Search found 8 matches

by al7
Mon Dec 21, 2009 5:48 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to make normal maps easy
Replies: 2
Views: 4435

OR

Use crazy bump 2D (http://www.crazybump.com/) to generate normal maps from 2D images. That is a nice alternative for those who do not want to go through the tedious act of sculpting.

It's not free, but has a 30 day trial.
by al7
Tue Dec 15, 2009 4:07 am
Forum: Beginners Help
Topic: Attaching objects to a mesh
Replies: 7
Views: 1006

I must be missing something very fundamental then, because no matter what I do it does not affect at all. I even tried various combinations of EJUOR_CONTROL . Here is my entire code. What am I missing? The models are from this link http://3dcg-yotuba.com/uploader/src/up0053.zip int main() { Irrlicht...
by al7
Mon Dec 14, 2009 5:56 pm
Forum: Beginners Help
Topic: Attaching objects to a mesh
Replies: 7
Views: 1006

Interestingly, the sword changes its direction when it's attached to the right hand.
by al7
Mon Dec 14, 2009 5:54 pm
Forum: Beginners Help
Topic: Attaching objects to a mesh
Replies: 7
Views: 1006

>> No, he mean bone or joint of hand. Thats exactly what I'm doing, similar to what the user in the original post tried to do. //create character mesh IAnimatedMesh* meshPC = smgr->getMesh("../../media/testmodel/mypc.x"); IAnimatedMeshSceneNode* nodePC = smgr->addAnimatedMeshSceneNode(mesh...
by al7
Mon Dec 14, 2009 5:40 pm
Forum: Beginners Help
Topic: Attaching objects to a mesh
Replies: 7
Views: 1006

>> You need a bone or joint for this

You mean a bone or joint on the sword?
by al7
Mon Dec 14, 2009 5:24 pm
Forum: Beginners Help
Topic: How to attach an object to multiple bones?
Replies: 1
Views: 282

How to attach an object to multiple bones?

The idea is to simulate a user holding a shotgun with both hands, like in most games these days. Is that possible with Irrlicht? I assume, it would be like attaching a child to multiple bones, each influencing it, but I could be wrong. What's the usual way to implement such an effect? As a side ques...
by al7
Mon Dec 14, 2009 5:00 pm
Forum: Beginners Help
Topic: Why does scaling a bone does not work?
Replies: 0
Views: 481

Why does scaling a bone does not work?

With reference to the code and data from the post http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=29365 . I'm trying to scale character's hand but it does not do anything, except that it scales the object that is attached to it. (the sword in this case). Another observation is that the scale ...
by al7
Mon Dec 14, 2009 4:48 pm
Forum: Beginners Help
Topic: Attaching objects to a mesh
Replies: 7
Views: 1006

Attaching objects to a mesh

I'm trying to learn how to do animation with Irrlicht; currently, using data from an older post in the forums ( http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=29365 ). My question is a bit different from the original post: how do we specify the point of contact between two meshes? (is there ...