Search found 44 matches

by Morganolla
Tue Jun 28, 2011 4:05 pm
Forum: Beginners Help
Topic: Wrong scaling COLLADA format
Replies: 12
Views: 852

I think, I'll write my own class for import from COLLADA to Irll. It will be more convenient for me. Thanks...
by Morganolla
Mon Jun 27, 2011 8:06 pm
Forum: Beginners Help
Topic: Wrong scaling COLLADA format
Replies: 12
Views: 852

Hi, CuteAlien! Lets make cubes separately! First make cube #1 with scale=1, and export it to file 1.dae. Then, in new Blander page make cube #2 with scale=10 and export to file 2.dae. Then import them in Irll. scene nearby . You will see, that two cubes have the same size... or not ... ?
by Morganolla
Sun Jun 26, 2011 4:10 am
Forum: Beginners Help
Topic: Wrong scaling COLLADA format
Replies: 12
Views: 852

For example... I make a cube in Blender and apply a scale 10 to it. Then I export to COLLADA, In .dae file I can see scale tag=10. But when I import in Irrla, cube looks like scale=1. Irrla importer does not consider scale tag in COLLADA file! But when I make big cube by hand ( node by node ), and i...
by Morganolla
Sat Jun 25, 2011 9:52 pm
Forum: Beginners Help
Topic: Wrong scaling COLLADA format
Replies: 12
Views: 852

I think Irrl don't read scale tag when import from COLLADA! This is a bug!
by Morganolla
Sat Jun 25, 2011 12:13 pm
Forum: Beginners Help
Topic: Wrong scaling COLLADA format
Replies: 12
Views: 852

Wrong scaling COLLADA format

Well, I make large model in Blender 2.49, then export in COLLADA 1.4 (.dae). In Irrlicht my model look very little (like 1 unit in every dimention x-y-z). What's matter?
by Morganolla
Tue May 24, 2011 10:22 am
Forum: Project Announcements
Topic: Simple SpaceSim
Replies: 17
Views: 6576

New video -Docking two ships : http://www.youtube.com/watch?v=yBpvoKqjsko
by Morganolla
Sun May 22, 2011 6:10 am
Forum: Project Announcements
Topic: Simple SpaceSim
Replies: 17
Views: 6576

Example for fun - flight to Mars, video: http://www.youtube.com/watch?v=pzKJ-vZabus
by Morganolla
Fri May 20, 2011 2:04 pm
Forum: Project Announcements
Topic: Simple SpaceSim
Replies: 17
Views: 6576

Thanks. Well, I just make a custom SceneNode (like tut#3) without any shaders :). Now I debug this class... for future using...

Image
by Morganolla
Thu May 19, 2011 6:21 pm
Forum: Project Announcements
Topic: Simple SpaceSim
Replies: 17
Views: 6576

Enhanced Atm. scattering ver.2 - video -http://www.youtube.com/watch?v=Hn21oym5jo0
Demo (release.exe 1mb) - http://irrla.narod2.ru/MyGame/Oreol_v002.rar
Flight control - as camera FPS.
by Morganolla
Wed May 18, 2011 12:44 pm
Forum: Project Announcements
Topic: Simple SpaceSim
Replies: 17
Views: 6576

I try to make Atmosphere scattering in Irrlicht engine- video:
http://www.youtube.com/watch?v=U3g_xAL7ia0
by Morganolla
Tue May 03, 2011 7:09 pm
Forum: Project Announcements
Topic: Simple SpaceSim
Replies: 17
Views: 6576

ChaiRuiPeng -Thanks , I'll think Now I download new Demo_ (at the topic) with landing sound of the ship. I made CollisionCallBack from Bullet and add landing sound. Bullet physics permit you to move and rotate asteroid, when ship has landed and ship's engines switched on. If you landing at the thin ...
by Morganolla
Mon May 02, 2011 12:39 pm
Forum: Open Discussion and Dev Announcements
Topic: IrrBullet or IrrBP
Replies: 13
Views: 2465

.... Features I can think of off the top of my head that I would really like to have built in and easy to use: * Soft Body * Rigid Body * Ragdoll physics * Water body * Vehicle physics * Gravity * Collision detection * Ray tracing * Easily available through C++ not requiring any specific editors li...
by Morganolla
Mon May 02, 2011 10:15 am
Forum: Project Announcements
Topic: Simple SpaceSim
Replies: 17
Views: 6576

does this work also when moving very far from the origin? :) I should think so... though if you move very far, some precision errors will most likely occur. Well, correct far space realisation I will make in my next project. I know how to do it . :) Btw, you should call the first screenshot: "...
by Morganolla
Mon May 02, 2011 6:44 am
Forum: Project Announcements
Topic: Simple SpaceSim
Replies: 17
Views: 6576

Yes, stars (skybox) are generating by random - I think it's more interesting than textures. Also, I use Bullet physics to realise real inertial physics. For Bullet I made my own simple retranslator of body's "trans" matrixes from bullet to irrla... And also, I little bit reconstructed irrl...
by Morganolla
Sun May 01, 2011 10:25 pm
Forum: Project Announcements
Topic: Simple SpaceSim
Replies: 17
Views: 6576

Simple SpaceSim

Hi guys. I'm beginner in Irrl... :) So I try to make a simple demo of a real space physics simulator. Well, here you will find a little ship and big asteroid. You can fly around asteroid and land on it. All control of ship and camera in readme_.txt. Enjoy... :) http://irrla.narod2.ru/MyGame/Demo_.ra...