I was before developing software applications in Basic, C++, C#, Java, Python , Perl(I hate you), and Ruby on Rails for years. Also, I have developed games on both managed and unmanaged code. I agree with Radikalizm that no language is faster in coding than another. It depends on the libraries you ...
i think there are quite a few commercial games that "use" panda3d, but you see the thing is many of those companies do not use panda3d as-is out of the box. i am sure they make their own optimizations and modifications.
Or they use C++ instead of Python to code the game. on C++ you have more ...
I'm certainly happy you chose Irrlicht... but I'm still curious - what prevents you to use Panda3D also for the real game?
not to troll about Panda3D, but I ran into frustration when I was scaling up from a prototype to a real game. Many roadblocks and stuff that should have worked as "advertised ...
In my opinion, it's better to focus on the core of the game you're making, without worrying too much about graphics and special effects. Then you can have a list of details to improve the game's appearance.
Many developers that focus on the effects overlook some small issues of the game and they ...
Funny, I use irrlicht for quick prototyping :D I guess it's just a matter of what you're familiar with
True.
I use Panda3D because of the python language and has all libraries integrated. So it's very fast for me to set up something. Then I move to Irrlicht to work on the real game with the ...
and Well. because of needs I have to work on C/C++/C#, Java, python, Ruby, Perl (I hate you), Delphi, and Action Script. I am a jack of all trades when it comes to tools development, but I still have ways to go to be an expert. Thankfully I ...
Minecraft is not a game that everyone can get, specially since the game has no real objective. In my words: it's a game where you get stuff to make stuff to get more stuff and build stuff. Since you can do almost anything in that game and you really don't get any rewards besides seeing what you have ...