I noticed in the Irrlicht feature list that it supports point sprites.
Can someone give me an example of how to texture and draw a point sprite using Irrlicht, rather than using an IBillboardSceneNode?
Cheers!
Search found 37 matches
- Tue Jan 11, 2011 10:23 am
- Forum: Beginners Help
- Topic: Point sprites
- Replies: 1
- Views: 281
- Fri Jan 07, 2011 5:44 pm
- Forum: Beginners Help
- Topic: Rendering far away objects while keeping Z-resolution
- Replies: 3
- Views: 236
- Fri Jan 07, 2011 2:59 pm
- Forum: Beginners Help
- Topic: Rendering far away objects while keeping Z-resolution
- Replies: 3
- Views: 236
- Fri Jan 07, 2011 2:47 pm
- Forum: Beginners Help
- Topic: Scene with lots of scenenodes - is there a quadtree/octree?
- Replies: 1
- Views: 182
Scene with lots of scenenodes - is there a quadtree/octree?
Being new to irrlicht I'm not sure if I'm understanding how the scenegraph works, but this is the problem I've run into: Lets say I have a game with a large world which can have 1000s of entities flying around. Since each one has a mesh and a position I'd have a scenenode for each entitiy.. yes? In ...
- Fri Jan 07, 2011 2:33 pm
- Forum: Beginners Help
- Topic: Rendering far away objects while keeping Z-resolution
- Replies: 3
- Views: 236
Rendering far away objects while keeping Z-resolution
I'm making a simple top-down view 3d space game and I want to render a distant starfield in the background. I don't want it to be glued to the player like a skybox - I want the starfield to appear to move slowly relative to my ship movement. (I'm not going for realism, I'm going for fun.) I also wan...
- Thu Nov 26, 2009 12:43 pm
- Forum: Advanced Help
- Topic: quad/n-gon data.. how to convert to triangles?
- Replies: 2
- Views: 505
Thanks, not sure why I didn't think of using the triangle fan idea to triangulate the quads. It now works fine. Concave polygons mess up, but that's ok because they're very rarely used by the developers. Code I used was simply: if number_of_indices is a multple of 3 add indices straight from file el...
- Wed Nov 25, 2009 9:03 pm
- Forum: Advanced Help
- Topic: quad/n-gon data.. how to convert to triangles?
- Replies: 2
- Views: 505
quad/n-gon data.. how to convert to triangles?
I'm in the process of writing a simple editor for an old and rather obscure game. I'm at the stage of writing code to import its 3d models into my engine built on irrlicht. I have successfully managed to import the data into custom SMeshBuffer/SMesh objects, and largely it works well. However, I not...