Search found 121 matches

by dalerank2
Thu Apr 03, 2014 1:50 pm
Forum: Game Programming
Topic: CaesarIA (no irr,opensource)
Replies: 1
Views: 4220

CaesarIA (no irr,opensource)

CaesarIA is remake of Caesar III in the big world of Ancient Rome. You can build the small village with some of gardens and a workshop where you want. You also can perform tasks from emperor or build the large city and broke attacks of barbarians, Egyptians or carfagens which want to steal your good...
by dalerank2
Mon Jan 14, 2013 9:14 pm
Forum: Project Announcements
Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
Replies: 120
Views: 33079

Re: NerpaGUI v0.623 (Charts, BreadCrumbs)

Changes + Fixed render listbox, combobox under linux (gcc) + Fixed focus changing in context menu + added BreadCrumbs + added charts + example + fixed library init Scrreenshots(animators, contextmenu, listbox, scrollbar, table - in each cell added EditBox) http://s020.radikal.ru/i714/1301/f3/6a4e5c...
by dalerank2
Sun Dec 16, 2012 7:28 am
Forum: Project Announcements
Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
Replies: 120
Views: 33079

Re: NerpaGUI v0.620 (Image, fixes)

Changes: + Fixed building under linux + Added tutorial for using images + added RotatableImage http://i057.radikal.ru/1212/a6/30d5ef2da54bt.jpg + Fixed loading jpeg under linux Source http://sourceforge.net/projects/nerpagui/files/Nerpa.GUI%280.6%29/nerpagui-rev.621-%28linux%2Cwindows%2Csrc%29.zip/d...
by dalerank2
Fri Nov 23, 2012 8:33 pm
Forum: Code Snippets
Topic: COpenGLTexture with PBO
Replies: 4
Views: 1815

Re: COpenGLTexture with PBO

agree with hybrid, such textures are necessary for example in video ouput, or often updated textures. it not usually used texture. That it worked for opengl, but i thin dx also have equale solution for data streaming.
by dalerank2
Fri Nov 23, 2012 11:18 am
Forum: Code Snippets
Topic: COpenGLTexture with PBO
Replies: 4
Views: 1815

COpenGLTexture with PBO

I needed to often update texture when draw chart. Through standard ITexture:: lock (unlock) is updated very slowly, for texture 1920х1080 time of updating near 300ms by GF8600. After profiling found out that is slow in glTexSubImage2D() int function COpenGLTexture::uploadTexture() where data are cop...
by dalerank2
Tue Nov 06, 2012 7:49 am
Forum: Project Announcements
Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
Replies: 120
Views: 33079

Re: NerpaGUI v0.611 (SlidePanel, Table, Editor, fixes)

Some fixes: + Panel, SlidePanel are available for using + fixed creating ToolBar + added tutorial for Window, Panel, SlidePanel + Now on text rendering texture locked once time + class for rendering TrueType fonts, use own memory for glyphs, not used Irrlicht textures. + update method for resizing t...
by dalerank2
Thu Oct 18, 2012 9:15 am
Forum: Project Announcements
Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
Replies: 120
Views: 33079

Re: NerpaGUI v0.610 (Table, Editor, fixes)

New GUI-editor now working (partially). http://i056.radikal.ru/1210/d0/14fdecf53372t.jpg http://s019.radikal.ru/i628/1210/8a/228d8516e2a2t.jpg http://s019.radikal.ru/i621/1210/89/6be386362c4bt.jpg Fixes 0.610 + Fixed access violation when font drawing in texture, if texture size less text dimension...
by dalerank2
Thu Sep 13, 2012 6:57 pm
Forum: Project Announcements
Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
Replies: 120
Views: 33079

Re: NerpaGUI v0.608 (TreeView, fixes)

+ lot of small corrections. + some functions renamed, for example getRelativePosition->getRelativeRect, setRelativePosition->setGeometry and etc are changed. + source structure is corrected, examples move to folder, .h move to "include" in root folde, now the structure of source codes like...
by dalerank2
Thu Jul 26, 2012 9:08 am
Forum: Project Announcements
Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
Replies: 120
Views: 33079

Re: NerpaGUI v0.606 (ContextMenu, MainMenu, ComboBox, ToolBa

+ ListBox drawing fixed
+ MainMenu, ToolBar, ComboBox updated

Screenshots
ImageImageImage

VS2008 project
by dalerank2
Fri Jul 13, 2012 9:57 am
Forum: Project Announcements
Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
Replies: 120
Views: 33079

Re: NerpaGUI v0.606 (Scrollbar, EdiBox, ContextMenu)

EditBox'a & ContextMenu now working SubMenu have popup alignment ( auto, left, right, center, top, bottom ). Fixed examples for windows & linux. Fixed projects for visual studio 2008, qtcreator 2.5 & code::blocks Some screenshots http://s54.radikal.ru/i145/1207/d3/e8131d5872f8t.jpg http:...
by dalerank2
Thu Jun 21, 2012 7:00 am
Forum: Project Announcements
Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
Replies: 120
Views: 33079

Re: NerpaGUI v0.604 (Scrollbar update)

sorry, editor now not worked...
I will try to finish it soon)))
by dalerank2
Tue Jun 05, 2012 5:48 pm
Forum: Project Announcements
Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
Replies: 120
Views: 33079

Re: NerpaGUI v0.604 (Scrollbar update)

work with ListBox in progress...
Image

now use render text in texture before drawing once time when text changed...
near time upload new version of NerpaGUI.
by dalerank2
Wed May 30, 2012 5:18 am
Forum: Project Announcements
Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
Replies: 120
Views: 33079

Re: NerpaGUI v0.604 (Scrollbar update)

+ scrollbar geomentry calculates before render function

Image
Msvs2008(win), QtCreator(linux), Code::Blocks(linux)
Windows-installer
by dalerank2
Thu May 03, 2012 6:55 am
Forum: Project Announcements
Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
Replies: 120
Views: 33079

Re: NerpaGUI v0.603 (New drawing logic)

now library using texture for widgets background and text, it reduced instruction for driver for drawing wigdets. BackgroundTexture + TextTexture -> Widget Win7 http://s017.radikal.ru/i426/1203/3e/9039fa123bb5t.jpg http://s019.radikal.ru/i619/1205/a1/e06d04d11ccat.jpg Ubuntu12 http://s41.radikal.ru/...
by dalerank2
Fri Mar 02, 2012 5:48 am
Forum: Project Announcements
Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
Replies: 120
Views: 33079

Re: NerpaGUI v0.504( skin fixes, bugfixes, new effects )

At first I used it for my own project( 3d planning system for simulate process in electtric schemes ), now nerpaGui is used in others two projects. in this time I work on 0.6 version in which the smaller number operations for drawing of elements( for button will be 2 drawFunction, but 10 drawsteps i...