I'm working on a little opengl application.
There is a terrain with multiple textures, using bilinear filtering I have some artifacts on the borders due to the fact that bilinear filtering interpolates using the pixel of the opposite side instead of the pixel of the adiacent texture.
I'm using raw ...
Search found 8 matches
- Tue Dec 01, 2009 11:11 am
- Forum: Everything 2d/3d Graphics
- Topic: Texture borders with filtering
- Replies: 1
- Views: 1122
- Wed Nov 25, 2009 4:35 pm
- Forum: Beginners Help
- Topic: problem with debug symbols
- Replies: 1
- Views: 341
- Wed Nov 18, 2009 2:58 pm
- Forum: Advanced Help
- Topic: rendering on multiple wxwidget windows
- Replies: 6
- Views: 1917
- Wed Nov 18, 2009 1:50 pm
- Forum: Advanced Help
- Topic: rendering on multiple wxwidget windows
- Replies: 6
- Views: 1917
- Wed Nov 18, 2009 1:31 pm
- Forum: Advanced Help
- Topic: rendering on multiple wxwidget windows
- Replies: 6
- Views: 1917
- Wed Nov 18, 2009 10:04 am
- Forum: Advanced Help
- Topic: rendering on multiple wxwidget windows
- Replies: 6
- Views: 1917
- Fri Nov 13, 2009 2:53 pm
- Forum: Advanced Help
- Topic: Random crash in irrlicht setTransform
- Replies: 2
- Views: 633
Random crash in irrlicht setTransform
I'm working on a huge application based on irrlicht. Sometimes irrlicht crashes in the setTransform method inside drawAll.
Any suggestions?
Any suggestions?
- Fri Nov 13, 2009 2:22 pm
- Forum: Advanced Help
- Topic: rendering on multiple wxwidget windows
- Replies: 6
- Views: 1917
rendering on multiple wxwidget windows
I need to render into multiple windows with variable sizes. I'm using opengl and wxwidgets on windows.
In this blog http://www.irrlicht3d.org/pivot/entry.php?id=347
I've read that:
There is a second way which is a bit more difficult, and I am using it in irrEdit. It only works in Windows and only ...
In this blog http://www.irrlicht3d.org/pivot/entry.php?id=347
I've read that:
There is a second way which is a bit more difficult, and I am using it in irrEdit. It only works in Windows and only ...