Search found 43 matches
- Thu Apr 22, 2010 9:25 am
- Forum: Beginners Help
- Topic: Splitting Mesh
- Replies: 5
- Views: 643
- Wed Apr 21, 2010 5:23 am
- Forum: Beginners Help
- Topic: Splitting Mesh
- Replies: 5
- Views: 643
- Tue Apr 20, 2010 5:01 pm
- Forum: Beginners Help
- Topic: Splitting Mesh
- Replies: 5
- Views: 643
Splitting Mesh
Is there any way can we split the mesh ?
Thanks in advance
Thanks in advance
- Fri Apr 09, 2010 4:34 pm
- Forum: Beginners Help
- Topic: FollowSpline Animator issue
- Replies: 2
- Views: 294
- Fri Apr 09, 2010 12:16 pm
- Forum: Beginners Help
- Topic: FollowSpline Animator issue
- Replies: 2
- Views: 294
FollowSpline Animator issue
I have loaded the quake default level coming with the examples and placed one animated model on the top of the steps.I am using createFollow spline animator to the model to run to a certain distance and should take right turn.But the problem here is it is not turning automatically to the right side....
- Thu Mar 04, 2010 9:06 am
- Forum: Beginners Help
- Topic: Model Join
- Replies: 8
- Views: 596
- Tue Mar 02, 2010 2:44 am
- Forum: Beginners Help
- Topic: Model Join
- Replies: 8
- Views: 596
- Mon Mar 01, 2010 11:15 am
- Forum: Beginners Help
- Topic: Model Join
- Replies: 8
- Views: 596
Model Join
Yes.Sort of.I have two .md2 models.One is enemy model and other one is a weapon.Both having its own animations.
I need to attach weapon model to hands of the enemy model.How to do that
I need to attach weapon model to hands of the enemy model.How to do that
- Mon Mar 01, 2010 2:23 am
- Forum: Beginners Help
- Topic: Model Join
- Replies: 8
- Views: 596
Model Join
Hi,
How can I use getJoin("somename") of AnimatedMeshSceneode.Please provide link with an example, if possible.
Thanks in advance
How can I use getJoin("somename") of AnimatedMeshSceneode.Please provide link with an example, if possible.
Thanks in advance
- Sun Feb 21, 2010 1:15 pm
- Forum: Beginners Help
- Topic: Quake Level Map
- Replies: 1
- Views: 224
Quake Level Map
Hi,
can I get some free quake 3 map level files?
Thanks in advance.
can I get some free quake 3 map level files?
Thanks in advance.
- Sun Feb 07, 2010 5:06 am
- Forum: Beginners Help
- Topic: Model Animation
- Replies: 5
- Views: 522
- Sun Feb 07, 2010 3:27 am
- Forum: Beginners Help
- Topic: Model Animation
- Replies: 5
- Views: 522
Yes.You got the point. If I use , fly straight animator, it will take only straight line if my understanding correct.But I need the model to move in custom way rather than using any animator effects.I did not know whether this is possible the way you suggested using by timer and thought there would ...
- Sat Feb 06, 2010 4:44 pm
- Forum: Beginners Help
- Topic: Model Animation
- Replies: 5
- Views: 522
Model Animation
I have a md2 model that can run.I have added in the code like this:
This is running at its own position.But I need to make this model to be run for a few yards.Can I do it by changing its position, if so how
Thanks in advance[/code]
Code: Select all
mesh.setMD2Animation(EMD2_ANIMATION_TYPE.EMAT_RUN);
Thanks in advance[/code]
- Sat Jan 30, 2010 10:16 am
- Forum: Beginners Help
- Topic: collisionresponse manager and 3d model
- Replies: 1
- Views: 303
collisionresponse manager and 3d model
Hi,
Is it possible to use collision response manager with a 3d model? Currently what I see this is mostly used with .bsp (quake level).But I am using a 3d model instead of .bsp
Is it possible to use collision response manager with a 3d model? Currently what I see this is mostly used with .bsp (quake level).But I am using a 3d model instead of .bsp
- Wed Dec 23, 2009 2:34 am
- Forum: Beginners Help
- Topic: image not working
- Replies: 11
- Views: 827
should I use any editor to do that else any sample code that is doing this?
However I found similar thread below:
http://irrlicht.sourceforge.net/phpBB2 ... +channel
But it looks like the issue is still there
However I found similar thread below:
http://irrlicht.sourceforge.net/phpBB2 ... +channel
But it looks like the issue is still there