Search found 121 matches
- Thu Apr 03, 2014 1:50 pm
- Forum: Game Programming
- Topic: CaesarIA (no irr,opensource)
- Replies: 1
- Views: 4220
CaesarIA (no irr,opensource)
CaesarIA is remake of Caesar III in the big world of Ancient Rome. You can build the small village with some of gardens and a workshop where you want. You also can perform tasks from emperor or build the large city and broke attacks of barbarians, Egyptians or carfagens which want to steal your good...
- Mon Jan 14, 2013 9:14 pm
- Forum: Project Announcements
- Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
- Replies: 120
- Views: 33079
Re: NerpaGUI v0.623 (Charts, BreadCrumbs)
Changes + Fixed render listbox, combobox under linux (gcc) + Fixed focus changing in context menu + added BreadCrumbs + added charts + example + fixed library init Scrreenshots(animators, contextmenu, listbox, scrollbar, table - in each cell added EditBox) http://s020.radikal.ru/i714/1301/f3/6a4e5c...
- Sun Dec 16, 2012 7:28 am
- Forum: Project Announcements
- Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
- Replies: 120
- Views: 33079
Re: NerpaGUI v0.620 (Image, fixes)
Changes: + Fixed building under linux + Added tutorial for using images + added RotatableImage http://i057.radikal.ru/1212/a6/30d5ef2da54bt.jpg + Fixed loading jpeg under linux Source http://sourceforge.net/projects/nerpagui/files/Nerpa.GUI%280.6%29/nerpagui-rev.621-%28linux%2Cwindows%2Csrc%29.zip/d...
- Fri Nov 23, 2012 8:33 pm
- Forum: Code Snippets
- Topic: COpenGLTexture with PBO
- Replies: 4
- Views: 1815
Re: COpenGLTexture with PBO
agree with hybrid, such textures are necessary for example in video ouput, or often updated textures. it not usually used texture. That it worked for opengl, but i thin dx also have equale solution for data streaming.
- Fri Nov 23, 2012 11:18 am
- Forum: Code Snippets
- Topic: COpenGLTexture with PBO
- Replies: 4
- Views: 1815
COpenGLTexture with PBO
I needed to often update texture when draw chart. Through standard ITexture:: lock (unlock) is updated very slowly, for texture 1920х1080 time of updating near 300ms by GF8600. After profiling found out that is slow in glTexSubImage2D() int function COpenGLTexture::uploadTexture() where data are cop...
- Tue Nov 06, 2012 7:49 am
- Forum: Project Announcements
- Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
- Replies: 120
- Views: 33079
Re: NerpaGUI v0.611 (SlidePanel, Table, Editor, fixes)
Some fixes: + Panel, SlidePanel are available for using + fixed creating ToolBar + added tutorial for Window, Panel, SlidePanel + Now on text rendering texture locked once time + class for rendering TrueType fonts, use own memory for glyphs, not used Irrlicht textures. + update method for resizing t...
- Thu Oct 18, 2012 9:15 am
- Forum: Project Announcements
- Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
- Replies: 120
- Views: 33079
Re: NerpaGUI v0.610 (Table, Editor, fixes)
New GUI-editor now working (partially). http://i056.radikal.ru/1210/d0/14fdecf53372t.jpg http://s019.radikal.ru/i628/1210/8a/228d8516e2a2t.jpg http://s019.radikal.ru/i621/1210/89/6be386362c4bt.jpg Fixes 0.610 + Fixed access violation when font drawing in texture, if texture size less text dimension...
- Thu Sep 13, 2012 6:57 pm
- Forum: Project Announcements
- Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
- Replies: 120
- Views: 33079
Re: NerpaGUI v0.608 (TreeView, fixes)
+ lot of small corrections. + some functions renamed, for example getRelativePosition->getRelativeRect, setRelativePosition->setGeometry and etc are changed. + source structure is corrected, examples move to folder, .h move to "include" in root folde, now the structure of source codes like...
- Thu Jul 26, 2012 9:08 am
- Forum: Project Announcements
- Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
- Replies: 120
- Views: 33079
- Fri Jul 13, 2012 9:57 am
- Forum: Project Announcements
- Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
- Replies: 120
- Views: 33079
Re: NerpaGUI v0.606 (Scrollbar, EdiBox, ContextMenu)
EditBox'a & ContextMenu now working SubMenu have popup alignment ( auto, left, right, center, top, bottom ). Fixed examples for windows & linux. Fixed projects for visual studio 2008, qtcreator 2.5 & code::blocks Some screenshots http://s54.radikal.ru/i145/1207/d3/e8131d5872f8t.jpg http:...
- Thu Jun 21, 2012 7:00 am
- Forum: Project Announcements
- Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
- Replies: 120
- Views: 33079
Re: NerpaGUI v0.604 (Scrollbar update)
sorry, editor now not worked...
I will try to finish it soon)))
I will try to finish it soon)))
- Tue Jun 05, 2012 5:48 pm
- Forum: Project Announcements
- Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
- Replies: 120
- Views: 33079
- Wed May 30, 2012 5:18 am
- Forum: Project Announcements
- Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
- Replies: 120
- Views: 33079
Re: NerpaGUI v0.604 (Scrollbar update)
+ scrollbar geomentry calculates before render function
Msvs2008(win), QtCreator(linux), Code::Blocks(linux)
Windows-installer
Msvs2008(win), QtCreator(linux), Code::Blocks(linux)
Windows-installer
- Thu May 03, 2012 6:55 am
- Forum: Project Announcements
- Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
- Replies: 120
- Views: 33079
Re: NerpaGUI v0.603 (New drawing logic)
now library using texture for widgets background and text, it reduced instruction for driver for drawing wigdets. BackgroundTexture + TextTexture -> Widget Win7 http://s017.radikal.ru/i426/1203/3e/9039fa123bb5t.jpg http://s019.radikal.ru/i619/1205/a1/e06d04d11ccat.jpg Ubuntu12 http://s41.radikal.ru/...
- Fri Mar 02, 2012 5:48 am
- Forum: Project Announcements
- Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
- Replies: 120
- Views: 33079
Re: NerpaGUI v0.504( skin fixes, bugfixes, new effects )
At first I used it for my own project( 3d planning system for simulate process in electtric schemes ), now nerpaGui is used in others two projects. in this time I work on 0.6 version in which the smaller number operations for drawing of elements( for button will be 2 drawFunction, but 10 drawsteps i...