Search found 7 matches
- Tue Jul 26, 2011 1:22 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 173108
Re: Android Port
Proton uses STL and BOOST which is not properly supported by the official NDK r5, and even when using the Crystal fork of the NDK it doesn't work. In other words, it is very hard to get that up and running for Android. Is there any simple tutorial/step-by-step description how to compile the Irrlich...
- Tue Jan 25, 2011 11:04 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 169912
Well, my current project probably isn't going to end up using bullet physics (no fault of IrrBullet, related to Bullet itself and the needs of this particular project) but before I left I wanted to mention a few suggestions (based on 0.1.7): 1. Change list to core::list, I had to do this for my Mac ...
- Wed Jan 19, 2011 10:33 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 169912
Hey Cobra, nice job with IrrBullet. I was able to build everything and run the examples using MSVC 2005 ok. Here are some notes: The Raycast Tank example crashed when running it. The problem is on ANY event the following code was being run in CRaycastTankExample::OnEvent: KeyIsDown[event.KeyInput.Ke...
- Fri Jan 07, 2011 7:15 am
- Forum: Project Announcements
- Topic: Proton SDK - component based C++ framework for iOS, Android
- Replies: 31
- Views: 33532
Little update: Put up a .apk and youtube movie of Irrlicht demos (quakish bsp level, terrain, md2 viewing) running on an Android Nexus One: http://www.codedojo.com/?p=1052
- Fri Oct 29, 2010 11:00 pm
- Forum: Project Announcements
- Topic: Proton SDK - component based C++ framework for iOS, Android
- Replies: 31
- Views: 33532
Are all those screenshots with the controls in the lower left and right angles from iPad only? Any Irrlicht on iPhone screenies? Yep, all iPad. I'll throw in a few iPhone screenshots next time I get a chance. That's a nice work station you have there by the way Very Happy :D do we need license fee ...
- Fri Oct 29, 2010 2:12 pm
- Forum: Project Announcements
- Topic: Proton SDK - component based C++ framework for iOS, Android
- Replies: 31
- Views: 33532
Proton SDK - component based C++ framework for iOS, Android
http://www.codedojo.com/images/run_everywhere.jpg I've released a cross platform framework under a bsd like license. I'm posting here because one of the samples has Irrlicht integrated and may be a useful example for people who want to see another method of getting it on devices such as iPhone. Mor...
- Mon Nov 23, 2009 11:09 am
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 68246
I have an existing iPhone engine so I implemented Irrlicht as a sort of plugin, it seems to happily coexists with my own rendering stuff when enabled. In case anybody is doing something similar, here is the method I used: * Started with the GLES branch using the iPhone device with the GLES renderer ...