Search found 37 matches
- Mon May 09, 2011 2:21 pm
- Forum: Project Announcements
- Topic: deepMesh3D - Irrlicht powered 3D Modeler
- Replies: 59
- Views: 18134
- Wed Apr 27, 2011 2:42 pm
- Forum: Beginners Help
- Topic: Would Irrlicht be good?
- Replies: 9
- Views: 868
- Wed Apr 27, 2011 2:35 pm
- Forum: Beginners Help
- Topic: Would Irrlicht be good?
- Replies: 9
- Views: 868
- Wed Apr 27, 2011 8:22 am
- Forum: Beginners Help
- Topic: Strange framerate fluctation with a specific mesh
- Replies: 6
- Views: 676
- Tue Apr 26, 2011 6:14 pm
- Forum: Beginners Help
- Topic: Strange framerate fluctation with a specific mesh
- Replies: 6
- Views: 676
- Tue Apr 26, 2011 1:41 pm
- Forum: Beginners Help
- Topic: Strange framerate fluctation with a specific mesh
- Replies: 6
- Views: 676
- Tue Apr 26, 2011 12:07 pm
- Forum: Beginners Help
- Topic: Strange framerate fluctation with a specific mesh
- Replies: 6
- Views: 676
Strange framerate fluctation with a specific mesh
Hi,
Ran into a bug in my game this week which has had me tearing my hair out.
I enable vsync to keep everything at a steady 60fps. However suddenly my delta time between frames started fluctuating, making the game jerky and unplayable. I started removing parts of my game right to the bare bones ...
Ran into a bug in my game this week which has had me tearing my hair out.
I enable vsync to keep everything at a steady 60fps. However suddenly my delta time between frames started fluctuating, making the game jerky and unplayable. I started removing parts of my game right to the bare bones ...
- Sun Apr 24, 2011 10:30 am
- Forum: Beginners Help
- Topic: [SOLVED]Mind-boggling problem with lights!
- Replies: 10
- Views: 892
Re: Mind-boggling problem with lights!
In what situation do you get the unwanted effect? Is it a different machine or something else?xirtamatrix wrote: I have two applications. I load the same level with the same lights and they display the lights differently.
D
- Wed Apr 20, 2011 1:44 pm
- Forum: Beginners Help
- Topic: Scaling the GUI
- Replies: 6
- Views: 1519
- Wed Apr 20, 2011 1:08 pm
- Forum: Beginners Help
- Topic: Scaling the GUI
- Replies: 6
- Views: 1519
- Wed Apr 20, 2011 12:46 pm
- Forum: Beginners Help
- Topic: Scaling the GUI
- Replies: 6
- Views: 1519
- Wed Apr 20, 2011 11:23 am
- Forum: Beginners Help
- Topic: Scaling the GUI
- Replies: 6
- Views: 1519
Scaling the GUI
Is it possible to set the GUI to scale with my application when it uses different resolutions?
If not, what would be the best way to adjust irrlicht to do this?
When I bump up to 1920x1200 the gui text is hardly readable, and my listbox items are tiny.
I wrote an xml loader to create elements ...
If not, what would be the best way to adjust irrlicht to do this?
When I bump up to 1920x1200 the gui text is hardly readable, and my listbox items are tiny.
I wrote an xml loader to create elements ...
- Thu Apr 14, 2011 3:32 pm
- Forum: Beginners Help
- Topic: Consistent mouse movement across machines / resolutions
- Replies: 0
- Views: 591
Consistent mouse movement across machines / resolutions
I just upgraded from an ancient laptop with XP, to a faster machine with windows 7 and found that my game's mouse input is all messed up.
I can't quite pin down why, but small movements seem to not get picked up at all, and medium movements seem absolutely huge.
I'm using a 1 update per frame ...
I can't quite pin down why, but small movements seem to not get picked up at all, and medium movements seem absolutely huge.
I'm using a 1 update per frame ...
- Sat Apr 09, 2011 10:44 am
- Forum: Beginners Help
- Topic: Alpha blending functions for HUD graphics
- Replies: 3
- Views: 507
Yep, that does work, although I was wondering if there was a way to do it without either changing the individual vertex alpha or the texture's alpha channel (long story).
I was sure I found a post about using one of the blend functions to achieve this, although I can't find it now and I can't for ...
I was sure I found a post about using one of the blend functions to achieve this, although I can't find it now and I can't for ...
- Fri Apr 08, 2011 4:54 pm
- Forum: Beginners Help
- Topic: Alpha blending functions for HUD graphics
- Replies: 3
- Views: 507
Alpha blending functions for HUD graphics
Hi All,
Feel like a bit of a noob, but not sure how to get Irrlicht to blend my hud graphics on top of my game graphics in the exact way that I'd like.
I have a radar screen which is displayed while the player holds down a key. Currently it looks like this:
http://d-white.org.uk/screeny.jpg
As ...
Feel like a bit of a noob, but not sure how to get Irrlicht to blend my hud graphics on top of my game graphics in the exact way that I'd like.
I have a radar screen which is displayed while the player holds down a key. Currently it looks like this:
http://d-white.org.uk/screeny.jpg
As ...