For someone who is mocking the topic starter, he's acting quite a lot more immature than him.
Actually booe if he hasn't replied you it might be because he's ignoring you, which is something I suggest other people to do.
This forum doesn't need trolls.
Search found 35 matches
- Sun Aug 01, 2010 3:43 pm
- Forum: Project Announcements
- Topic: 4X Interactive: Looking for people to help with 4X game.
- Replies: 41
- Views: 8103
- Sun Aug 01, 2010 1:45 pm
- Forum: Project Announcements
- Topic: 4X Interactive: Looking for people to help with 4X game.
- Replies: 41
- Views: 8103
Look, I learned how to code, how to make 3d models, sprites, etc.. because I wanted to turn my ideas into something real. Just do the same. You'll have to start small but hopefully someday you'll be able to do what you want. Of one thing I'm sure, you are not going to find anyone to make your game, ...
- Sat Jul 31, 2010 11:58 pm
- Forum: Project Announcements
- Topic: 4X Interactive: Looking for people to help with 4X game.
- Replies: 41
- Views: 8103
Why do you assume he has 0 skills? and why you say that others are doing work for him ? Because if he did, he would have something more to show other than just a few ideas thrown around. As a programmer, I would only execute someone else's ideas if I was paid to. Tell any half decent programmer you...
- Sat Jul 31, 2010 9:33 pm
- Forum: Project Announcements
- Topic: 4X Interactive: Looking for people to help with 4X game.
- Replies: 41
- Views: 8103
I have no problem with someone having a great idea and needing one or two extra programmers/modelers/whatever because the project is too big. Another completely different thing is someone having what he calls a great idea but 0 skills, and expecting someone to make all the work for him. And i have a...
- Sat Jul 31, 2010 3:57 pm
- Forum: Project Announcements
- Topic: 4X Interactive: Looking for people to help with 4X game.
- Replies: 41
- Views: 8103
- Wed Jun 30, 2010 1:33 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422203
- Sat Jun 19, 2010 6:51 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422203
- Sun May 16, 2010 9:31 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422203
- Sat Mar 27, 2010 3:56 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422203
- Sat Mar 27, 2010 3:55 pm
- Forum: Project Announcements
- Topic: Deferred Rendering
- Replies: 105
- Views: 47475
wow this looks freakin impressive ! :o Deferred lightning is one of the few things ogre3d has that irrlicht doesn't, and one of my most wanted features. I'm glad you're pulling this off ! I think your really should make demos/examples. Very few people start learning on how to use a lib without first...
- Wed Jan 13, 2010 11:13 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.7 BETA Phase
- Replies: 34
- Views: 8455
- Sat Dec 26, 2009 12:07 am
- Forum: Beginners Help
- Topic: Convert mesh to tangent mesh
- Replies: 1
- Views: 335
Convert mesh to tangent mesh
So, I need to convert the mesh to tangent mesh so that I can use normal mapping in animated meshes, but do I do that ?
- Thu Dec 24, 2009 6:55 pm
- Forum: Project Announcements
- Topic: Puzzle Moppet (source released)
- Replies: 63
- Views: 34198
- Thu Dec 24, 2009 3:30 pm
- Forum: Project Announcements
- Topic: Star Ruler
- Replies: 34
- Views: 15404
- Wed Dec 16, 2009 12:00 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 110829