Not like the official CSceneNodeAnimatorCameraMaya, this animator always regards the real UP vector as the axis. So the camera target will not rotate oppositely when the camera stands upside down.
:oops: who could give it a good name.
#include <irrlicht.h>
using namespace irr;
using namespace ...
Search found 7 matches
- Sat Jun 18, 2011 10:35 am
- Forum: Code Snippets
- Topic: A camera animator different from maya
- Replies: 2
- Views: 1695
- Sun Oct 17, 2010 9:58 am
- Forum: Beginners Help
- Topic: How to draw fire or explosion effect on the blue background?
- Replies: 1
- Views: 1870
How to draw fire or explosion effect on the blue background?
In examples 08.SpecialFX, there is a good sample about the fire effect. But when i comment out other code segments expect the fire particle and change the background to blue, the fire color is changed to white .
I want to get a yellow fire on the sky background. Actually i wanna the special ...
I want to get a yellow fire on the sky background. Actually i wanna the special ...
- Fri Aug 13, 2010 10:33 am
- Forum: Beginners Help
- Topic: How to draw the text with vertical orientation?
- Replies: 5
- Views: 756
- Thu Aug 12, 2010 11:59 am
- Forum: Beginners Help
- Topic: How to draw the text with vertical orientation?
- Replies: 5
- Views: 756
- Tue Aug 10, 2010 12:48 pm
- Forum: Beginners Help
- Topic: How to draw the text with vertical orientation?
- Replies: 5
- Views: 756
How to draw the text with vertical orientation?
Like this, i want to draw text from bottom to top, or from top to bottom.
thanks!
[/img]
thanks!
[/img]- Mon Apr 05, 2010 3:24 am
- Forum: Bug reports
- Topic: quaternion.toEuler() or matrix4.setRotationDegrees() wrong
- Replies: 2
- Views: 1539
quaternion.toEuler() or matrix4.setRotationDegrees() wrong
vector3df v4;
quaternion q1;
q1.fromAngleAxis(65.25f*DEGTORAD, vector3df(1, 0, 0));
q1.toEuler(v4);
vector3df v5;
matrix4 mx4;
mx4.setRotationDegrees(vector3df(65.25f,0,0));
quaternion q2(mx4);
q2.toEuler(v5);
v4*RADTODEG is 65.249992,-0.000000,0.000000
v4 is right, BUT v5 get a wrong sign ...
quaternion q1;
q1.fromAngleAxis(65.25f*DEGTORAD, vector3df(1, 0, 0));
q1.toEuler(v4);
vector3df v5;
matrix4 mx4;
mx4.setRotationDegrees(vector3df(65.25f,0,0));
quaternion q2(mx4);
q2.toEuler(v5);
v4*RADTODEG is 65.249992,-0.000000,0.000000
v4 is right, BUT v5 get a wrong sign ...
- Sun Dec 13, 2009 3:43 am
- Forum: Advanced Help
- Topic: Compiling for a mobile device
- Replies: 10
- Views: 2572
