Search found 194 matches

by gerdb
Tue Aug 22, 2017 2:20 pm
Forum: Project Announcements
Topic: Mesh Combiner
Replies: 131
Views: 206085

Re: Mesh Combiner

Is the code still around somewhere?

Greetings from Dresden.
by gerdb
Sun Sep 25, 2016 3:28 pm
Forum: Project Announcements
Topic: cAudio - 3D Audio Engine Based on Openal
Replies: 7
Views: 3491

Re: cAudio - 3D Audio Engine Based on Openal

hi long time no see, hope ure all well.

Id like to ask what latency openal has, since i heard its just an MME wrapper?
by gerdb
Fri Sep 05, 2014 9:55 pm
Forum: Code Snippets
Topic: [OBSOLETE] SIMD IRRLICHT VECTORS!
Replies: 51
Views: 23830

Re: WANT 4x SPEEDUPS on CPU-side CODE??? SIMD IRRLICHT VECTO

super nice work, thx, my E6600 ( Conroe 65nm Q3'06 ) does have SSSE3 :arrow: :wink:
by gerdb
Fri Sep 05, 2014 9:24 pm
Forum: Advanced Help
Topic: Draw highlited 2d region on golf field
Replies: 8
Views: 1730

Re: Draw highlited 2d region on golf field

So, a rect has a width 'w' and a height 'h' w = x_max - x_min = delta_x h = y_max - y_min = delta_y x in range [ x_min, x_max ] has proportional u (texcoord) in range [ 0, 1 ] y in range [ y_min, y_max ] has proportional v (texcoord) in range [ 1, 0 ] ( word that is important to understand: its the ...
by gerdb
Wed Aug 06, 2014 9:23 am
Forum: Code Snippets
Topic: CGUITTFFont reloaded
Replies: 19
Views: 4749

Re: CGUITTFFont reloaded

Hi,

and where is that PremultiplyAlpha function my compiler is complaining about ????
Also missing MathUtils::Gaussian and Rectangle2!

Odd that your compilers dont complain.
by gerdb
Tue Apr 22, 2014 12:59 pm
Forum: Project Announcements
Topic: Dots Kollide Free developed using Irrlicht Opengl ES branch
Replies: 1
Views: 1894

Re: Dots Kollide Free developed using Irrlicht Opengl ES bra

Very nice, beautiful art, i like the warped grid and the glowing lines very much

have fun
by gerdb
Wed Apr 09, 2014 11:35 am
Forum: Project Announcements
Topic: 3D AudioAnimator
Replies: 6
Views: 2850

Re: 3D AudioAnimator

next small update - CGUIAudioPlayer can scroll PlayPosition with mouse now - Startup now works sometime after i deactivated MipMap Creation before adding the preview-texture to driver ( from image ) but: Does not work on all program start, so there is something unpredictable happening ( multithreadi...
by gerdb
Wed Apr 09, 2014 11:33 am
Forum: Beginners Help
Topic: How to get WindowCloseEvent of the mainWindow?
Replies: 3
Views: 371

Re: How to get WindowCloseEvent of the mainWindow?

I see xD (3 years later),

i guess i just use some gui-toolkit for that. I think i can try to manage a way without 3rd party for Windows and Linux,
but the other supported plats by irrlicht has to do somebody else.

Any hints would be appreciated too.

cya
by gerdb
Wed Apr 09, 2014 6:39 am
Forum: Beginners Help
Topic: How to get WindowCloseEvent of the mainWindow?
Replies: 3
Views: 371

How to get WindowCloseEvent of the mainWindow?

Hi,

id like to capture the main-window's close-event when pressed on the x - button in window-title, to show a dialog asking the user to exit or not.

Is there something or do i have to embedd irrlicht in another toolkit?

thx in advance
by gerdb
Tue Apr 08, 2014 5:52 pm
Forum: Project Announcements
Topic: 3D AudioAnimator
Replies: 6
Views: 2850

Re: 3D AudioAnimator

UPDATE :-) :mrgreen: :roll: :wink: :lol: 8) :o :arrow: :D
by gerdb
Wed Apr 02, 2014 9:37 am
Forum: Bug reports
Topic: [fixed] CodeBlocks project file
Replies: 5
Views: 1443

[fixed] CodeBlocks project file

Hi,

i downloaded svn version and still found an error in codeblocks project file under target Win32-release-accurate-static which
builds its object files in the folder Win32-release-dll

pls correct this to "static"

thx in advance
by gerdb
Thu Dec 12, 2013 7:54 pm
Forum: Open Discussion and Dev Announcements
Topic: Project Announcements without braindead rules
Replies: 8
Views: 1926

Re: Project Announcement Rules (Read before posting).

@ent1ty: At first i didnt know exactly if you were ironic, now i know :D

Let's see, ahh SuperTuxKart uses sound, lets erase it from the project announcement section, and my project of course too, since i dared to question the rules.
by gerdb
Thu Dec 12, 2013 4:22 pm
Forum: Open Discussion and Dev Announcements
Topic: Project Announcements without braindead rules
Replies: 8
Views: 1926

Re: Project Announcement Rules (Read before posting).

How about a democratic vote before taking our freedom on your own?

If you know what that is.

It always makes me said when I have to defend YOUR freedom, because ppl wont recognize whats going on on a daily basis.
by gerdb
Thu Dec 12, 2013 1:52 pm
Forum: Open Discussion and Dev Announcements
Topic: Project Announcements without braindead rules
Replies: 8
Views: 1926

Project Announcements without braindead rules

Rules: 1. Do what u like. 2. Nothing illegal. 3. Project has to use Irrlicht Engine. Hints: - post a description and screenshots, - use this thread preferably as a table of contents, - u can create your project page somewhere else and provide a link here to keep it simple for other projects to be fo...
by gerdb
Thu Dec 12, 2013 1:34 pm
Forum: Open Discussion and Dev Announcements
Topic: Project Announcements without braindead rules
Replies: 8
Views: 1926

merging

This is a forum for the announcement of projects that use Irrlicht ONLY. Impossible!!! Since, as moderators said themselfs, irrlicht is just a engine and no game development kit, no netcode, no audio, no nothing beside graphics and some math. So you exclude 99,99999% of all projects ever. Also your...