Search found 4 matches

by msxfan
Wed Jan 06, 2010 6:20 pm
Forum: Code Snippets
Topic: Anaglyph rendering.
Replies: 28
Views: 32333

using a secondary camera for anaglyph rendering

In my mac osx 10.6 + irrlicht 1.6 installation this code (as well as the code posted by Bob) does not allow me to change the location and the orientation of the FPS camera. My 'solution' is to add an additional 'anaglyph' camera that is disabled by default. This secondary camera is only used for ren...
by msxfan
Tue Jan 05, 2010 12:12 am
Forum: Advanced Help
Topic: Lack of keyboard input in a windowed Mac OS X application
Replies: 8
Views: 4200

Ok, thank you. I have fixed my stupid problem that has bothered me for the last week. Actually, I have modified the Irrlicht engine to work with the wiimote and at first I thought that maybe I have introduced some bugs inadvertently. The real problem was with the x-code project configuration, the ke...
by msxfan
Mon Jan 04, 2010 11:30 pm
Forum: Advanced Help
Topic: Lack of keyboard input in a windowed Mac OS X application
Replies: 8
Views: 4200

Well, my 'real' problem is that I cannot type in the edit box as you did with my Irrlicht 1.6 when the application is _not_ run in fullscreen...
by msxfan
Mon Jan 04, 2010 11:16 pm
Forum: Advanced Help
Topic: Lack of keyboard input in a windowed Mac OS X application
Replies: 8
Views: 4200

Lack of keyboard input in a windowed Mac OS X application

Hi! I am using Irrlicht in Mac OSX 10.6 with XCode 3.2.1 and while the engine is great I have found that Mac OSX support is still far from perfect... My biggest struggle with Irrlicht 1.6 in Mac is that it does not catch the keyboard input when the application runs in a window (it certainly works wh...