Search found 6 matches

by d3x0r
Sun Sep 05, 2010 8:28 am
Forum: Beginners Help
Topic: Creating new camera animators
Replies: 0
Views: 537

Creating new camera animators

I tracked down the path of the createion for the FPS camera, and basically copied that class and interface and started to make it a 6DOF camera (find and replace FPS with 6DOF). But then I get up to the point where the camera is actually applied for rendering the scene, and it makes me pass target ...
by d3x0r
Sun Sep 05, 2010 8:23 am
Forum: Advanced Help
Topic: rendering unit icons and clickable surfaces
Replies: 4
Views: 1027

Most of the above

I'd like to know if there's a node type that I can create which is a simple 2d billboard surface that I can dynamically update with content (might be something like a 2d scroller game) that is rendered as a plane in 3d space. This plane I would like to click on and get mouse events back. Ideally it ...
by d3x0r
Mon Aug 30, 2010 1:00 am
Forum: Advanced Help
Topic: rendering unit icons and clickable surfaces
Replies: 4
Views: 1027

rendering unit icons and clickable surfaces

really? noone can point me anywhere to get further information? was kinda hoping that the clickable surface would be done for in-world gui controls
by d3x0r
Sun Aug 22, 2010 9:15 pm
Forum: Advanced Help
Topic: rendering unit icons and clickable surfaces
Replies: 4
Views: 1027

rendering unit icons and clickable surfaces

I have a few technical questions about some of the issues, and how I can start building the appropriate things...

1) Depth-apprpriate icons. Many times there is a HUD icon which is shown over a body, I don't see any examples of this; I understand that some mechanism similar to picking can be used ...
by d3x0r
Sat Aug 21, 2010 7:18 am
Forum: Advanced Help
Topic: [ASK] background transparency
Replies: 5
Views: 1640

Alpha transparent 3d rendering

I actually managed to accomplish this with opengl. I almost achieved a rasonable frame rate too, but not really.

As a rendering device, I'm sure that, if it was supported by windows, could be an option; but...

You have to create the window with WS_EX_LAYERED, and really I don't think it works very ...
by d3x0r
Sat Aug 21, 2010 7:08 am
Forum: Advanced Help
Topic: Stereo Rendering in Irrlicht engine
Replies: 16
Views: 4506

stereo support

the d3d9 (and probably d3d8) work very well for stereo mode, using nVidia's 3d Vision product.

However, I have a few technical questions about some of the issues, and how I can start building the appropriate things...

1) Depth-apprpriate icons. Many times there is a HUD icon which is shown over a ...