Search found 18 matches

by trekker
Wed Oct 26, 2005 5:32 am
Forum: Beginners Help
Topic: Simulation of a trebuchet with Irrlicht
Replies: 8
Views: 295

catapult sim site

Hi This may be of interest to you, It's not a trebuchet but a sim program of a catapult. The site is not in English but you can download the program and play with the catapult. The keys are listed on the site and you have to play around with them to figure out what they do (if you can not read the n...
by trekker
Mon Oct 17, 2005 4:57 pm
Forum: Off-topic
Topic: Medieval Fantasy Building Pack!!!
Replies: 8
Views: 946

hi

The decision to stop commercial advertising needs to come from an admin of the forums. I believe that the admin did move the thread from "Project Announcements" to "Offtopic" which by definition is QUOTE "Discuss about everything." I think that everything would include,...
by trekker
Sat Oct 01, 2005 4:29 pm
Forum: Open Discussion and Dev Announcements
Topic: RPG/fantasy sound pack
Replies: 10
Views: 676

Perhaps its just my connection here but I get better results using this link:

http://arteria-gaming.com/

For the url address given in the original post I get:
Not Found
The requested URL /404/ was not found on this server.
Apache/1.3.33 Server at www.supremeserver27.com Port 80

-trek
by trekker
Sat Jul 09, 2005 1:28 pm
Forum: Beginners Help
Topic: Help with singleton needed!
Replies: 12
Views: 376

Saku wrote:

Code: Select all

CCore.obj : error LNK2001: [b]unresolved external symbol "private: __thiscall CCore::CCore(void)"[/b] (??0CCore@@AAE@XZ)
Hi,

Your constructor for CCore is declared in the header (prototype) but has no body in the CCore.cpp.

There is no

CCore::Core() {
}
by trekker
Sat Jul 09, 2005 12:02 am
Forum: Beginners Help
Topic: Help with singleton needed!
Replies: 12
Views: 376

So if it's posible I would appreciate if you'd check if the fundamentals of my singleton is correct. hmm, your code seems to work for me, not sure what could be wrong #include <irrlicht.h> #include <iostream> class CCore { private: CCore() { } static CCore* m_instance; public: static CCore* Instanc...
by trekker
Fri Jun 10, 2005 11:00 pm
Forum: Open Discussion and Dev Announcements
Topic: little irrlicht-community wallpaper
Replies: 12
Views: 774

Nice, It found a home on my desktop! :)
by trekker
Thu Jun 02, 2005 12:41 am
Forum: Project Announcements
Topic: Newton/Irrlicht Character Controller Demo update 10/28/05
Replies: 30
Views: 5319

Hi,

Very nice! The level/sounds remind me of StarTrek Voyager: Elite Forces. All that is missing are the borg :)

-trek
by trekker
Sat May 14, 2005 2:29 pm
Forum: Off-topic
Topic: Flaming on Cipher Forum
Replies: 22
Views: 3176

afecelis wrote:Too bad I did spend the 100 bucks and never used the engine :cry:

Yep same here
by trekker
Thu May 12, 2005 9:26 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: another very powerful modeler
Replies: 16
Views: 3818

Hi, Where did you find the plugins? The demo doesn't seem to have any. I didnt even try to run the plugins, so I didn't even know they were not included in the demo. I'm suprise that they are not included because it appears that this "demo" can be a full version if you enter a key. I looke...
by trekker
Thu May 12, 2005 12:59 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: another very powerful modeler
Replies: 16
Views: 3818

Pretty cool editor, thanks for the link! Just fyi: I downloaded it and have been playing with it since last night. I was unable to download the learning version (the link is not active) so I downloaded the 30-day free trial, There seems to be no limits with this 30 day version on the number of faces...
by trekker
Thu May 12, 2005 3:09 am
Forum: Beginners Help
Topic: How to get mouse click...[solved]
Replies: 21
Views: 1208

Hello agian, In the code you have: scene::ISceneNode* node1 = 0; then in the event receiver's if statement you have: if (node1 != 0 && event.EventType == irr::EET_MOUSE_INPUT_EVENT) { ....... } My guess is that node1 is not being initialized to anything besides the = 0 assignment. If node1 i...
by trekker
Thu May 12, 2005 2:21 am
Forum: Beginners Help
Topic: How to get mouse click...[solved]
Replies: 21
Views: 1208

Hi, Your parameter to SetVolume is 1.5 sound->setVolume(1.5f); only ranges 0.0 to 1.0 are valid... if you set it to 1.0 then it will work and you can hear the sound void ADR_CALL audiere::MultipleSoundEffect::setVolume (float volume ) Sets the sound's volume. Parameters: volume 0.0 = silence, 1.0 = ...
by trekker
Wed May 11, 2005 2:14 am
Forum: Beginners Help
Topic: How to get mouse click...[solved]
Replies: 21
Views: 1208

Hiya,

Here is some code that works kinda like you are wanting: I modified one of the examples so there is some stuff in it that is not really needed.

-trek

http://www.l2clan.com/irrlicht/sample.cpp

gunshot file I used:
http://www.l2clan.com/irrlicht/shot.wav
by trekker
Tue May 10, 2005 5:03 am
Forum: Beginners Help
Topic: How to get mouse click...[solved]
Replies: 21
Views: 1208

lol no problem....

for me the only time in the day I can think is when its late, :P
by trekker
Tue May 10, 2005 4:51 am
Forum: Beginners Help
Topic: How to get mouse click...[solved]
Replies: 21
Views: 1208

Hi, In the below code within the if condition you are assigning a value to shoot_sound instead of comparing the value with a == -trek if (shoot_sound = true) { sound->setRepeat(false); sound->setVolume(0.5f); sound->play(); } if (shoot_sound = false) { sound->stop(); } [/code] [edit] The sound->stop...