Search found 155 matches
- Tue Feb 22, 2011 7:59 am
- Forum: Off-topic
- Topic: Christchurch Earthquake
- Replies: 1
- Views: 538
Christchurch Earthquake
I felt it in Dunedin. I wonder if Blindside felt it.
- Tue Feb 22, 2011 6:09 am
- Forum: Off-topic
- Topic: Newton Dynamics is now Open Source!!!
- Replies: 26
- Views: 5786
- Mon Feb 21, 2011 10:09 am
- Forum: Beginners Help
- Topic: why to use a physics engine?
- Replies: 4
- Views: 327
You don't need a physics engine for calculating matrix rotations. Irrlicht has that inbuilt. You may want to pick up a book on maths or start reading online. I only did 101 maths in uni, so I found arras's Free Flight (space flight) functions very helpful. I tried to do the same with quaternions but...
- Mon Feb 21, 2011 9:12 am
- Forum: Advanced Help
- Topic: Shadows under feet
- Replies: 6
- Views: 768
I'm just going to scrap the shadow feature in my game. Sometimes unity3d looks very tempting. Stensil buffers create too many artifacts. Xeffects only works on limited hardware. Even simple textures for shadows only works with meshes, which will create artifacts. I remember reading in the API a way ...
- Mon Feb 21, 2011 6:50 am
- Forum: Beginners Help
- Topic: why to use a physics engine?
- Replies: 4
- Views: 327
- Mon Feb 21, 2011 2:10 am
- Forum: Beginners Help
- Topic: Slowing character rotation speed
- Replies: 3
- Views: 397
- Mon Feb 21, 2011 12:39 am
- Forum: Game Programming
- Topic: Looking to join a game dev team
- Replies: 20
- Views: 6330
- Sun Feb 20, 2011 11:25 pm
- Forum: Off-topic
- Topic: Newton Dynamics is now Open Source!!!
- Replies: 26
- Views: 5786
- Sun Feb 20, 2011 11:22 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Why you are not using IrrExt?
- Replies: 9
- Views: 2615
- Sun Feb 20, 2011 11:19 pm
- Forum: Advanced Help
- Topic: Shadows under feet
- Replies: 6
- Views: 768
- Sun Feb 20, 2011 8:41 am
- Forum: Game Programming
- Topic: Looking to join a game dev team
- Replies: 20
- Views: 6330
- Sun Feb 20, 2011 8:39 am
- Forum: Advanced Help
- Topic: Shadows under feet
- Replies: 6
- Views: 768
Shadows under feet
I've decided to do a basic blob under the player / other objects. What's the best approach to doing this?
- Fri Feb 18, 2011 6:30 am
- Forum: Open Discussion and Dev Announcements
- Topic: Why you are not using IrrExt?
- Replies: 9
- Views: 2615
- Thu Feb 17, 2011 3:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: Using IAttributes on SMaterial and removing E_MATERIAL_TYPE
- Replies: 6
- Views: 1678
After a little research I think both Source and Unreal have their own format for defining material properties and shader variables. In Unreal if the user specifies a bump map or similar the engine will use internal higher shaders to render it. In Source the user can write their own pseudo-programmin...
- Thu Feb 17, 2011 1:46 am
- Forum: Open Discussion and Dev Announcements
- Topic: How long should we keep deprecated methods?
- Replies: 21
- Views: 3578