You're trying to develop a console game and don't know what a static library is?
Oh dear...
How did you get your XBox Dev kit?
Search found 16 matches
- Fri Nov 03, 2006 10:01 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht fails with XBOX Development
- Replies: 9
- Views: 1106
- Sat Aug 26, 2006 5:43 pm
- Forum: Irrlicht.NET
- Topic: Irrlicht# (aka the C# port of Irrlicht) Status
- Replies: 8
- Views: 3366
- Tue Aug 22, 2006 9:18 am
- Forum: Open Discussion and Dev Announcements
- Topic: XNA support request for Irrlicht ;)
- Replies: 6
- Views: 2017
I don't know if this XNA stuff will work with mixed mode assemblies. If it does (but I doubt it), this would mean that Irrlicht.NET would run on that platform, (maybe with some modifications) which would be great. and also a good reason to invest some more time in Irrlicht.NET again. :) IIRC the XN...
- Sat Jul 15, 2006 10:47 am
- Forum: Open Discussion and Dev Announcements
- Topic: GP2X / Fixed point maths
- Replies: 2
- Views: 555
GP2X / Fixed point maths
I'd like to explore the possibility of using Irrlicht on the GP2X handheld console; the small size and decent speed of Irrlicht would make it an excellent candidate for games. Naturally, the DX and OpenGL renderers are out, but i'm sure the software renderer would be useful, at least until a native ...
- Tue Jun 06, 2006 3:34 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What should go in Irrlicht 2.0?
- Replies: 129
- Views: 35683
- Tue Aug 23, 2005 7:57 am
- Forum: Beginners Help
- Topic: cam rotations
- Replies: 7
- Views: 911
Well, I want to create a camera like in Splinter Cell. The cam rotation around the y axis works. The cam rotation around the x axis works. But both together screws the movement up !!! Sounds like a case of Gimbal lock to me. I've not used them (yet), but it should be possible to create a quaternion...
- Tue Aug 23, 2005 7:36 am
- Forum: Open Discussion and Dev Announcements
- Topic: I love Irrlicht
- Replies: 15
- Views: 1790
Irrlicht is perfect for someone like me who always tries to reinvent the wheel with no success. It's allowing me to prototype ideas with little trouble, not losing any real time if the idea doesn't pan out. Irrlicht is brilliant! I've just started using RakNet too as one of my ideas is small a multi...
- Sat Aug 13, 2005 4:08 pm
- Forum: Project Announcements
- Topic: Irrlicht 0.11 - Patch for basic Win32 Joystick Support
- Replies: 6
- Views: 2530
I've made the update and it is better to work with. Get it here:- http://www.evolutional.co.uk/irrlicht/Irr011_Joystick_02.zip The SEvent::JoystickInput struct now has a ButtonId member and the input events are simply EJIE_BUTTON_LEFT_UP and EJIE_BUTTON_PRESSED_DOWN. Note the ButtonIds always start ...
- Sat Aug 13, 2005 3:49 pm
- Forum: Project Announcements
- Topic: Irrlicht 0.11 - Patch for basic Win32 Joystick Support
- Replies: 6
- Views: 2530
I'm thinking that for the next 'version' of this, I'll kill the individual numbered button pressed events and just have a single EJIE_BUTTON_LEFT_UP / EJIE_BUTTON_PRESSED_DOWN event and have a u8 ButtonId in the Event data section. This way, it allows for as many buttons as possible without having t...
- Fri Aug 12, 2005 6:40 pm
- Forum: Beginners Help
- Topic: joystick?
- Replies: 3
- Views: 348
- Fri Aug 12, 2005 6:36 pm
- Forum: Project Announcements
- Topic: Irrlicht 0.11 - Patch for basic Win32 Joystick Support
- Replies: 6
- Views: 2530
Irrlicht 0.11 - Patch for basic Win32 Joystick Support
This is more of an experiment than a full blown addition, but I've just extended the basic Irrlicht IEventListener and Win32 Irrlicht Device to add basic joystick support. http://www.evolutional.co.uk/irrlicht/Irr011_Joystick_01.zip I apologise for the cross-post, I posted this in the wrong forum - ...
- Mon Jun 06, 2005 11:30 am
- Forum: Off-topic
- Topic: Micro$oft XML patent
- Replies: 7
- Views: 888
- Mon Jun 06, 2005 9:57 am
- Forum: Open Discussion and Dev Announcements
- Topic: Can one programmer make a commercial game?
- Replies: 17
- Views: 1864
Can they make a commercial game? yes Will a publisher publish their game? maybe - it would have to be very good or you could approach a budget publisher. you could also release it as shareware - take id software for an example. I don't really see the ID comparison as being valid these days. The mar...
- Mon Jun 06, 2005 9:19 am
- Forum: Advanced Help
- Topic: irrlicht+cegui+dev-c++
- Replies: 5
- Views: 722
- Wed Jun 01, 2005 1:43 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht Application Hub Class
- Replies: 8
- Views: 2094
Sai, dont forget the disadvantages of using a singleton: * cannot be sure when it will be initiated * cannot be sure when it will be destroyed * cannot be sure who will use it Definitely. I used Singletons in my games for a couple of years and often found that their use encouraged laziness and spag...