Search found 753 matches

by slavik262
Thu Feb 03, 2011 7:42 pm
Forum: Beginners Help
Topic: How to make this kind of window?
Replies: 6
Views: 420

CuteAlien wrote: So this should work probably:

Code: Select all

if (stringw(listBox->getListItem(listBox->getSelected())) == stringw(L"ABC")) 
Or instead of converting to Irrlicht strings, you can use strncmp from the C standard library. It's designed to do string comparisons between C-style strings.
by slavik262
Thu Feb 03, 2011 7:39 pm
Forum: Beginners Help
Topic: Bullet Physics 'installation' help
Replies: 6
Views: 2514

That guide to Bullet weirded me out as well. Basically it's setting up a Visual Studio solution so that you can compile Bullet directly into your executable. If you want to simplify things a little bit, Bullet has various Visual Studio solutions in the msvc folder which build it into a .lib binary l...
by slavik262
Tue Dec 28, 2010 1:04 pm
Forum: Beginners Help
Topic: Per pixel lighting
Replies: 4
Views: 1324

Hmm thanks, I found this: http://wiki.truevision3d.com/hlsl_phong_sample Don't know if its useful for Irrlicht, but hey. It's a start. This looks like a pretty cool tutorial to at least show you the basics. Just know that with Irrlicht, you don't need to mess with techniques or passes. You specify ...
by slavik262
Sat Dec 25, 2010 5:08 pm
Forum: Beginners Help
Topic: C++ Irrlicht in windows forms
Replies: 3
Views: 421

Exactly the same as example 14, expect make sure the windows forms application is compiled with /CLR, not the pure, safe or oldSyntax due to managed and none managed code. (Project Options btw). Also cast the handle like this : gseEngine = new OpenGSE( (HWND)gseRendererPanel->Handle.ToInt32() ); Do...
by slavik262
Thu Dec 23, 2010 4:14 am
Forum: Beginners Help
Topic: Per pixel lighting
Replies: 4
Views: 1324

The easiest way to do it would be to use the parralax shader with a flat normal map.

The better and faster (performance-wise) way to do it would be to write a shader in HLSL or GLSL. Tutorial 10 won't teach you how to write shaders, but it does show you how to hook them up to Irrlicht.
by slavik262
Wed Dec 22, 2010 6:09 am
Forum: Beginners Help
Topic: Deleting or Removing a Scene Node???
Replies: 2
Views: 2560

That's because bill's parent isn't aware it's been drop. The proper way to do this is with bill->remove. It decouples the scene node with its parent. When the parent drops it, it gets deleted (unless you have grabbed it).
by slavik262
Wed Dec 22, 2010 1:05 am
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 166571

Its his code and his comments, and he was kind enough to share them. Beggars cant be choosers :lol: @ devsh Words of advice: you can write, say and do whatever the hell you want to, but most people take things a tad too personally. Sometimes, its best to not say anything at all :wink: I'm not takin...
by slavik262
Mon Dec 20, 2010 7:20 pm
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 166571

"DRINK THE BLOOD DRINK THE BLOOD"\ "RAPE THE ROTTEN CARCASS"\ "WITH THE AXE AMPUTATE"\ "TOUNGE HER ANUS"\ "CHOP OFF HER HEAD"\ "EJACULATING BLOOD"\ "INTO THE OPEN THROAT" WTF :shock: +1. What the hell man? Funny comments are one ...
by slavik262
Fri Dec 17, 2010 8:55 pm
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 16630

serengeor wrote:bullet is also free to use(even in commercial projects), license:zlib
Bullet (and the zlib) license are the way to go. Zlib (the same license used by Irrlicht) basically says, "Do whatever you want, just don't take credit for our work." It's one of the most open licenses out there.
by slavik262
Thu Dec 16, 2010 5:28 am
Forum: Beginners Help
Topic: Will Direct3D and DirectX 11 be in a future Irrlicht?
Replies: 2
Views: 758

You could of course always implement it yourself, but seeing as the irrlicht interfaces are built around a fixed function pipeline it will be hard to implement a programmable pipeline (since D3D10 and D3D11 do not support a fixed function pipeline) This is the main problem. Irrlicht is mainly desig...
by slavik262
Wed Dec 15, 2010 12:53 pm
Forum: Beginners Help
Topic: RagDoll in IRRLICHT
Replies: 4
Views: 664

Generally, ragdoll physics are accomplished using a physics engine, such as Bullet, PhysX, ODE, Newton, etc.
by slavik262
Tue Dec 14, 2010 11:49 pm
Forum: Beginners Help
Topic: Why irrlicht dont have funcs exported to dll?
Replies: 7
Views: 620

Look at the examples to see how to access different parts of the engine through the IrrlichtDevice.
by slavik262
Tue Dec 14, 2010 11:16 pm
Forum: Competition Time!
Topic: Screenshot of the Month December 2010 [Winner announced!]
Replies: 64
Views: 24211

It's a misconception that deferred is slower. It can actually be faster, and the really good news about it is that lighting is always constant time, regardless of scene complexity. The downsides to it is that it requires lots of VRAM and makes MSAA impossible with current hardware.
by slavik262
Tue Dec 14, 2010 11:14 pm
Forum: Beginners Help
Topic: Why irrlicht dont have funcs exported to dll?
Replies: 7
Views: 620

The Irrlicht dll exports CreateDevice and CreateDeviceEx which return an IrrlichtDevice pointer. Through this you can access all the functionality of Irrlicht.