I'm using only Class from Irrlicht sources like someone else,
I'm using this code only for introductory purposes/
Thank's to Irrlicht team.
I will not using Irrlicht any more, because I've created my own little DX10 engine with my own PhysX wrapper.....
Search found 44 matches
- Sat Feb 13, 2010 9:38 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 137246
- Tue Feb 02, 2010 1:43 am
- Forum: Beginners Help
- Topic: Blurring of distant objects/textures?
- Replies: 8
- Views: 1161
- Tue Feb 02, 2010 1:22 am
- Forum: Beginners Help
- Topic: Blurring of distant objects/textures?
- Replies: 8
- Views: 1161
- Tue Feb 02, 2010 12:52 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 137246
- Mon Feb 01, 2010 10:39 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 137246
- Sat Jan 30, 2010 7:29 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 137246
- Wed Jan 27, 2010 11:49 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 137246
- Tue Jan 26, 2010 4:48 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 137246
Do you mean global performance, or fluid performance ??
In global case we can just use active transforms, this will increase speed.
But with fluids I'm thinking for another way of drawing, because when we draw less than 10 000 particles everything is ok, but when we trying to draw more than 20000 ...
In global case we can just use active transforms, this will increase speed.
But with fluids I'm thinking for another way of drawing, because when we draw less than 10 000 particles everything is ok, but when we trying to draw more than 20000 ...
- Tue Jan 19, 2010 4:37 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 137246
- Sat Jan 16, 2010 9:18 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 137246
- Fri Jan 15, 2010 1:58 am
- Forum: Advanced Help
- Topic: Someone !!!!!!!!!!! help please to prevent dots on meshes !!
- Replies: 3
- Views: 677
- Thu Jan 14, 2010 3:55 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 137246
- Thu Jan 14, 2010 1:10 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 137246
- Thu Jan 14, 2010 11:24 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 137246
- Wed Jan 13, 2010 11:48 pm
- Forum: Beginners Help
- Topic: need terrain
- Replies: 9
- Views: 1045
