Search found 58 matches
- Thu Jun 03, 2004 7:19 pm
- Forum: Project Announcements
- Topic: Projekt Urbanus v0.5
- Replies: 11
- Views: 4781
new demo
Thanks for your suggestions! A LOD-system is truly important, but I think I'll need some more time learning c++ before I'm able to code that. About the fog: we wanted to avoid using it because of the city scenery, I think this wouldn't look that nice. For the moment I've found another solution for t...
- Thu Jun 03, 2004 3:33 pm
- Forum: Advanced Help
- Topic: Performance problems due to high RAM consumption
- Replies: 27
- Views: 4879
- Wed Jun 02, 2004 5:57 pm
- Forum: Advanced Help
- Topic: Performance problems due to high RAM consumption
- Replies: 27
- Views: 4879
Ok, I think I've figured out the main problem. It was so obvious that I haven't thougt of it yet :oops:. The most of our textures were 1024x1024x24 pixels big, which means that every texture needed about 3 MBytes of RAM. I've shrinked these textures down to 512x512 and the program now only needs 190...
- Mon May 17, 2004 2:27 pm
- Forum: Project Announcements
- Topic: Projekt Urbanus v0.5
- Replies: 11
- Views: 4781
- Sun May 16, 2004 9:53 am
- Forum: Project Announcements
- Topic: Projekt Urbanus v0.5
- Replies: 11
- Views: 4781
- Wed May 12, 2004 5:00 pm
- Forum: Project Announcements
- Topic: Projekt Urbanus v0.5
- Replies: 11
- Views: 4781
Someone asked for sourcecode in our guestbook. It isn't that impressive at the moment, I've just put some snippets from the forum together and added a few things like a small class for the car. The 3rd person camera is descended from boogles 3rd person camera class, I've just changed a few lines to ...
- Tue May 04, 2004 8:03 pm
- Forum: Project Announcements
- Topic: Projekt Urbanus v0.5
- Replies: 11
- Views: 4781
Projekt Urbanus v0.5
Hi! We have just released the first Irrlicht-based version of "Projekt Urbanus". It's going to be kind of an adventure/quiz-like game with a 3rd person view, playing in a real city in the 1920's. Currently, you can walk through some city parts, see a tram in action and drive a car (very pr...
- Tue May 04, 2004 5:55 pm
- Forum: Off-topic
- Topic: Copyright issues
- Replies: 2
- Views: 891
Copyright issues
Hi! We (two man team) are developing a game in which the player can move through our home town. The game plays in the 1920's, where the town centre differed much from the todays state. Some of the buildings contain brand names ("UFA Palast" -> cinema, UFA still exists; "Sarotti" ...
- Mon May 03, 2004 8:32 pm
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 1226
- Wed Apr 28, 2004 2:24 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: 3rd Person Camera
- Replies: 106
- Views: 77317
On a sidenote, I broke the camera into camera.cpp, main.cpp and main.h files so it's relatively easy to put it into other stuffs if someone needs it - camera is now being handled by two functions, depending what you want. Great! Can you please upload these files? I have some problems with my 3rd pe...
- Tue Apr 27, 2004 3:24 pm
- Forum: Bug reports
- Topic: Significant differences between DX8 and DX9 Rendering?
- Replies: 3
- Views: 2024
I have noticed this, too, but I think this appeared first with Irrlicht 0.6 or 0.5.2. In previous versions everything worked fine. Here is a sample screenshot: http://www.tu-chemnitz.de/~kotho/dx8.jpg I've got another problem with the dx9 renderer in fullscreen-mode, just see this screenshot: http:/...
- Mon Apr 26, 2004 7:43 pm
- Forum: Project Announcements
- Topic: PACO JONES - Finished game made with Irrlicht
- Replies: 7
- Views: 16062
- Mon Apr 26, 2004 5:13 pm
- Forum: Beginners Help
- Topic: 2d->3d
- Replies: 6
- Views: 789
- Mon Apr 26, 2004 4:30 pm
- Forum: Beginners Help
- Topic: 2d->3d
- Replies: 6
- Views: 789
- Mon Apr 26, 2004 4:11 pm
- Forum: Open Discussion and Dev Announcements
- Topic: About donations
- Replies: 11
- Views: 1271