Search found 4 matches
- Wed Nov 11, 2009 5:24 pm
- Forum: Bug reports
- Topic: Memory leak using LoadIrrFile vc9 example
- Replies: 11
- Views: 1715
The culprit in this case is the d3d object and d3d device. The first Alloc ID is 1 which breaks at pID3D = (*d3dCreate)(D3D_SDK_VERSION); in CD3D9Driver.cpp. I think all of these D3D debug errors are popping up simply because the D3D obj. and device are being released in the destructor instead of a ...
- Tue Nov 10, 2009 3:47 pm
- Forum: Bug reports
- Topic: Memory leak using LoadIrrFile vc9 example
- Replies: 11
- Views: 1715
I just extracted the original Irrlicht.dll and Irrlicht.lib from the irrlicht-1.6.zip just to make sure that I didn't introduce this problem. I then loaded TerrainRendering_vc9.vcproj into Visual C++ 2008 Express, ran it in debug mode and the problem remains. With the irr scene I originally ask abou...
- Tue Nov 10, 2009 4:20 am
- Forum: Bug reports
- Topic: Memory leak using LoadIrrFile vc9 example
- Replies: 11
- Views: 1715
This is looking more like a bug than a newb problem! I created a very simple cube mesh, exported it as an obj file and have the exact same problem. I did find that if I deleted the terrain from my scene the mem leak went away. So I loaded up the TerrainRendering VC9 example and ran it. With no chang...
- Mon Nov 09, 2009 7:06 pm
- Forum: Bug reports
- Topic: Memory leak using LoadIrrFile vc9 example
- Replies: 11
- Views: 1715
Memory leak using LoadIrrFile vc9 example
This is my first post, I can normally find the answer with a little searching! This seems a bit odd to me however and haven't been able to find anything similar. Using the LoadIrrFile example I have it loading a scene I created with IrrEdit. The scene is very simple with a skybox, terrain, cube and ...