OR
Use crazy bump 2D (http://www.crazybump.com/) to generate normal maps from 2D images. That is a nice alternative for those who do not want to go through the tedious act of sculpting.
It's not free, but has a 30 day trial.
Search found 8 matches
- Mon Dec 21, 2009 5:48 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to make normal maps easy
- Replies: 2
- Views: 4691
- Tue Dec 15, 2009 4:07 am
- Forum: Beginners Help
- Topic: Attaching objects to a mesh
- Replies: 7
- Views: 1171
- Mon Dec 14, 2009 5:56 pm
- Forum: Beginners Help
- Topic: Attaching objects to a mesh
- Replies: 7
- Views: 1171
- Mon Dec 14, 2009 5:54 pm
- Forum: Beginners Help
- Topic: Attaching objects to a mesh
- Replies: 7
- Views: 1171
- Mon Dec 14, 2009 5:40 pm
- Forum: Beginners Help
- Topic: Attaching objects to a mesh
- Replies: 7
- Views: 1171
- Mon Dec 14, 2009 5:24 pm
- Forum: Beginners Help
- Topic: How to attach an object to multiple bones?
- Replies: 1
- Views: 334
How to attach an object to multiple bones?
The idea is to simulate a user holding a shotgun with both hands, like in most games these days. Is that possible with Irrlicht?
I assume, it would be like attaching a child to multiple bones, each influencing it, but I could be wrong. What's the usual way to implement such an effect?
As a side ...
I assume, it would be like attaching a child to multiple bones, each influencing it, but I could be wrong. What's the usual way to implement such an effect?
As a side ...
- Mon Dec 14, 2009 5:00 pm
- Forum: Beginners Help
- Topic: Why does scaling a bone does not work?
- Replies: 0
- Views: 501
Why does scaling a bone does not work?
With reference to the code and data from the post http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=29365 . I'm trying to scale character's hand but it does not do anything, except that it scales the object that is attached to it. (the sword in this case).
Another observation is that the scale ...
Another observation is that the scale ...
- Mon Dec 14, 2009 4:48 pm
- Forum: Beginners Help
- Topic: Attaching objects to a mesh
- Replies: 7
- Views: 1171
Attaching objects to a mesh
I'm trying to learn how to do animation with Irrlicht; currently, using data from an older post in the forums ( http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=29365 ).
My question is a bit different from the original post: how do we specify the point of contact between two meshes? (is ...
My question is a bit different from the original post: how do we specify the point of contact between two meshes? (is ...