Search found 159 matches
- Fri Mar 15, 2013 5:53 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month March 2013 [Winner announced!]
- Replies: 18
- Views: 23575
Re: Screenshot of the Month March 2013 [Submit now!]
nice entries this month. For once trees look like trees congrats
- Tue Mar 05, 2013 7:41 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 683969
Re: Build A World - new massive game, using Irrlicht
FAke, there is no internet in hell. Otherwise it wouldn't be hell.devsh wrote:fromm the depths of hell I annouce I made another vertex format with custom vertex attributes which is all OGL 2.1 compatibile
- Fri Jan 11, 2013 2:53 pm
- Forum: Project Announcements
- Topic: SuperTuxKart 0.8 released
- Replies: 15
- Views: 5764
Re: SuperTuxKart 0.8 released
Awesome !!!! I mean both microsoft's technology, the fact hey used STK to demonstrate it + your patch to solve the mac OS problem ^^
- Mon Dec 17, 2012 1:00 pm
- Forum: Project Announcements
- Topic: SuperTuxKart 0.8 released
- Replies: 15
- Views: 5764
Re: SuperTuxKart 0.8 released
Seems like it, i set resolution to 800x600 in config.xml and it ran correctly (window created) but then when leaving game it segfaults. "[translate] Env var LANGUAGE = 'fr_FR.UTF-8' [translate] Env var LANGUAGE = 'fr_FR.UTF-8', which corresponds to 'French (France)' Adding language fallback fr ...
- Fri Dec 14, 2012 10:39 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.8 released
- Replies: 15
- Views: 5764
Re: SuperTuxKart 0.8 released
The OSX version crashes on startup. (10.8.2)
I am new to OSX so tell me where I can retrieve the log if any and I will post it on your tracker.
I am new to OSX so tell me where I can retrieve the log if any and I will post it on your tracker.
- Sun Dec 02, 2012 2:59 pm
- Forum: Game Programming
- Topic: Code Design for my game
- Replies: 7
- Views: 3219
Re: Code Design for my game
I hope your university isn't in the US 'cos if there is another killing like in columbine, your game might be pointed out.
- Wed Nov 21, 2012 9:13 am
- Forum: Open Discussion and Dev Announcements
- Topic: How to distinct window creation from driver initialization
- Replies: 12
- Views: 4844
Re: How to distinct window creation from driver initializati
to use same scene manager in 2 contexts are you re-loading everything needed or are you sharing textures and vbos between differnt contexts? seem interesting anyway this is just sthg that could be made easily possible by my improvement (like you say, by reloading for instance) but not something I d...
- Tue Nov 13, 2012 11:40 am
- Forum: Open Discussion and Dev Announcements
- Topic: How to distinct window creation from driver initialization
- Replies: 12
- Views: 4844
Re: How to distinct window creation from driver initializati
Now that I have a (my first) Mac, I will be able to add MacOS support =) I will then update the archive already working on windows/linux
(I may port this as well http://irrlicht.sourceforge.net/forum/v ... =2&t=44712)
(I may port this as well http://irrlicht.sourceforge.net/forum/v ... =2&t=44712)
- Tue Nov 13, 2012 11:33 am
- Forum: Beginners Help
- Topic: yet another animation/mesh question
- Replies: 8
- Views: 1030
Re: yet another animation/mesh question
I think someone will have to roll up their sleeves and get into the Python code of the .b3d exporter to get animations to export properly. From my research, others are waiting for someone to do this but I haven't seen anyone post about doing it themselves. I think that's what the guys from supertux...
- Mon Oct 29, 2012 8:11 pm
- Forum: Project Announcements
- Topic: Night of the Zombies [FPS game]
- Replies: 38
- Views: 26972
Re: Night of the Zombies [FPS game]
sadly crashed during startup. Couldn't even see menu or launch screen
I got windows 7 and ATI HD5730 radeon
I got windows 7 and ATI HD5730 radeon
- Mon Sep 10, 2012 12:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Call overhead stats
- Replies: 92
- Views: 12529
Re: Call overhead stats
Nice work. Glad you did it since it was on my todo.
- Sun Aug 26, 2012 2:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: How to distinct window creation from driver initialization
- Replies: 12
- Views: 4844
Re: How to distinct window creation from driver initializati
So finally here is the code for a proof of concept: http://downloads.tuxfamily.org/bluecosmos/irrlicht/irrWindow2.zip I don't send this as a patch as there are so many changes, files, examples added it would make little sense (+ being complicated). The code is not something you could apply out of th...
- Mon Jul 23, 2012 10:44 pm
- Forum: Beginners Help
- Topic: Use of GUI
- Replies: 2
- Views: 340
Re: Use of GUI
if you set your buttons as child of the tab, its coordinate become relative to its parent, that might be why you don't see them.
A tip is to use EGET_ELEMENT_HOVERED event to understand if the button is here but not visible.
A tip is to use EGET_ELEMENT_HOVERED event to understand if the button is here but not visible.
- Mon Jul 23, 2012 10:39 pm
- Forum: Beginners Help
- Topic: Irrlicht with Software Render Mode
- Replies: 8
- Views: 968
Re: Irrlicht with Software Render Mode
Look in CSoftwareDriver.h You will find video::CImage* BackBuffer and IZBuffer* ZBuffer. You could use CSoftwareDriver::createScreenShot but it creates a copy of the backbuffer. You could access to window handle via getExposedVideoData and act according to platform to get back what's displayed. Ther...
- Tue Jun 26, 2012 10:55 am
- Forum: Open Discussion and Dev Announcements
- Topic: How to distinct window creation from driver initialization
- Replies: 12
- Views: 4844
Re: How to distinct window creation from driver initializati
ok I got it working (2 windows with each one its context) on windows & linux for all drivers (except d3d8 which I don't intend to do until really needed). This is an example of 2 windows created from 1 device. In each window is displayed the same scene manager but in a different ogl context: htt...