You're trying to develop a console game and don't know what a static library is?
Oh dear...
How did you get your XBox Dev kit?
Search found 16 matches
- Fri Nov 03, 2006 10:01 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht fails with XBOX Development
- Replies: 9
- Views: 1679
- Sat Aug 26, 2006 5:43 pm
- Forum: Irrlicht.NET
- Topic: Irrlicht# (aka the C# port of Irrlicht) Status
- Replies: 8
- Views: 4020
- Tue Aug 22, 2006 9:18 am
- Forum: Open Discussion and Dev Announcements
- Topic: XNA support request for Irrlicht ;)
- Replies: 6
- Views: 2508
I don't know if this XNA stuff will work with mixed mode assemblies. If it does (but I doubt it), this would mean that Irrlicht.NET would run on that platform, (maybe with some modifications) which would be great. and also a good reason to invest some more time in Irrlicht.NET again. :)
IIRC the ...
IIRC the ...
- Sat Jul 15, 2006 10:47 am
- Forum: Open Discussion and Dev Announcements
- Topic: GP2X / Fixed point maths
- Replies: 2
- Views: 669
GP2X / Fixed point maths
I'd like to explore the possibility of using Irrlicht on the GP2X handheld console; the small size and decent speed of Irrlicht would make it an excellent candidate for games. Naturally, the DX and OpenGL renderers are out, but i'm sure the software renderer would be useful, at least until a native ...
- Tue Jun 06, 2006 3:34 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What should go in Irrlicht 2.0?
- Replies: 129
- Views: 43466
- Tue Aug 23, 2005 7:57 am
- Forum: Beginners Help
- Topic: cam rotations
- Replies: 7
- Views: 1150
- Tue Aug 23, 2005 7:36 am
- Forum: Open Discussion and Dev Announcements
- Topic: I love Irrlicht
- Replies: 15
- Views: 2663
- Sat Aug 13, 2005 4:08 pm
- Forum: Project Announcements
- Topic: Irrlicht 0.11 - Patch for basic Win32 Joystick Support
- Replies: 6
- Views: 2821
- Sat Aug 13, 2005 3:49 pm
- Forum: Project Announcements
- Topic: Irrlicht 0.11 - Patch for basic Win32 Joystick Support
- Replies: 6
- Views: 2821
I'm thinking that for the next 'version' of this, I'll kill the individual numbered button pressed events and just have a single EJIE_BUTTON_LEFT_UP / EJIE_BUTTON_PRESSED_DOWN event and have a u8 ButtonId in the Event data section. This way, it allows for as many buttons as possible without having ...
- Fri Aug 12, 2005 6:40 pm
- Forum: Beginners Help
- Topic: joystick?
- Replies: 3
- Views: 476
- Fri Aug 12, 2005 6:36 pm
- Forum: Project Announcements
- Topic: Irrlicht 0.11 - Patch for basic Win32 Joystick Support
- Replies: 6
- Views: 2821
Irrlicht 0.11 - Patch for basic Win32 Joystick Support
This is more of an experiment than a full blown addition, but I've just extended the basic Irrlicht IEventListener and Win32 Irrlicht Device to add basic joystick support.
http://www.evolutional.co.uk/irrlicht/Irr011_Joystick_01.zip
I apologise for the cross-post, I posted this in the wrong ...
http://www.evolutional.co.uk/irrlicht/Irr011_Joystick_01.zip
I apologise for the cross-post, I posted this in the wrong ...
- Mon Jun 06, 2005 11:30 am
- Forum: Off-topic
- Topic: Micro$oft XML patent
- Replies: 7
- Views: 1290
- Mon Jun 06, 2005 9:57 am
- Forum: Open Discussion and Dev Announcements
- Topic: Can one programmer make a commercial game?
- Replies: 17
- Views: 2322
- Mon Jun 06, 2005 9:19 am
- Forum: Advanced Help
- Topic: irrlicht+cegui+dev-c++
- Replies: 5
- Views: 880
- Wed Jun 01, 2005 1:43 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht Application Hub Class
- Replies: 8
- Views: 2452