Here is simple function to add tangents to animation...
that means animated parallax ,normal ...
void ConvertToAnimatedWithTangents(scene::IAnimatedMeshSceneNode *node,scene::ISceneManager* smgr)
{
scene::IAnimatedMesh* Mesh = node->getMesh();
scene::SAnimatedMesh* am = new scene ...
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- Thu Dec 24, 2009 5:12 pm
- Forum: Code Snippets
- Topic: IAnimatedMeshSceneNode with tangents(animated parallax)
- Replies: 3
- Views: 2822