Search found 401 matches
- Mon Jun 28, 2010 1:34 am
- Forum: Beginners Help
- Topic: Is irrlicht 1.7.1 broken on VC++ 2010 Express?
- Replies: 2
- Views: 358
- Sun Jun 27, 2010 11:35 pm
- Forum: Beginners Help
- Topic: Is irrlicht 1.7.1 broken on VC++ 2010 Express?
- Replies: 2
- Views: 358
Is irrlicht 1.7.1 broken on VC++ 2010 Express?
I've tried searching the forums, but for the life of me I can't find anything. Source code that compiled fine under VC++ Express 2008 Irrlicht 1.6 fails under VC++ 2010 Irrlicht 1.7.1 I saw a posting about STL problems with irrlicht 1.7.1 and that it was fixed in svn. So am I to conclude for right n...
- Thu Feb 22, 2007 2:37 pm
- Forum: Code Snippets
- Topic: Direct Input
- Replies: 6
- Views: 3704
- Thu Nov 02, 2006 3:23 pm
- Forum: Off-topic
- Topic: to all blender anim pros
- Replies: 4
- Views: 677
Maybe this will work, its my first, created using blender 2.37a and the mindlfoaters.de export script
http://s-fonline.com/webhosting/dhenton9000/trooper.php
![Image](http://s-fonline.com/webhosting/dhenton9000/images/trooper2.jpg)
http://s-fonline.com/webhosting/dhenton9000/trooper.php
![Image](http://s-fonline.com/webhosting/dhenton9000/images/trooper2.jpg)
- Fri Aug 18, 2006 11:16 am
- Forum: Beginners Help
- Topic: Loading .x files exported by Blender
- Replies: 10
- Views: 1160
for what its worth i get .x to export from blender very easily, unfortunately, I have to use blender 2.37a, and the jox .x exporter. It works great its, just two versions behind :( I have yet to get the Omari exporter to work consistently in 2.42, its tempermental with respect to irrlicht. I think i...
- Fri Aug 18, 2006 11:09 am
- Forum: Beginners Help
- Topic: Binding Animations to Keys
- Replies: 13
- Views: 841
I have an animation viewer that allows you to read a custom file I have that stores animation names for a .x file.
http://s-fonline.com/webhosting/dhenton9000/models.php sample models, and source for the viewer, which would have the code you might want to look at.
http://s-fonline.com/webhosting/dhenton9000/models.php sample models, and source for the viewer, which would have the code you might want to look at.
- Wed Aug 16, 2006 9:55 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Free On-line blender class available
- Replies: 1
- Views: 1416
Free On-line blender class available
Blender101, an introductory on-line class for Blender the 3D modelling program is now available. The modules are self-contained, so you can begin and end at anytime, and go at your own pace. There is no cost involved, I'm testing my hand at on-line software training. For more information you can vis...
- Tue Jun 06, 2006 8:14 pm
- Forum: Advanced Help
- Topic: Problem with Irrlicht angles and Newton matrix
- Replies: 5
- Views: 722
It's been a while since I've done any work with Newton, but I remember that when I did I found something really strange. Basically, Newton seems to do rotations in a really weird way. Instead of using from 0 to 360 (or using the radian equivalent), it seemed to go from -180 to 180, so 181 degrees w...
- Sun Jun 04, 2006 1:47 pm
- Forum: Advanced Help
- Topic: Problem with Irrlicht angles and Newton matrix
- Replies: 5
- Views: 722
- Fri Jun 02, 2006 4:51 am
- Forum: Beginners Help
- Topic: Three newbie questions
- Replies: 8
- Views: 908
for opaque to transparent, what I've done is set the material type to EMT_TRANSPARENT_ADD_COLOR then darken the color of the texture of the material to black. You need a custom node for this. setvisible(true) for invisible/visible if I wanted splines, i'd have to go strictly opengl, write a customno...
- Thu Jun 01, 2006 10:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Stupid Question, Why?
- Replies: 3
- Views: 1026
- Thu Jun 01, 2006 10:52 pm
- Forum: Beginners Help
- Topic: Problem on getBoundingBox() (Newton´s integration)
- Replies: 10
- Views: 872
I have a small demo that you might be able to snarf code from: http://s-fonline.com/webhosting/dhenton9000/steerdemo.php Its a bunch of boxes flying in a big box. The big box is created in a separate subroutine, and you might be able to strip the code out to fit your needs. Also, the little flying t...
- Thu Jun 01, 2006 10:47 pm
- Forum: Advanced Help
- Topic: Finding nearest polygon normal
- Replies: 7
- Views: 716
- Tue May 16, 2006 10:42 pm
- Forum: Off-topic
- Topic: talks about UML modelling tools?
- Replies: 7
- Views: 832
Re: talks about UML modelling tools?
I am using VISIO now, but feeling it not so suitable for c++. For example, it doesn't support attributes of struct! This makes visio not so convenient for c++ project! I know, MS just make visio to work with dot net framework. then I try "Enterprise Architect", it's much better, and no mo...
- Sat May 13, 2006 1:23 am
- Forum: Beginners Help
- Topic: How to use the function getEdges ? and another thing
- Replies: 11
- Views: 834
thank you for the explanation, but I don't understand!!! LOL... Can you repeat me the procedure? thanks I'm assuming that what you want to do is calculate a modified bounding box for a node that has either been scaled, translated, or rotated. If that is the case, you might want to try: ISceneNode* ...