Is the code still around somewhere?
Greetings from Dresden.
Search found 194 matches
- Tue Aug 22, 2017 2:20 pm
- Forum: Project Announcements
- Topic: Mesh Combiner
- Replies: 131
- Views: 206082
- Sun Sep 25, 2016 3:28 pm
- Forum: Project Announcements
- Topic: cAudio - 3D Audio Engine Based on Openal
- Replies: 7
- Views: 3491
Re: cAudio - 3D Audio Engine Based on Openal
hi long time no see, hope ure all well.
Id like to ask what latency openal has, since i heard its just an MME wrapper?
Id like to ask what latency openal has, since i heard its just an MME wrapper?
- Fri Sep 05, 2014 9:55 pm
- Forum: Code Snippets
- Topic: [OBSOLETE] SIMD IRRLICHT VECTORS!
- Replies: 51
- Views: 23830
Re: WANT 4x SPEEDUPS on CPU-side CODE??? SIMD IRRLICHT VECTO
super nice work, thx, my E6600 ( Conroe 65nm Q3'06 ) does have SSSE3
- Fri Sep 05, 2014 9:24 pm
- Forum: Advanced Help
- Topic: Draw highlited 2d region on golf field
- Replies: 8
- Views: 1730
Re: Draw highlited 2d region on golf field
So, a rect has a width 'w' and a height 'h' w = x_max - x_min = delta_x h = y_max - y_min = delta_y x in range [ x_min, x_max ] has proportional u (texcoord) in range [ 0, 1 ] y in range [ y_min, y_max ] has proportional v (texcoord) in range [ 1, 0 ] ( word that is important to understand: its the ...
- Wed Aug 06, 2014 9:23 am
- Forum: Code Snippets
- Topic: CGUITTFFont reloaded
- Replies: 19
- Views: 4749
Re: CGUITTFFont reloaded
Hi,
and where is that PremultiplyAlpha function my compiler is complaining about ????
Also missing MathUtils::Gaussian and Rectangle2!
Odd that your compilers dont complain.
and where is that PremultiplyAlpha function my compiler is complaining about ????
Also missing MathUtils::Gaussian and Rectangle2!
Odd that your compilers dont complain.
- Tue Apr 22, 2014 12:59 pm
- Forum: Project Announcements
- Topic: Dots Kollide Free developed using Irrlicht Opengl ES branch
- Replies: 1
- Views: 1894
Re: Dots Kollide Free developed using Irrlicht Opengl ES bra
Very nice, beautiful art, i like the warped grid and the glowing lines very much
have fun
have fun
- Wed Apr 09, 2014 11:35 am
- Forum: Project Announcements
- Topic: 3D AudioAnimator
- Replies: 6
- Views: 2850
Re: 3D AudioAnimator
next small update - CGUIAudioPlayer can scroll PlayPosition with mouse now - Startup now works sometime after i deactivated MipMap Creation before adding the preview-texture to driver ( from image ) but: Does not work on all program start, so there is something unpredictable happening ( multithreadi...
- Wed Apr 09, 2014 11:33 am
- Forum: Beginners Help
- Topic: How to get WindowCloseEvent of the mainWindow?
- Replies: 3
- Views: 371
Re: How to get WindowCloseEvent of the mainWindow?
I see xD (3 years later),
i guess i just use some gui-toolkit for that. I think i can try to manage a way without 3rd party for Windows and Linux,
but the other supported plats by irrlicht has to do somebody else.
Any hints would be appreciated too.
cya
i guess i just use some gui-toolkit for that. I think i can try to manage a way without 3rd party for Windows and Linux,
but the other supported plats by irrlicht has to do somebody else.
Any hints would be appreciated too.
cya
- Wed Apr 09, 2014 6:39 am
- Forum: Beginners Help
- Topic: How to get WindowCloseEvent of the mainWindow?
- Replies: 3
- Views: 371
How to get WindowCloseEvent of the mainWindow?
Hi,
id like to capture the main-window's close-event when pressed on the x - button in window-title, to show a dialog asking the user to exit or not.
Is there something or do i have to embedd irrlicht in another toolkit?
thx in advance
id like to capture the main-window's close-event when pressed on the x - button in window-title, to show a dialog asking the user to exit or not.
Is there something or do i have to embedd irrlicht in another toolkit?
thx in advance
- Tue Apr 08, 2014 5:52 pm
- Forum: Project Announcements
- Topic: 3D AudioAnimator
- Replies: 6
- Views: 2850
Re: 3D AudioAnimator
UPDATE
- Wed Apr 02, 2014 9:37 am
- Forum: Bug reports
- Topic: [fixed] CodeBlocks project file
- Replies: 5
- Views: 1443
[fixed] CodeBlocks project file
Hi,
i downloaded svn version and still found an error in codeblocks project file under target Win32-release-accurate-static which
builds its object files in the folder Win32-release-dll
pls correct this to "static"
thx in advance
i downloaded svn version and still found an error in codeblocks project file under target Win32-release-accurate-static which
builds its object files in the folder Win32-release-dll
pls correct this to "static"
thx in advance
- Thu Dec 12, 2013 7:54 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Project Announcements without braindead rules
- Replies: 8
- Views: 1926
Re: Project Announcement Rules (Read before posting).
@ent1ty: At first i didnt know exactly if you were ironic, now i know
Let's see, ahh SuperTuxKart uses sound, lets erase it from the project announcement section, and my project of course too, since i dared to question the rules.
Let's see, ahh SuperTuxKart uses sound, lets erase it from the project announcement section, and my project of course too, since i dared to question the rules.
- Thu Dec 12, 2013 4:22 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Project Announcements without braindead rules
- Replies: 8
- Views: 1926
Re: Project Announcement Rules (Read before posting).
How about a democratic vote before taking our freedom on your own?
If you know what that is.
It always makes me said when I have to defend YOUR freedom, because ppl wont recognize whats going on on a daily basis.
If you know what that is.
It always makes me said when I have to defend YOUR freedom, because ppl wont recognize whats going on on a daily basis.
- Thu Dec 12, 2013 1:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Project Announcements without braindead rules
- Replies: 8
- Views: 1926
Project Announcements without braindead rules
Rules: 1. Do what u like. 2. Nothing illegal. 3. Project has to use Irrlicht Engine. Hints: - post a description and screenshots, - use this thread preferably as a table of contents, - u can create your project page somewhere else and provide a link here to keep it simple for other projects to be fo...
- Thu Dec 12, 2013 1:34 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Project Announcements without braindead rules
- Replies: 8
- Views: 1926
merging
This is a forum for the announcement of projects that use Irrlicht ONLY. Impossible!!! Since, as moderators said themselfs, irrlicht is just a engine and no game development kit, no netcode, no audio, no nothing beside graphics and some math. So you exclude 99,99999% of all projects ever. Also your...