Search found 7 matches

by Phons
Thu Feb 25, 2010 6:07 pm
Forum: Bug reports
Topic: [not reproducible]AddStaticText Bug
Replies: 3
Views: 735

This is just tutorial 12, with some changes. The question is: Why does it change the color of textures? Edit: Using Visual C++ 2008 Express Edition #include <irrlicht.h> #include "driverChoice.h" using namespace irr; #ifdef _MSC_VER #pragma comment(lib, "Irrlicht.lib") #endif cla...
by Phons
Wed Feb 24, 2010 8:12 pm
Forum: Bug reports
Topic: [not reproducible]AddStaticText Bug
Replies: 3
Views: 735

[not reproducible]AddStaticText Bug

Hello, i noticed when I used addStaticText, that if the width of the text is bigger than the width of the rectangle or we have 2 StaticTexts in game something happens to textures. I had a 3ds model which was my map, it worked fine, but when i had those StaticTexts what i told about the texture just ...
by Phons
Tue Nov 17, 2009 6:03 pm
Forum: Beginners Help
Topic: How to chech if it collides?
Replies: 8
Views: 598

I can't find these functions from my irrlicht... Are they 1.6 things? I checked ISceneNodeAnimatorCollisionResponse file but there is no, getCollisionNode... Edit: No!!! This is not true!! They are 1.6 functions... God damn it! Edit2: Sorry for these i was using 1.5 and i didn't want to chance, caus...
by Phons
Mon Nov 16, 2009 8:03 pm
Forum: Beginners Help
Topic: How to chech if it collides?
Replies: 8
Views: 598

Oh... well it throws an error: error C2039: 'getCollisionNode' : is not a member of 'irr::scene::IAnimatedMeshSceneNode'

Edit: oh....
by Phons
Mon Nov 16, 2009 7:57 pm
Forum: Beginners Help
Topic: How to chech if it collides?
Replies: 8
Views: 598

Re: How to chech if it collides?

randomMesh wrote:There's also a getCollisionNode() method, you should have read the page i linked to.
I know that and it's not working.. It's a member of ISceneNode, and i'm using IAnimatedMeshSceneNode. There is a difference...
by Phons
Mon Nov 16, 2009 7:42 pm
Forum: Beginners Help
Topic: How to chech if it collides?
Replies: 8
Views: 598

Re: How to chech if it collides?

Maybe ISceneNodeAnimatorCollisionResponse::collisionOccurred() can tell. ;) And how should i use this... not working with my selector... And does this only tell thta SOMETHING hitted wall, cause i want to know what hitted, i just can't delete randomly a bullet if something hit the wall, i need to k...
by Phons
Mon Nov 16, 2009 7:26 pm
Forum: Beginners Help
Topic: How to chech if it collides?
Replies: 8
Views: 598

How to chech if it collides?

So, as topic name asks, how to check if a node collides with another node. I'm doing a shooting "game", not actually a game yet, BTW i've got a node, which is map, then i have the bullet node. Yes, the collision works fien, no problem with that, but how i check if the bullet hits the map, ...