Search found 16 matches

by evolutional
Fri Nov 03, 2006 10:01 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht fails with XBOX Development
Replies: 9
Views: 1106

You're trying to develop a console game and don't know what a static library is?


Oh dear...

How did you get your XBox Dev kit?
by evolutional
Sat Aug 26, 2006 5:43 pm
Forum: Irrlicht.NET
Topic: Irrlicht# (aka the C# port of Irrlicht) Status
Replies: 8
Views: 3366

Wouldn't it be more beneficial to wrap something like Tao.SDL and Tao.OpenGL rather than having to hit the raw WinAPI functions directly?
by evolutional
Tue Aug 22, 2006 9:18 am
Forum: Open Discussion and Dev Announcements
Topic: XNA support request for Irrlicht ;)
Replies: 6
Views: 2017

I don't know if this XNA stuff will work with mixed mode assemblies. If it does (but I doubt it), this would mean that Irrlicht.NET would run on that platform, (maybe with some modifications) which would be great. and also a good reason to invest some more time in Irrlicht.NET again. :) IIRC the XN...
by evolutional
Sat Jul 15, 2006 10:47 am
Forum: Open Discussion and Dev Announcements
Topic: GP2X / Fixed point maths
Replies: 2
Views: 555

GP2X / Fixed point maths

I'd like to explore the possibility of using Irrlicht on the GP2X handheld console; the small size and decent speed of Irrlicht would make it an excellent candidate for games. Naturally, the DX and OpenGL renderers are out, but i'm sure the software renderer would be useful, at least until a native ...
by evolutional
Tue Jun 06, 2006 3:34 pm
Forum: Open Discussion and Dev Announcements
Topic: What should go in Irrlicht 2.0?
Replies: 129
Views: 35683

What changes are we to expect in the way of architecture? Right now it seems as if V2.0 will be just 1.0 with extra features. I pretty much epxected a 2.0 version to be almost a whole new engine in terms of architecture...
by evolutional
Tue Aug 23, 2005 7:57 am
Forum: Beginners Help
Topic: cam rotations
Replies: 7
Views: 911

Well, I want to create a camera like in Splinter Cell. The cam rotation around the y axis works. The cam rotation around the x axis works. But both together screws the movement up !!! Sounds like a case of Gimbal lock to me. I've not used them (yet), but it should be possible to create a quaternion...
by evolutional
Tue Aug 23, 2005 7:36 am
Forum: Open Discussion and Dev Announcements
Topic: I love Irrlicht
Replies: 15
Views: 1790

Irrlicht is perfect for someone like me who always tries to reinvent the wheel with no success. It's allowing me to prototype ideas with little trouble, not losing any real time if the idea doesn't pan out. Irrlicht is brilliant! I've just started using RakNet too as one of my ideas is small a multi...
by evolutional
Sat Aug 13, 2005 4:08 pm
Forum: Project Announcements
Topic: Irrlicht 0.11 - Patch for basic Win32 Joystick Support
Replies: 6
Views: 2530

I've made the update and it is better to work with. Get it here:- http://www.evolutional.co.uk/irrlicht/Irr011_Joystick_02.zip The SEvent::JoystickInput struct now has a ButtonId member and the input events are simply EJIE_BUTTON_LEFT_UP and EJIE_BUTTON_PRESSED_DOWN. Note the ButtonIds always start ...
by evolutional
Sat Aug 13, 2005 3:49 pm
Forum: Project Announcements
Topic: Irrlicht 0.11 - Patch for basic Win32 Joystick Support
Replies: 6
Views: 2530

I'm thinking that for the next 'version' of this, I'll kill the individual numbered button pressed events and just have a single EJIE_BUTTON_LEFT_UP / EJIE_BUTTON_PRESSED_DOWN event and have a u8 ButtonId in the Event data section. This way, it allows for as many buttons as possible without having t...
by evolutional
Fri Aug 12, 2005 6:40 pm
Forum: Beginners Help
Topic: joystick?
Replies: 3
Views: 348

by evolutional
Fri Aug 12, 2005 6:36 pm
Forum: Project Announcements
Topic: Irrlicht 0.11 - Patch for basic Win32 Joystick Support
Replies: 6
Views: 2530

Irrlicht 0.11 - Patch for basic Win32 Joystick Support

This is more of an experiment than a full blown addition, but I've just extended the basic Irrlicht IEventListener and Win32 Irrlicht Device to add basic joystick support. http://www.evolutional.co.uk/irrlicht/Irr011_Joystick_01.zip I apologise for the cross-post, I posted this in the wrong forum - ...
by evolutional
Mon Jun 06, 2005 11:30 am
Forum: Off-topic
Topic: Micro$oft XML patent
Replies: 7
Views: 888

I thought it was more defensive, so if another company patents something a MS product uses (eg: XML) then they can't sue MS and force them to pay through the nose. I don't think it's going to hurt anyone really, especially us small guys.
by evolutional
Mon Jun 06, 2005 9:57 am
Forum: Open Discussion and Dev Announcements
Topic: Can one programmer make a commercial game?
Replies: 17
Views: 1864

Can they make a commercial game? yes Will a publisher publish their game? maybe - it would have to be very good or you could approach a budget publisher. you could also release it as shareware - take id software for an example. I don't really see the ID comparison as being valid these days. The mar...
by evolutional
Mon Jun 06, 2005 9:19 am
Forum: Advanced Help
Topic: irrlicht+cegui+dev-c++
Replies: 5
Views: 722

What problems are you having, exactly?
by evolutional
Wed Jun 01, 2005 1:43 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht Application Hub Class
Replies: 8
Views: 2094

Sai, dont forget the disadvantages of using a singleton: * cannot be sure when it will be initiated * cannot be sure when it will be destroyed * cannot be sure who will use it Definitely. I used Singletons in my games for a couple of years and often found that their use encouraged laziness and spag...