Search found 8 matches

by diegoribas
Tue Dec 01, 2009 11:11 am
Forum: Everything 2d/3d Graphics
Topic: Texture borders with filtering
Replies: 1
Views: 988

Texture borders with filtering

I'm working on a little opengl application. There is a terrain with multiple textures, using bilinear filtering I have some artifacts on the borders due to the fact that bilinear filtering interpolates using the pixel of the opposite side instead of the pixel of the adiacent texture. I'm using raw o...
by diegoribas
Wed Nov 25, 2009 4:35 pm
Forum: Beginners Help
Topic: problem with debug symbols
Replies: 1
Views: 273

I'm trying to compile irrlicht in debug mode with codeblocks and mingw. I have one error: crtdbg.h : No such file or directory. If add the search path for visual studio include directories I have many other errors. If I comment the code that requires this header Can I have any problems? CrtSetDbgFla...
by diegoribas
Wed Nov 18, 2009 2:58 pm
Forum: Advanced Help
Topic: rendering on multiple wxwidget windows
Replies: 6
Views: 1678

Problem solved using the same HRC for both windows.
by diegoribas
Wed Nov 18, 2009 1:50 pm
Forum: Advanced Help
Topic: rendering on multiple wxwidget windows
Replies: 6
Views: 1678

Maybe the problem depends on the fact that I'm trying to render in both windows using the same SceneManager->drawAll()
by diegoribas
Wed Nov 18, 2009 1:31 pm
Forum: Advanced Help
Topic: rendering on multiple wxwidget windows
Replies: 6
Views: 1678

I've done some modifications. In the second window I'm trying to render the same scene with a different camera. It works but the rendering is crappy. I can't see textures or fonts but only lines or simple primitives. Here is the code........... //creating the device (the only one that I use) device ...
by diegoribas
Wed Nov 18, 2009 10:04 am
Forum: Advanced Help
Topic: rendering on multiple wxwidget windows
Replies: 6
Views: 1678

I'm trying to render in multiple windows in this way: getDriver()->beginScene( true, true, 0 ); //draw in the first window getDriver()->endScene(); HGLRC temp_hRC = wglGetCurrentContext(); HDC temp_hDC = wglGetCurrentDC(); wglMakeCurrent( secondWin->hDC, secondWin->hRC ); glClearColor(0,0,0,0); //re...
by diegoribas
Fri Nov 13, 2009 2:53 pm
Forum: Advanced Help
Topic: Random crash in irrlicht setTransform
Replies: 2
Views: 572

Random crash in irrlicht setTransform

I'm working on a huge application based on irrlicht. Sometimes irrlicht crashes in the setTransform method inside drawAll.

Any suggestions?
by diegoribas
Fri Nov 13, 2009 2:22 pm
Forum: Advanced Help
Topic: rendering on multiple wxwidget windows
Replies: 6
Views: 1678

rendering on multiple wxwidget windows

I need to render into multiple windows with variable sizes. I'm using opengl and wxwidgets on windows. In this blog http://www.irrlicht3d.org/pivot/entry.php?id=347 I've read that: There is a second way which is a bit more difficult, and I am using it in irrEdit. It only works in Windows and only wi...