Search found 37 matches

by Gorbstein
Mon May 09, 2011 2:21 pm
Forum: Project Announcements
Topic: deepMesh3D - Irrlicht powered 3D Modeler
Replies: 59
Views: 14955

I was going to download it as the UV unwrapping looks cool. However, I notice this is disabled in the demo so I cant' see if it fits what I'm looking for. Ho hum.
by Gorbstein
Wed Apr 27, 2011 2:42 pm
Forum: Beginners Help
Topic: Would Irrlicht be good?
Replies: 9
Views: 599

I also second that good visuals mostly come from good artists. A graphics engine (like ogre/irrlicht) only throws stuff at the screen. Either of them can throw very ugly or very pretty pixels. Irrlicht gets an undeserved reputation for not having good visuals. But mainly I think thats because a lot ...
by Gorbstein
Wed Apr 27, 2011 2:35 pm
Forum: Beginners Help
Topic: Would Irrlicht be good?
Replies: 9
Views: 599

The best way to learn engine programming, IMO, is to make lots of games. Small games, ones that you can finish. It is hard to over-emphasise how important the act of finishing is when it comes to producing games. If you are working by yourself I think the chance of failure / abandonment grows expone...
by Gorbstein
Wed Apr 27, 2011 8:22 am
Forum: Beginners Help
Topic: Strange framerate fluctation with a specific mesh
Replies: 6
Views: 464

Good point about the tri count. It doesn't seem to show anything though, the change in tris is not significant when the pause occurs. I'm suspecting a driver problem, although I'm sure this happens on my laptop too.. will double check. Frame 1233:Primitives drawn : 14434, Delta Time : 0.018 Frame 12...
by Gorbstein
Tue Apr 26, 2011 6:14 pm
Forum: Beginners Help
Topic: Strange framerate fluctation with a specific mesh
Replies: 6
Views: 464

Its not so much a framerate problem as a consistency problem. It's as if this particular model is causing a stall in the pipeline somewhere every so often. I can turn vsync off and get avg. 1000FPS, but even then I can still see the stuttering when I use this model. The reason it's a problem is when...
by Gorbstein
Tue Apr 26, 2011 1:41 pm
Forum: Beginners Help
Topic: Strange framerate fluctation with a specific mesh
Replies: 6
Views: 464

Hmm even if I use Psionic's Jeep model (2000 tris), I get a solid 60fps. Switch back to his fighter and the juddering is back.

Tried disabling hardware mapping, turned off lighting, converted the .3ds to an .ms3d, changed the texture.. still the same!

Weird!!

D
by Gorbstein
Tue Apr 26, 2011 12:07 pm
Forum: Beginners Help
Topic: Strange framerate fluctation with a specific mesh
Replies: 6
Views: 464

Strange framerate fluctation with a specific mesh

Hi, Ran into a bug in my game this week which has had me tearing my hair out. I enable vsync to keep everything at a steady 60fps. However suddenly my delta time between frames started fluctuating, making the game jerky and unplayable. I started removing parts of my game right to the bare bones wher...
by Gorbstein
Sun Apr 24, 2011 10:30 am
Forum: Beginners Help
Topic: [SOLVED]Mind-boggling problem with lights!
Replies: 10
Views: 457

Re: Mind-boggling problem with lights!

xirtamatrix wrote: I have two applications. I load the same level with the same lights and they display the lights differently.
In what situation do you get the unwanted effect? Is it a different machine or something else?

D
by Gorbstein
Wed Apr 20, 2011 1:44 pm
Forum: Beginners Help
Topic: Scaling the GUI
Replies: 6
Views: 1344

I resize when creating the GUI.. so setting the size through the skin worked beautifully, thank you!

D
by Gorbstein
Wed Apr 20, 2011 1:08 pm
Forum: Beginners Help
Topic: Scaling the GUI
Replies: 6
Views: 1344

Hmm, so I tried this and I'm getting acceptable results by switching between two fonts; one for below 1024x768 and one for above.

However I now have a problem with the listboxes; the scrollbars and arrow buttons are absolutely tiny at high res. Can this be altered anywhere?

Thanks,

D
by Gorbstein
Wed Apr 20, 2011 12:46 pm
Forum: Beginners Help
Topic: Scaling the GUI
Replies: 6
Views: 1344

Thanks. As far as I can see the main problem is the fonts, since items which contain text scale up when a larger font is used. I see now that I can build a new larger bitmap font with the utility. I think I will either allow the user to set the font size, or automatically chose one based on the reso...
by Gorbstein
Wed Apr 20, 2011 11:23 am
Forum: Beginners Help
Topic: Scaling the GUI
Replies: 6
Views: 1344

Scaling the GUI

Is it possible to set the GUI to scale with my application when it uses different resolutions? If not, what would be the best way to adjust irrlicht to do this? When I bump up to 1920x1200 the gui text is hardly readable, and my listbox items are tiny. I wrote an xml loader to create elements with r...
by Gorbstein
Thu Apr 14, 2011 3:32 pm
Forum: Beginners Help
Topic: Consistent mouse movement across machines / resolutions
Replies: 0
Views: 474

Consistent mouse movement across machines / resolutions

I just upgraded from an ancient laptop with XP, to a faster machine with windows 7 and found that my game's mouse input is all messed up. I can't quite pin down why, but small movements seem to not get picked up at all, and medium movements seem absolutely huge. I'm using a 1 update per frame method...
by Gorbstein
Sat Apr 09, 2011 10:44 am
Forum: Beginners Help
Topic: Alpha blending functions for HUD graphics
Replies: 3
Views: 369

Yep, that does work, although I was wondering if there was a way to do it without either changing the individual vertex alpha or the texture's alpha channel (long story). I was sure I found a post about using one of the blend functions to achieve this, although I can't find it now and I can't for th...
by Gorbstein
Fri Apr 08, 2011 4:54 pm
Forum: Beginners Help
Topic: Alpha blending functions for HUD graphics
Replies: 3
Views: 369

Alpha blending functions for HUD graphics

Hi All, Feel like a bit of a noob, but not sure how to get Irrlicht to blend my hud graphics on top of my game graphics in the exact way that I'd like. I have a radar screen which is displayed while the player holds down a key. Currently it looks like this: http://d-white.org.uk/screeny.jpg As you c...