganKelly/LOLTracer
by ent1ty
Mon Sep 08, 2014 8:43 am
Forum: Off-topic
Topic: [Survey] Which IDE And Compiler Do You Use?
Replies: 15
Views: 3810

Re: [Survey] Which IDE And Compiler Do You Use?

You insult 90% (a guess) of people on this forum with the "other" option... If you don't take the time to prepare a good poll (i.e. shoving everyone who doesn't use VS into the "other" box), why should we take the time to participate? Also, not everyone reads the off-topic forum ...
by ent1ty
Thu Sep 04, 2014 7:20 pm
Forum: Code Snippets
Topic: [Android NDK] Wake lock
Replies: 3
Views: 7659

Re: [Android NDK] Wake lock

Yes I've looked at that solution as well, however I read that was causing the screen to dim after the timeout time rather than stay at full brightness? Not sure if that's true now that I'm thinking about it.
by ent1ty
Thu Sep 04, 2014 12:48 pm
Forum: Code Snippets
Topic: [Android NDK] Wake lock
Replies: 3
Views: 7659

[Android NDK] Wake lock

Wake locking the device is kinda fundamental in any game where you don't tap the display all the time. The NDK way is, as usual, quite painful and I hope my last incursion into JNI (seriously... next time, I'll just have some java code i'll be calling from the c++ side). Anyway, here it is in all it...