Search found 18 matches
- Wed Oct 26, 2005 5:32 am
- Forum: Beginners Help
- Topic: Simulation of a trebuchet with Irrlicht
- Replies: 8
- Views: 330
catapult sim site
Hi This may be of interest to you, It's not a trebuchet but a sim program of a catapult. The site is not in English but you can download the program and play with the catapult. The keys are listed on the site and you have to play around with them to figure out what they do (if you can not read the n...
- Mon Oct 17, 2005 4:57 pm
- Forum: Off-topic
- Topic: Medieval Fantasy Building Pack!!!
- Replies: 8
- Views: 977
hi
The decision to stop commercial advertising needs to come from an admin of the forums. I believe that the admin did move the thread from "Project Announcements" to "Offtopic" which by definition is QUOTE "Discuss about everything." I think that everything would include,...
- Sat Oct 01, 2005 4:29 pm
- Forum: Open Discussion and Dev Announcements
- Topic: RPG/fantasy sound pack
- Replies: 10
- Views: 706
Perhaps its just my connection here but I get better results using this link:
http://arteria-gaming.com/
For the url address given in the original post I get:
Not Found
The requested URL /404/ was not found on this server.
Apache/1.3.33 Server at www.supremeserver27.com Port 80
-trek
http://arteria-gaming.com/
For the url address given in the original post I get:
Not Found
The requested URL /404/ was not found on this server.
Apache/1.3.33 Server at www.supremeserver27.com Port 80
-trek
- Sat Jul 09, 2005 1:28 pm
- Forum: Beginners Help
- Topic: Help with singleton needed!
- Replies: 12
- Views: 464
Hi,Saku wrote:Code: Select all
CCore.obj : error LNK2001: [b]unresolved external symbol "private: __thiscall CCore::CCore(void)"[/b] (??0CCore@@AAE@XZ)
Your constructor for CCore is declared in the header (prototype) but has no body in the CCore.cpp.
There is no
CCore::Core() {
}
- Sat Jul 09, 2005 12:02 am
- Forum: Beginners Help
- Topic: Help with singleton needed!
- Replies: 12
- Views: 464
So if it's posible I would appreciate if you'd check if the fundamentals of my singleton is correct. hmm, your code seems to work for me, not sure what could be wrong #include <irrlicht.h> #include <iostream> class CCore { private: CCore() { } static CCore* m_instance; public: static CCore* Instanc...
- Fri Jun 10, 2005 11:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: little irrlicht-community wallpaper
- Replies: 12
- Views: 831
- Thu Jun 02, 2005 12:41 am
- Forum: Project Announcements
- Topic: Newton/Irrlicht Character Controller Demo update 10/28/05
- Replies: 30
- Views: 5505
- Sat May 14, 2005 2:29 pm
- Forum: Off-topic
- Topic: Flaming on Cipher Forum
- Replies: 22
- Views: 3327
- Thu May 12, 2005 9:26 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: another very powerful modeler
- Replies: 16
- Views: 3908
- Thu May 12, 2005 12:59 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: another very powerful modeler
- Replies: 16
- Views: 3908
Pretty cool editor, thanks for the link! Just fyi: I downloaded it and have been playing with it since last night. I was unable to download the learning version (the link is not active) so I downloaded the 30-day free trial, There seems to be no limits with this 30 day version on the number of faces...
- Thu May 12, 2005 3:09 am
- Forum: Beginners Help
- Topic: How to get mouse click...[solved]
- Replies: 21
- Views: 1382
- Thu May 12, 2005 2:21 am
- Forum: Beginners Help
- Topic: How to get mouse click...[solved]
- Replies: 21
- Views: 1382
Hi, Your parameter to SetVolume is 1.5 sound->setVolume(1.5f); only ranges 0.0 to 1.0 are valid... if you set it to 1.0 then it will work and you can hear the sound void ADR_CALL audiere::MultipleSoundEffect::setVolume (float volume ) Sets the sound's volume. Parameters: volume 0.0 = silence, 1.0 = ...
- Wed May 11, 2005 2:14 am
- Forum: Beginners Help
- Topic: How to get mouse click...[solved]
- Replies: 21
- Views: 1382
Hiya,
Here is some code that works kinda like you are wanting: I modified one of the examples so there is some stuff in it that is not really needed.
-trek
http://www.l2clan.com/irrlicht/sample.cpp
gunshot file I used:
http://www.l2clan.com/irrlicht/shot.wav
Here is some code that works kinda like you are wanting: I modified one of the examples so there is some stuff in it that is not really needed.
-trek
http://www.l2clan.com/irrlicht/sample.cpp
gunshot file I used:
http://www.l2clan.com/irrlicht/shot.wav
- Tue May 10, 2005 5:03 am
- Forum: Beginners Help
- Topic: How to get mouse click...[solved]
- Replies: 21
- Views: 1382
- Tue May 10, 2005 4:51 am
- Forum: Beginners Help
- Topic: How to get mouse click...[solved]
- Replies: 21
- Views: 1382
Hi, In the below code within the if condition you are assigning a value to shoot_sound instead of comparing the value with a == -trek if (shoot_sound = true) { sound->setRepeat(false); sound->setVolume(0.5f); sound->play(); } if (shoot_sound = false) { sound->stop(); } [/code] [edit] The sound->stop...