Search found 401 matches

by dhenton9000
Mon Jun 28, 2010 1:34 am
Forum: Beginners Help
Topic: Is irrlicht 1.7.1 broken on VC++ 2010 Express?
Replies: 2
Views: 300

looks like I forgot to delete the old dll. Looks good.
by dhenton9000
Sun Jun 27, 2010 11:35 pm
Forum: Beginners Help
Topic: Is irrlicht 1.7.1 broken on VC++ 2010 Express?
Replies: 2
Views: 300

Is irrlicht 1.7.1 broken on VC++ 2010 Express?

I've tried searching the forums, but for the life of me I can't find anything. Source code that compiled fine under VC++ Express 2008 Irrlicht 1.6 fails under VC++ 2010 Irrlicht 1.7.1 I saw a posting about STL problems with irrlicht 1.7.1 and that it was fixed in svn. So am I to conclude for right n...
by dhenton9000
Thu Feb 22, 2007 2:37 pm
Forum: Code Snippets
Topic: Direct Input
Replies: 6
Views: 3592

by dhenton9000
Thu Nov 02, 2006 3:23 pm
Forum: Off-topic
Topic: to all blender anim pros
Replies: 4
Views: 584

Maybe this will work, its my first, created using blender 2.37a and the mindlfoaters.de export script


http://s-fonline.com/webhosting/dhenton9000/trooper.php



Image
by dhenton9000
Fri Aug 18, 2006 11:16 am
Forum: Beginners Help
Topic: Loading .x files exported by Blender
Replies: 10
Views: 1021

for what its worth i get .x to export from blender very easily, unfortunately, I have to use blender 2.37a, and the jox .x exporter. It works great its, just two versions behind :( I have yet to get the Omari exporter to work consistently in 2.42, its tempermental with respect to irrlicht. I think i...
by dhenton9000
Fri Aug 18, 2006 11:09 am
Forum: Beginners Help
Topic: Binding Animations to Keys
Replies: 13
Views: 670

I have an animation viewer that allows you to read a custom file I have that stores animation names for a .x file.

http://s-fonline.com/webhosting/dhenton9000/models.php sample models, and source for the viewer, which would have the code you might want to look at.
by dhenton9000
Wed Aug 16, 2006 9:55 pm
Forum: Open Discussion and Dev Announcements
Topic: Free On-line blender class available
Replies: 1
Views: 1351

Free On-line blender class available

Blender101, an introductory on-line class for Blender the 3D modelling program is now available. The modules are self-contained, so you can begin and end at anytime, and go at your own pace. There is no cost involved, I'm testing my hand at on-line software training. For more information you can vis...
by dhenton9000
Tue Jun 06, 2006 8:14 pm
Forum: Advanced Help
Topic: Problem with Irrlicht angles and Newton matrix
Replies: 5
Views: 658

It's been a while since I've done any work with Newton, but I remember that when I did I found something really strange. Basically, Newton seems to do rotations in a really weird way. Instead of using from 0 to 360 (or using the radian equivalent), it seemed to go from -180 to 180, so 181 degrees w...
by dhenton9000
Sun Jun 04, 2006 1:47 pm
Forum: Advanced Help
Topic: Problem with Irrlicht angles and Newton matrix
Replies: 5
Views: 658

That "magic" file is also online, on API documentation, and I can say that I didn´t spend those weeks waiting for a God hand. If I didn´t ask here before is because I surelly read the Irrlicht documentation. Also, as you can see, I am using matrix there. BUT why doesn´t it let me work wit...
by dhenton9000
Fri Jun 02, 2006 4:51 am
Forum: Beginners Help
Topic: Three newbie questions
Replies: 8
Views: 750

for opaque to transparent, what I've done is set the material type to EMT_TRANSPARENT_ADD_COLOR then darken the color of the texture of the material to black. You need a custom node for this. setvisible(true) for invisible/visible if I wanted splines, i'd have to go strictly opengl, write a customno...
by dhenton9000
Thu Jun 01, 2006 10:57 pm
Forum: Open Discussion and Dev Announcements
Topic: Stupid Question, Why?
Replies: 3
Views: 977

I messed with game programming for 5 years and did more in Irrlicht in 3 days than all five years combined.
by dhenton9000
Thu Jun 01, 2006 10:52 pm
Forum: Beginners Help
Topic: Problem on getBoundingBox() (Newton´s integration)
Replies: 10
Views: 607

I have a small demo that you might be able to snarf code from: http://s-fonline.com/webhosting/dhenton9000/steerdemo.php Its a bunch of boxes flying in a big box. The big box is created in a separate subroutine, and you might be able to strip the code out to fit your needs. Also, the little flying t...
by dhenton9000
Thu Jun 01, 2006 10:47 pm
Forum: Advanced Help
Topic: Finding nearest polygon normal
Replies: 7
Views: 583

newtondynamics can be used in collision mode, not physics mode, which might give you a non brute-force method of finding those vertices. I think that collision type packages (coldet) might work as well. RAPID and SOLID might be a bit too much.

BTW, is that Barbalute as in Brown Barbalute? :D
by dhenton9000
Tue May 16, 2006 10:42 pm
Forum: Off-topic
Topic: talks about UML modelling tools?
Replies: 7
Views: 733

Re: talks about UML modelling tools?

I am using VISIO now, but feeling it not so suitable for c++. For example, it doesn't support attributes of struct! This makes visio not so convenient for c++ project! I know, MS just make visio to work with dot net framework. then I try "Enterprise Architect", it's much better, and no mo...
by dhenton9000
Sat May 13, 2006 1:23 am
Forum: Beginners Help
Topic: How to use the function getEdges ? and another thing
Replies: 11
Views: 726

thank you for the explanation, but I don't understand!!! LOL... Can you repeat me the procedure? thanks I'm assuming that what you want to do is calculate a modified bounding box for a node that has either been scaled, translated, or rotated. If that is the case, you might want to try: ISceneNode* ...