I'm using only Class from Irrlicht sources like someone else,
I'm using this code only for introductory purposes/
Thank's to Irrlicht team.
I will not using Irrlicht any more, because I've created my own little DX10 engine with my own PhysX wrapper.....
Search found 44 matches
- Sat Feb 13, 2010 9:38 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111146
- Tue Feb 02, 2010 1:43 am
- Forum: Beginners Help
- Topic: Blurring of distant objects/textures?
- Replies: 8
- Views: 602
- Tue Feb 02, 2010 1:22 am
- Forum: Beginners Help
- Topic: Blurring of distant objects/textures?
- Replies: 8
- Views: 602
- Tue Feb 02, 2010 12:52 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111146
Just add this method by your own Look: virtual NxActor* getActor() = 0; //to IPhysxObject.h inline NxActor* getActor() { return Actor; } //to CPhysxObject.h It's very simple :wink: Currently I made my own flexible PhysX wrapper for DirectX 10 with activetransforms and paging, with methods to get all...
- Mon Feb 01, 2010 10:39 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111146
Hello to ALL !!!!!!!!!!! Here is my FluidEmitterSceneNode class/ Maybe it will be usefull for someone I'm not sio2, I can share :lol: #define MAX_PARTICLES 10000 class CFluidEmitterSceneNode : public scene::ISceneNode { private: MyFluid *m_fluid; NxFluidEmitter *m_emitter; SMeshBuffer *Buffer; NxRea...
- Sat Jan 30, 2010 7:29 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111146
- Wed Jan 27, 2010 11:49 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111146
- Tue Jan 26, 2010 4:48 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111146
Do you mean global performance, or fluid performance ?? In global case we can just use active transforms, this will increase speed. But with fluids I'm thinking for another way of drawing, because when we draw less than 10 000 particles everything is ok, but when we trying to draw more than 20000 pa...
- Tue Jan 19, 2010 4:37 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111146
- Sat Jan 16, 2010 9:18 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111146
Hi, guys !!!!!!!!!!!!!!!!!! Could someone gime me an advice ?? This is dangling vertically revolute joints NxRevoluteJoint* revJoint = NULL; PhysXNode* box1 = physx->CreateBox(smgr->addCubeSceneNode(4), 4,4,4, vector3df(0,14,0)); box1->GetActor()->raiseBodyFlag(NX_BF_KINEMATIC); SetActorCollisionGro...
- Fri Jan 15, 2010 1:58 am
- Forum: Advanced Help
- Topic: Someone !!!!!!!!!!! help please to prevent dots on meshes !!
- Replies: 3
- Views: 525
- Thu Jan 14, 2010 3:55 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111146
- Thu Jan 14, 2010 1:10 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111146
Comes from SDK docs --> Only one application can use the PhysX hardware at a time. The first application to access the hardware obtains exclusive access to it; however, it is possible to prevent the SDK from using the hardware even if it is present (see Hardware Detection for details). Each hardware...
- Thu Jan 14, 2010 11:24 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 111146
I've spent all night playng with physx feautures and found a problem. :cry: :cry: :cry: I have found a problem, Its about number of physx objects. When we create more than 1000 instances framerate becomes critical ( about 30 fps, and less if 1000+ instances ) Is this PhysX limitations ??? (Smth abou...
- Wed Jan 13, 2010 11:48 pm
- Forum: Beginners Help
- Topic: need terrain
- Replies: 9
- Views: 755