Search found 80 matches
- Fri Dec 02, 2005 9:58 am
- Forum: Advanced Help
- Topic: HELP! Why the model is white ?
- Replies: 14
- Views: 2998
NEWS NEWS NEWS~~~~~~~ If I use the My3D export plugin for 3ds max, the models with color-material can be viewed correctly ! So, I would think that the problem is that the x format file loader have some bugs, which ignore the color of vertexes!!!!!!! I would check the code of the loader later. My3D ...
- Tue Oct 25, 2005 6:38 am
- Forum: Advanced Help
- Topic: how about the Scripting in Irrlicht engine? How to use?
- Replies: 3
- Views: 531
- Sat Oct 22, 2005 4:45 pm
- Forum: Beginners Help
- Topic: Overlaying textures flickering
- Replies: 5
- Views: 443
- Sat Oct 22, 2005 3:23 pm
- Forum: Advanced Help
- Topic: .X Bone Animations: Exporter?
- Replies: 0
- Views: 219
.X Bone Animations: Exporter?
Hello,
Using the panda(pandora) exporter what settings should I use so the engine displays a .x file including animation (almost)perfectly correct?
Ofcourse I export it as uncompressed text.
Thanks,
- Myth
Using the panda(pandora) exporter what settings should I use so the engine displays a .x file including animation (almost)perfectly correct?
Ofcourse I export it as uncompressed text.
Thanks,
- Myth
- Thu Oct 20, 2005 8:51 am
- Forum: Project Announcements
- Topic: OE shader library
- Replies: 110
- Views: 23633
- Fri Oct 14, 2005 7:42 am
- Forum: Beginners Help
- Topic: how to test the collision of two movable node
- Replies: 3
- Views: 314
- Sun Oct 09, 2005 5:54 pm
- Forum: Advanced Help
- Topic: Shaders?
- Replies: 2
- Views: 489
- Sun Oct 09, 2005 2:36 pm
- Forum: Advanced Help
- Topic: Shaders?
- Replies: 2
- Views: 489
Shaders?
Hello, I've seen very nice effects, most of them use so called "shaders". How can I use them with irrlicht and where do I download them? I am particilly interested in this bloom shader demostrated below. http://developer.nvidia.com/docs/IO/11599/bloom_frame.jpg View full size. I have seen ...
- Tue Oct 04, 2005 6:58 pm
- Forum: Beginners Help
- Topic: Could not draw object, too many primitives.
- Replies: 4
- Views: 391
- Tue Oct 04, 2005 3:13 pm
- Forum: Beginners Help
- Topic: Could not draw object, too many primitives.
- Replies: 4
- Views: 391
Could not draw object, too many primitives.
Could not draw triangles, too many primitves (about 12000) maximum is about 6000. The numbers for max and for primitves of that object aren't that precise in that quite but it is somehting similar. How can I disable this error? I don't get low frame rate at all... Can I safely edit this? //! Return...
- Sat Sep 10, 2005 11:03 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: C++Builder with Irrlicht
- Replies: 105
- Views: 52096
- Wed Sep 07, 2005 8:24 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: C++Builder with Irrlicht
- Replies: 105
- Views: 52096
- Sat Aug 27, 2005 8:27 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: C++Builder with Irrlicht
- Replies: 105
- Views: 52096
- Sun Aug 21, 2005 11:39 am
- Forum: Advanced Help
- Topic: Advanced illumination: How?
- Replies: 7
- Views: 745
- Sat Aug 20, 2005 12:51 pm
- Forum: Advanced Help
- Topic: Advanced illumination: How?
- Replies: 7
- Views: 745