Search found 4 matches
- Wed Jan 06, 2010 6:20 pm
- Forum: Code Snippets
- Topic: Anaglyph rendering.
- Replies: 28
- Views: 33897
using a secondary camera for anaglyph rendering
In my mac osx 10.6 + irrlicht 1.6 installation this code (as well as the code posted by Bob) does not allow me to change the location and the orientation of the FPS camera. My 'solution' is to add an additional 'anaglyph' camera that is disabled by default. This secondary camera is only used for ...
- Tue Jan 05, 2010 12:12 am
- Forum: Advanced Help
- Topic: Lack of keyboard input in a windowed Mac OS X application
- Replies: 8
- Views: 4792
Ok, thank you. I have fixed my stupid problem that has bothered me for the last week. Actually, I have modified the Irrlicht engine to work with the wiimote and at first I thought that maybe I have introduced some bugs inadvertently. The real problem was with the x-code project configuration, the ...
- Mon Jan 04, 2010 11:30 pm
- Forum: Advanced Help
- Topic: Lack of keyboard input in a windowed Mac OS X application
- Replies: 8
- Views: 4792
- Mon Jan 04, 2010 11:16 pm
- Forum: Advanced Help
- Topic: Lack of keyboard input in a windowed Mac OS X application
- Replies: 8
- Views: 4792
Lack of keyboard input in a windowed Mac OS X application
Hi! I am using Irrlicht in Mac OSX 10.6 with XCode 3.2.1 and while the engine is great I have found that Mac OSX support is still far from perfect...
My biggest struggle with Irrlicht 1.6 in Mac is that it does not catch the keyboard input when the application runs in a window (it certainly works ...
My biggest struggle with Irrlicht 1.6 in Mac is that it does not catch the keyboard input when the application runs in a window (it certainly works ...