Search found 7 matches

by SethRobinson
Tue Jul 26, 2011 1:22 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 173108

Re: Android Port

Proton uses STL and BOOST which is not properly supported by the official NDK r5, and even when using the Crystal fork of the NDK it doesn't work. In other words, it is very hard to get that up and running for Android. Is there any simple tutorial/step-by-step description how to compile the Irrlich...
by SethRobinson
Tue Jan 25, 2011 11:04 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169912

Well, my current project probably isn't going to end up using bullet physics (no fault of IrrBullet, related to Bullet itself and the needs of this particular project) but before I left I wanted to mention a few suggestions (based on 0.1.7): 1. Change list to core::list, I had to do this for my Mac ...
by SethRobinson
Wed Jan 19, 2011 10:33 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169912

Hey Cobra, nice job with IrrBullet. I was able to build everything and run the examples using MSVC 2005 ok. Here are some notes: The Raycast Tank example crashed when running it. The problem is on ANY event the following code was being run in CRaycastTankExample::OnEvent: KeyIsDown[event.KeyInput.Ke...
by SethRobinson
Fri Jan 07, 2011 7:15 am
Forum: Project Announcements
Topic: Proton SDK - component based C++ framework for iOS, Android
Replies: 31
Views: 33532

Little update: Put up a .apk and youtube movie of Irrlicht demos (quakish bsp level, terrain, md2 viewing) running on an Android Nexus One: http://www.codedojo.com/?p=1052
by SethRobinson
Fri Oct 29, 2010 11:00 pm
Forum: Project Announcements
Topic: Proton SDK - component based C++ framework for iOS, Android
Replies: 31
Views: 33532

Are all those screenshots with the controls in the lower left and right angles from iPad only? Any Irrlicht on iPhone screenies? Yep, all iPad. I'll throw in a few iPhone screenshots next time I get a chance. That's a nice work station you have there by the way Very Happy :D do we need license fee ...
by SethRobinson
Fri Oct 29, 2010 2:12 pm
Forum: Project Announcements
Topic: Proton SDK - component based C++ framework for iOS, Android
Replies: 31
Views: 33532

Proton SDK - component based C++ framework for iOS, Android

http://www.codedojo.com/images/run_everywhere.jpg I've released a cross platform framework under a bsd like license. I'm posting here because one of the samples has Irrlicht integrated and may be a useful example for people who want to see another method of getting it on devices such as iPhone. Mor...
by SethRobinson
Mon Nov 23, 2009 11:09 am
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 68246

I have an existing iPhone engine so I implemented Irrlicht as a sort of plugin, it seems to happily coexists with my own rendering stuff when enabled. In case anybody is doing something similar, here is the method I used: * Started with the GLES branch using the iPhone device with the GLES renderer ...