Search found 69 matches
- Thu Jul 20, 2017 8:17 pm
- Forum: Beginners Help
- Topic: Android black GUIs
- Replies: 30
- Views: 2956
Re: Android black GUIs
You might be running into an issue I was also having. I took out a block of code in order to fix the issue, in COGLES2Texture.cpp: if (!level && newTexture && regMipmap) { if (IsCompressed && !mipmapData) { if (image->hasMipMaps()) ...
- Mon Jul 11, 2016 5:38 pm
- Forum: Beginners Help
- Topic: [Solved] Problem with Windows 10 and device->run()
- Replies: 8
- Views: 1656
Re: Problem with Windows 10 and device->run()
We ran into this issue as well with Visual Studio 2015. For now, we just continue to compile Irrlicht with VS2010 and it seems to get around it.mongoose7 wrote:You have to recompile the Irrlicht DLL. MSVC won't let you mix debug and release versions.
- Thu Jul 07, 2016 4:20 pm
- Forum: Bug reports
- Topic: [fixed] CAttributeImpl.h CEnumAttribute::getInt()
- Replies: 4
- Views: 1099
Re: [fixed] CAttributeImpl.h CEnumAttribute::getInt()
Yeah, sorry about that.
- Thu Jul 07, 2016 2:57 pm
- Forum: Bug reports
- Topic: [fixed] CAttributeImpl.h CEnumAttribute::getInt()
- Replies: 4
- Views: 1099
Re: [fixed] CAttributeImpl.h CEnumAttribute::getInt()
I saw this was changed, but the key difference I was reporting is missing:
i < EnumLiterals.size()
It's been several days since I looked at this, but I think the reason I was reporting it was because at some point I encountered a crash because it went passed the bounds of EnumLiterals.
i < EnumLiterals.size()
It's been several days since I looked at this, but I think the reason I was reporting it was because at some point I encountered a crash because it went passed the bounds of EnumLiterals.
- Sun Jun 19, 2016 6:36 pm
- Forum: Bug reports
- Topic: [fixed]Win32 Icon scale issues
- Replies: 2
- Views: 1717
[fixed]Win32 Icon scale issues
In later versions of Windows, with higher DPI and large icon sizes in the taskbar, it appears that Irrlicht doesn't seem to properly handle loading icons at the maximum size that is saved in the icon. I think without the flag, it will grab the first (smallest) image? Changing wcex.hIcon = (HICON)Loa...
- Sun Jun 19, 2016 5:57 pm
- Forum: Bug reports
- Topic: [fixed] CAttributeImpl.h CEnumAttribute::getInt()
- Replies: 4
- Views: 1099
[fixed] CAttributeImpl.h CEnumAttribute::getInt()
Shouldn't virtual s32 getInt() _IRR_OVERRIDE_ { for (s32 i=0; EnumLiterals.size(); ++i) if (Value.equals_ignore_case(EnumLiterals[i])) { return i; } return -1; } be virtual s32 getInt() _IRR_OVERRIDE_ { for (u32 i=0; i < EnumLiterals.si...
- Fri Jun 10, 2016 8:18 pm
- Forum: Bug reports
- Topic: CD3D11MaterialRenderer.cpp material/lastmaterial usage bug?
- Replies: 0
- Views: 848
CD3D11MaterialRenderer.cpp material/lastmaterial usage bug?
In the shader pipeline trunk, it seems like material was erroneously used twice? The second one should be lastMaterial? void CD3D11MaterialRenderer::OnSetMaterial(const video::SMaterial& material, const video::SMaterial& lastMaterial, bool re...
- Wed Sep 09, 2015 9:49 pm
- Forum: Beginners Help
- Topic: High RAM consumption
- Replies: 2
- Views: 641
Re: High RAM consumption
You can save a lot of RAM by using a compressed texture format like DDS/DXT.
- Sat Jul 11, 2015 4:35 am
- Forum: Advanced Help
- Topic: Can a mesh have Tangents and 2 Texcoords?(Solved)
- Replies: 16
- Views: 3664
Re: Can a mesh have Tangents and 2 Texcoords?
You may also want to consider just generating your tangents in the shader.
http://www.thetenthplanet.de/archives/1180
http://www.thetenthplanet.de/archives/1180
- Mon Apr 06, 2015 6:01 pm
- Forum: Code Snippets
- Topic: Oculus Rift Development Kit 2-support
- Replies: 9
- Views: 6030
Re: Oculus Rift Development Kit 2-support
Has anyone gotten this to work with the direct render mode with DK2? I'm unable to do so with the current SDK at least. Everything else works fine, though. EDIT: Order of operations matters, apparently, which I found from this: http://renderingpipeline.com/2014/07/opengl-on-oculus-rift-dk2/ Addition...
- Mon Mar 30, 2015 7:58 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Octodad Tech Postmortem
- Replies: 8
- Views: 3882
Re: Octodad Tech Postmortem
Here is a patch file for our ISceneNode.h:
https://mega.co.nz/#!SJ1GGaCI!8YVu9TsIz ... gA-cCXsSXk
It should be noted that we always use the setters for position/rotation/scale, otherwise this wouldn't work.
https://mega.co.nz/#!SJ1GGaCI!8YVu9TsIz ... gA-cCXsSXk
It should be noted that we always use the setters for position/rotation/scale, otherwise this wouldn't work.
- Mon Mar 30, 2015 7:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Octodad Tech Postmortem
- Replies: 8
- Views: 3882
Re: Octodad Tech Postmortem
I'll try to make some...making patches is always more annoying than just dumping files.
- Mon Mar 30, 2015 6:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Octodad Tech Postmortem
- Replies: 8
- Views: 3882
Octodad Tech Postmortem
We recently published a technical postmortem ( devonsoft & I) about Octodad on Gamasutra. Since a majority of our findings had to do with Irrlicht, I thought it made since to post here: http://www.gamasutra.com/blogs/KevinGeisler/20150330/240000/Octodad_Dadliest_Catch_PostMortem_Pt_4_Tech.php Cu...
- Wed Feb 25, 2015 5:10 am
- Forum: Bug reports
- Topic: Android close device eventually crashes with repeated use.
- Replies: 0
- Views: 1035
Android close device eventually crashes with repeated use.
I've been getting a crash when closing/loading my game multiple times in CKeyEventWrapper.cpp, at: JniKeyEvent = JniEnv->NewObject(Class_KeyEvent, Method_constructor, action, code); It seems to be related to this: http://stackoverflow.com/questions/14765776/jni-error-app-bug-accessed-stale-local-re...
- Wed Feb 25, 2015 5:06 am
- Forum: Advanced Help
- Topic: Android/iOS & C++
- Replies: 32
- Views: 8599
Re: Android/iOS & C++
I've been working with Android using Visual Studio 2010, using NVIDIA's Tegra Nsight tools (works with non-Tegra devices as well). I wrote a guide a long time ago here, though it could be very much out of date or nonfunctional at this point: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=5&am...