i never realized... (I don't work much with audiere), but that's works.. although the reading is very slow, especially if the files are very large ..
But it would do for a while ... thanks ..
Search found 7 matches
- Sat Jun 12, 2010 8:32 pm
- Forum: Advanced Help
- Topic: getting extracted filepaths from zip file
- Replies: 5
- Views: 951
- Sat Jun 12, 2010 7:23 pm
- Forum: Advanced Help
- Topic: getting extracted filepaths from zip file
- Replies: 5
- Views: 951
you can create the file in memory and pass it to other libraries irr::io::IReadFile *readFile = filesystem->createAndOpenFile(filename); void* buffer = malloc(readFile->getSize()); readFile->read(buffer, readFile->getSize()); // create memory file using buffer and readFile->getSize() // with your l...
- Sat Jun 12, 2010 5:09 pm
- Forum: Advanced Help
- Topic: getting extracted filepaths from zip file
- Replies: 5
- Views: 951
getting extracted filepaths from zip file
hi... i have used irrlicht file system to store all my models,textures and data into a zip file.. like this device->getFileSystem()->addFileArchive("data.zip",true,true,irr::io::EFAT_ZIP); when i want to create nodes using the models from this zip, i do it this way irr::video::ITexture *te...
- Mon Mar 29, 2010 1:17 pm
- Forum: Bug reports
- Topic: [no bug]problems with CreateDeviceEx
- Replies: 4
- Views: 1298
don't bother
don't worry ... I decided to delete all files from version 1.6, clean the project completely (manually deleting the files), I upgraded to 1.7, compiled the project again and it worked :? ... possibly in the project must have been some temporary file that was causing problems ... I suppose you can cl...
- Sun Mar 28, 2010 11:39 pm
- Forum: Bug reports
- Topic: [no bug]problems with CreateDeviceEx
- Replies: 4
- Views: 1298
[no bug]problems with CreateDeviceEx
I don't know if this is really a bug or not but to make sure i have isolated the code and the error still remain... i have updated irrlicht library to 1.7.1, but i have a problem with the CreateDeviceEx function... in the previous version (1.6) works perfectly, but now doesn't create the device and ...
- Wed Nov 18, 2009 9:13 pm
- Forum: Game Programming
- Topic: Newton2 + Irrlicht 1.6 + irrEdit
- Replies: 4
- Views: 3095
Did you ever call NewtonTreeCollisionAddFace() in your code? Doesn't look like it. I've only put the relevant code in the quote... the real code is much larger Did ISceneNode ever have getMesh()? Try getting all scene nodes of mesh scene node, animated mesh scene node, and so on and then cast the I...
- Tue Nov 17, 2009 1:38 am
- Forum: Game Programming
- Topic: Newton2 + Irrlicht 1.6 + irrEdit
- Replies: 4
- Views: 3095
Newton2 + Irrlicht 1.6 + irrEdit
hello.. I'm working in a project and i need to create a complete newton physic scene from a .irr file created by irrEdit ... I was able to extract each node from the scene, but "ISceneNode::getMesh()" is not working anymore (in earlier versions of Irrlicht was present if I am right) I trie...