Search found 24 matches

by Zeus
Thu Mar 18, 2010 9:39 pm
Forum: Beginners Help
Topic: Some questions about mapping and camera
Replies: 3
Views: 263

Hello ... to your first question: i believ that the tutorial PerPixelLighning could help you to your second question: i think that there is no posibility for irrlicht to do that ... you have to impliment it by your own ... maybe irrlicht could help you with the collisons ... but the rest (reactions ...
by Zeus
Fri Feb 26, 2010 12:20 am
Forum: Advanced Help
Topic: Video from Scene
Replies: 5
Views: 548

yes ... but there are two arguments why i don't want to use it ... 1: the videos in the demo of fraps are much to short with only 30 seconds ... 2: i would like to make the video not by third party software. so it would be perfect if i could make the video with irrlicht ... taksi is for that case a ...
by Zeus
Thu Feb 25, 2010 1:39 pm
Forum: Advanced Help
Topic: Video from Scene
Replies: 5
Views: 548

that looks realy interessting ... thanks :)

Edit:
the problem is that it don't work ... the video is only black. that's a pity
by Zeus
Thu Feb 25, 2010 1:19 pm
Forum: Advanced Help
Topic: Video from Scene
Replies: 5
Views: 548

Video from Scene

Hi,

for the documentation of my project it would be realy helpfully if i could make a film / movi from the running scene ... i had searched for such a funtcion but i haven't found one so far ... does anyone of you know how i could do that ?...

regards zeus
by Zeus
Sun Feb 21, 2010 11:33 pm
Forum: Beginners Help
Topic: Plane intersection
Replies: 6
Views: 1938

Re: Plane intersection

Can anyone give my some advice? How do I get the intersections with a static ground plane? if i understand you correct and you only want to know if a corner "intersects" the plane you just have to check if the Z coordinate of the corner of the mesh is greater or less the Z coordinate of t...
by Zeus
Sun Feb 21, 2010 11:20 pm
Forum: Beginners Help
Topic: Problem with unique ID
Replies: 5
Views: 323

i know ,sorry. entitys are all stored as pointers and they are also called so. there should not be a new creation for functions etc ... in all derived classes the copy ctr ant op = is privat .there is only one function that can create derived classes, and these don't do that ... espacialy not 60k in...
by Zeus
Sun Feb 21, 2010 6:22 pm
Forum: Beginners Help
Topic: Problem with unique ID
Replies: 5
Views: 323

at first i thought the same ... but the class _id is only used one time in the GameBaseEntity Class ... which has also no (privat) copy ctr or operator = ... GameBaseEntity.h #pragma once #include "_irr.h" #include "_id.h" class MessageDispatcher; class GameBaseEntity { private: ...
by Zeus
Sun Feb 21, 2010 5:56 pm
Forum: Beginners Help
Topic: Problem with unique ID
Replies: 5
Views: 323

Problem with unique ID

Hi ... whene analyzing my project cause of an error i had found an peculiar gab in the id series of my programm ... the ids should by like [0,1,2,3,4,5,6 etc.] but i found out that it is like [... 81,82,61820 ... etc] (see screenshot) http://img525.imageshack.us/i/jumph.jpg/ the code of the id class...
by Zeus
Tue Feb 16, 2010 2:50 pm
Forum: Advanced Help
Topic: how to get mouse keydown and keyup event for gui element
Replies: 11
Views: 1616

@hybrid: thanks @dehseth: öhm ... oky ... now i'm realy puzzeld ... if the mouse is over a gui element you can check it with "hover" ... if the mouse button is down you can check it with "mouse down" ... i think there is no need of "both" at the same time ... for what d...
by Zeus
Tue Feb 16, 2010 2:27 pm
Forum: Advanced Help
Topic: how to get mouse keydown and keyup event for gui element
Replies: 11
Views: 1616

there is a tutorial (5. User Interface). you should read it ... i also belive that this is no "advanced" question ... if you want to chack if a mouse button is pressed there is e.g the "EMIE_LMOUSE_PRESSED_DOWN" event ... your question about gui i dont understand ... sorry ... ma...
by Zeus
Mon Feb 15, 2010 10:53 pm
Forum: Beginners Help
Topic: Program crashes when I use an EventReceiver
Replies: 13
Views: 693

you realy should learn something about pointers and references ... http://www.cplusplus.com/doc/tutorial/pointers/ http://www.augustcouncil.com/~tgibson/tutorial/ptr.html your object reference has to exists if you want to use it by pointers cause the pointer himself is no valid object ... regards zeus
by Zeus
Sun Feb 14, 2010 9:31 pm
Forum: Beginners Help
Topic: [fixed]array erase() auto sorting?
Replies: 4
Views: 314

or you could write your own container ...
by Zeus
Sun Feb 14, 2010 2:01 pm
Forum: Beginners Help
Topic: pushing an object.
Replies: 7
Views: 594

i don't want to use a physics engine, i'm trying to build my own simple physics engine :) maybe that could help you ... german: http://de.wikipedia.org/wiki/Impulserhaltungssatz english: http://en.wikipedia.org/wiki/Momentum your example is a bit more tricky cause your e.g. spheres have a bounding ...
by Zeus
Sun Feb 14, 2010 1:53 pm
Forum: Beginners Help
Topic: question about matrix transformation
Replies: 6
Views: 1085

hey ... thanks for your answer ... i couldn't test it so far couse an other problem occourred ... i could determinate it to the function where the local space should be convert to global sapce ... the function (with the 3x3 matrix out of my "tutorial") should look like this inline Vector2D...
by Zeus
Sun Feb 14, 2010 4:55 am
Forum: Beginners Help
Topic: pushing an object.
Replies: 7
Views: 594

physiks and programming skills are the answer ;) ... you can calculate a force that one of the spheres bears to the other(law of action and reaction) and out of the force and the collision point you can get the force and direction of the push ;) ... sorry if there is an easier way already implimente...