Search found 37 matches
- Mon May 09, 2011 2:21 pm
- Forum: Project Announcements
- Topic: deepMesh3D - Irrlicht powered 3D Modeler
- Replies: 59
- Views: 14955
- Wed Apr 27, 2011 2:42 pm
- Forum: Beginners Help
- Topic: Would Irrlicht be good?
- Replies: 9
- Views: 599
I also second that good visuals mostly come from good artists. A graphics engine (like ogre/irrlicht) only throws stuff at the screen. Either of them can throw very ugly or very pretty pixels. Irrlicht gets an undeserved reputation for not having good visuals. But mainly I think thats because a lot ...
- Wed Apr 27, 2011 2:35 pm
- Forum: Beginners Help
- Topic: Would Irrlicht be good?
- Replies: 9
- Views: 599
The best way to learn engine programming, IMO, is to make lots of games. Small games, ones that you can finish. It is hard to over-emphasise how important the act of finishing is when it comes to producing games. If you are working by yourself I think the chance of failure / abandonment grows expone...
- Wed Apr 27, 2011 8:22 am
- Forum: Beginners Help
- Topic: Strange framerate fluctation with a specific mesh
- Replies: 6
- Views: 464
Good point about the tri count. It doesn't seem to show anything though, the change in tris is not significant when the pause occurs. I'm suspecting a driver problem, although I'm sure this happens on my laptop too.. will double check. Frame 1233:Primitives drawn : 14434, Delta Time : 0.018 Frame 12...
- Tue Apr 26, 2011 6:14 pm
- Forum: Beginners Help
- Topic: Strange framerate fluctation with a specific mesh
- Replies: 6
- Views: 464
Its not so much a framerate problem as a consistency problem. It's as if this particular model is causing a stall in the pipeline somewhere every so often. I can turn vsync off and get avg. 1000FPS, but even then I can still see the stuttering when I use this model. The reason it's a problem is when...
- Tue Apr 26, 2011 1:41 pm
- Forum: Beginners Help
- Topic: Strange framerate fluctation with a specific mesh
- Replies: 6
- Views: 464
- Tue Apr 26, 2011 12:07 pm
- Forum: Beginners Help
- Topic: Strange framerate fluctation with a specific mesh
- Replies: 6
- Views: 464
Strange framerate fluctation with a specific mesh
Hi, Ran into a bug in my game this week which has had me tearing my hair out. I enable vsync to keep everything at a steady 60fps. However suddenly my delta time between frames started fluctuating, making the game jerky and unplayable. I started removing parts of my game right to the bare bones wher...
- Sun Apr 24, 2011 10:30 am
- Forum: Beginners Help
- Topic: [SOLVED]Mind-boggling problem with lights!
- Replies: 10
- Views: 457
Re: Mind-boggling problem with lights!
In what situation do you get the unwanted effect? Is it a different machine or something else?xirtamatrix wrote: I have two applications. I load the same level with the same lights and they display the lights differently.
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- Wed Apr 20, 2011 1:44 pm
- Forum: Beginners Help
- Topic: Scaling the GUI
- Replies: 6
- Views: 1344
- Wed Apr 20, 2011 1:08 pm
- Forum: Beginners Help
- Topic: Scaling the GUI
- Replies: 6
- Views: 1344
- Wed Apr 20, 2011 12:46 pm
- Forum: Beginners Help
- Topic: Scaling the GUI
- Replies: 6
- Views: 1344
Thanks. As far as I can see the main problem is the fonts, since items which contain text scale up when a larger font is used. I see now that I can build a new larger bitmap font with the utility. I think I will either allow the user to set the font size, or automatically chose one based on the reso...
- Wed Apr 20, 2011 11:23 am
- Forum: Beginners Help
- Topic: Scaling the GUI
- Replies: 6
- Views: 1344
Scaling the GUI
Is it possible to set the GUI to scale with my application when it uses different resolutions? If not, what would be the best way to adjust irrlicht to do this? When I bump up to 1920x1200 the gui text is hardly readable, and my listbox items are tiny. I wrote an xml loader to create elements with r...
- Thu Apr 14, 2011 3:32 pm
- Forum: Beginners Help
- Topic: Consistent mouse movement across machines / resolutions
- Replies: 0
- Views: 474
Consistent mouse movement across machines / resolutions
I just upgraded from an ancient laptop with XP, to a faster machine with windows 7 and found that my game's mouse input is all messed up. I can't quite pin down why, but small movements seem to not get picked up at all, and medium movements seem absolutely huge. I'm using a 1 update per frame method...
- Sat Apr 09, 2011 10:44 am
- Forum: Beginners Help
- Topic: Alpha blending functions for HUD graphics
- Replies: 3
- Views: 369
Yep, that does work, although I was wondering if there was a way to do it without either changing the individual vertex alpha or the texture's alpha channel (long story). I was sure I found a post about using one of the blend functions to achieve this, although I can't find it now and I can't for th...
- Fri Apr 08, 2011 4:54 pm
- Forum: Beginners Help
- Topic: Alpha blending functions for HUD graphics
- Replies: 3
- Views: 369
Alpha blending functions for HUD graphics
Hi All, Feel like a bit of a noob, but not sure how to get Irrlicht to blend my hud graphics on top of my game graphics in the exact way that I'd like. I have a radar screen which is displayed while the player holds down a key. Currently it looks like this: http://d-white.org.uk/screeny.jpg As you c...