Search found 159 matches

by teto
Fri Mar 15, 2013 5:53 pm
Forum: Competition Time!
Topic: Screenshot of the Month March 2013 [Winner announced!]
Replies: 18
Views: 22466

Re: Screenshot of the Month March 2013 [Submit now!]

nice entries this month. For once trees look like trees congrats :)
by teto
Tue Mar 05, 2013 7:41 pm
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 674217

Re: Build A World - new massive game, using Irrlicht

devsh wrote:fromm the depths of hell I annouce I made another vertex format with custom vertex attributes which is all OGL 2.1 compatibile
FAke, there is no internet in hell. Otherwise it wouldn't be hell.
by teto
Fri Jan 11, 2013 2:53 pm
Forum: Project Announcements
Topic: SuperTuxKart 0.8 released
Replies: 15
Views: 5427

Re: SuperTuxKart 0.8 released

Awesome !!!! I mean both microsoft's technology, the fact hey used STK to demonstrate it + your patch to solve the mac OS problem ^^
by teto
Mon Dec 17, 2012 1:00 pm
Forum: Project Announcements
Topic: SuperTuxKart 0.8 released
Replies: 15
Views: 5427

Re: SuperTuxKart 0.8 released

Seems like it, i set resolution to 800x600 in config.xml and it ran correctly (window created) but then when leaving game it segfaults. "[translate] Env var LANGUAGE = 'fr_FR.UTF-8' [translate] Env var LANGUAGE = 'fr_FR.UTF-8', which corresponds to 'French (France)' Adding language fallback fr ...
by teto
Fri Dec 14, 2012 10:39 am
Forum: Project Announcements
Topic: SuperTuxKart 0.8 released
Replies: 15
Views: 5427

Re: SuperTuxKart 0.8 released

The OSX version crashes on startup. (10.8.2)
I am new to OSX so tell me where I can retrieve the log if any and I will post it on your tracker.
by teto
Sun Dec 02, 2012 2:59 pm
Forum: Game Programming
Topic: Code Design for my game
Replies: 7
Views: 3111

Re: Code Design for my game

I hope your university isn't in the US 'cos if there is another killing like in columbine, your game might be pointed out.
by teto
Wed Nov 21, 2012 9:13 am
Forum: Open Discussion and Dev Announcements
Topic: How to distinct window creation from driver initialization
Replies: 12
Views: 4492

Re: How to distinct window creation from driver initializati

to use same scene manager in 2 contexts are you re-loading everything needed or are you sharing textures and vbos between differnt contexts? seem interesting anyway this is just sthg that could be made easily possible by my improvement (like you say, by reloading for instance) but not something I d...
by teto
Tue Nov 13, 2012 11:40 am
Forum: Open Discussion and Dev Announcements
Topic: How to distinct window creation from driver initialization
Replies: 12
Views: 4492

Re: How to distinct window creation from driver initializati

Now that I have a (my first) Mac, I will be able to add MacOS support =) I will then update the archive already working on windows/linux
(I may port this as well http://irrlicht.sourceforge.net/forum/v ... =2&t=44712)
by teto
Tue Nov 13, 2012 11:33 am
Forum: Beginners Help
Topic: yet another animation/mesh question
Replies: 8
Views: 975

Re: yet another animation/mesh question

I think someone will have to roll up their sleeves and get into the Python code of the .b3d exporter to get animations to export properly. From my research, others are waiting for someone to do this but I haven't seen anyone post about doing it themselves. I think that's what the guys from supertux...
by teto
Mon Oct 29, 2012 8:11 pm
Forum: Project Announcements
Topic: Night of the Zombies [FPS game]
Replies: 38
Views: 25579

Re: Night of the Zombies [FPS game]

sadly crashed during startup. Couldn't even see menu or launch screen :x

I got windows 7 and ATI HD5730 radeon
by teto
Mon Sep 10, 2012 12:16 pm
Forum: Open Discussion and Dev Announcements
Topic: Call overhead stats
Replies: 92
Views: 11495

Re: Call overhead stats

Nice work. Glad you did it since it was on my todo.
by teto
Sun Aug 26, 2012 2:57 pm
Forum: Open Discussion and Dev Announcements
Topic: How to distinct window creation from driver initialization
Replies: 12
Views: 4492

Re: How to distinct window creation from driver initializati

So finally here is the code for a proof of concept: http://downloads.tuxfamily.org/bluecosmos/irrlicht/irrWindow2.zip I don't send this as a patch as there are so many changes, files, examples added it would make little sense (+ being complicated). The code is not something you could apply out of th...
by teto
Mon Jul 23, 2012 10:44 pm
Forum: Beginners Help
Topic: Use of GUI
Replies: 2
Views: 299

Re: Use of GUI

if you set your buttons as child of the tab, its coordinate become relative to its parent, that might be why you don't see them.

A tip is to use EGET_ELEMENT_HOVERED event to understand if the button is here but not visible.
by teto
Mon Jul 23, 2012 10:39 pm
Forum: Beginners Help
Topic: Irrlicht with Software Render Mode
Replies: 8
Views: 840

Re: Irrlicht with Software Render Mode

Look in CSoftwareDriver.h You will find video::CImage* BackBuffer and IZBuffer* ZBuffer. You could use CSoftwareDriver::createScreenShot but it creates a copy of the backbuffer. You could access to window handle via getExposedVideoData and act according to platform to get back what's displayed. Ther...
by teto
Tue Jun 26, 2012 10:55 am
Forum: Open Discussion and Dev Announcements
Topic: How to distinct window creation from driver initialization
Replies: 12
Views: 4492

Re: How to distinct window creation from driver initializati

ok I got it working (2 windows with each one its context) on windows & linux for all drivers (except d3d8 which I don't intend to do until really needed). This is an example of 2 windows created from 1 device. In each window is displayed the same scene manager but in a different ogl context: htt...