Search found 80 matches

by Myth
Fri Dec 02, 2005 9:58 am
Forum: Advanced Help
Topic: HELP! Why the model is white ?
Replies: 14
Views: 2998

NEWS NEWS NEWS~~~~~~~ If I use the My3D export plugin for 3ds max, the models with color-material can be viewed correctly ! So, I would think that the problem is that the x format file loader have some bugs, which ignore the color of vertexes!!!!!!! I would check the code of the loader later. My3D ...
by Myth
Tue Oct 25, 2005 6:38 am
Forum: Advanced Help
Topic: how about the Scripting in Irrlicht engine? How to use?
Replies: 3
Views: 531

1. Write a little scripting core.
2. Make some commands
3. If you recognize those commands in the script then execute them ingame.
by Myth
Sat Oct 22, 2005 4:45 pm
Forum: Beginners Help
Topic: Overlaying textures flickering
Replies: 5
Views: 443

How do you make a gui thingy that doesn't have a close button on it and has a fixed position?
by Myth
Sat Oct 22, 2005 3:23 pm
Forum: Advanced Help
Topic: .X Bone Animations: Exporter?
Replies: 0
Views: 219

.X Bone Animations: Exporter?

Hello,

Using the panda(pandora) exporter what settings should I use so the engine displays a .x file including animation (almost)perfectly correct?
Ofcourse I export it as uncompressed text.

Thanks,
- Myth
by Myth
Thu Oct 20, 2005 8:51 am
Forum: Project Announcements
Topic: OE shader library
Replies: 110
Views: 23633

I can permantly host small files like shaders and sample code.
myth [AT(NOSPAM)] halo-center [DOT] com
by Myth
Fri Oct 14, 2005 7:42 am
Forum: Beginners Help
Topic: how to test the collision of two movable node
Replies: 3
Views: 314

You can try it with a ray... or if it is something simple/unaccurate, vector3df.getDist()
by Myth
Sun Oct 09, 2005 5:54 pm
Forum: Advanced Help
Topic: Shaders?
Replies: 2
Views: 489

Not a clue :roll:
by Myth
Sun Oct 09, 2005 2:36 pm
Forum: Advanced Help
Topic: Shaders?
Replies: 2
Views: 489

Shaders?

Hello, I've seen very nice effects, most of them use so called "shaders". How can I use them with irrlicht and where do I download them? I am particilly interested in this bloom shader demostrated below. http://developer.nvidia.com/docs/IO/11599/bloom_frame.jpg View full size. I have seen ...
by Myth
Tue Oct 04, 2005 6:58 pm
Forum: Beginners Help
Topic: Could not draw object, too many primitives.
Replies: 4
Views: 391

Right, so... I just can't draw that object or have to split it up in 2? Aww..
by Myth
Tue Oct 04, 2005 3:13 pm
Forum: Beginners Help
Topic: Could not draw object, too many primitives.
Replies: 4
Views: 391

Could not draw object, too many primitives.

Could not draw triangles, too many primitves (about 12000) maximum is about 6000. The numbers for max and for primitves of that object aren't that precise in that quite but it is somehting similar. How can I disable this error? I don't get low frame rate at all... Can I safely edit this? //! Return...
by Myth
Sat Sep 10, 2005 11:03 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: C++Builder with Irrlicht
Replies: 105
Views: 52096

It works good without errors with your precompiled dll & lib.
by Myth
Wed Sep 07, 2005 8:24 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: C++Builder with Irrlicht
Replies: 105
Views: 52096

Yes, sqrt domain error. Maybe im doing something wrong?
The rest works.

- Myth
by Myth
Sat Aug 27, 2005 8:27 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: C++Builder with Irrlicht
Replies: 105
Views: 52096

Ok cool. The currrent download gives an error: server not found
by Myth
Sun Aug 21, 2005 11:39 am
Forum: Advanced Help
Topic: Advanced illumination: How?
Replies: 7
Views: 745

I am going to try that effect with adding render to texture to the light mesh.
So I render an animated particle effect to the light texture (for distorsion).
And also I will add a particle effect inside the light mesh(for dust).
by Myth
Sat Aug 20, 2005 12:51 pm
Forum: Advanced Help
Topic: Advanced illumination: How?
Replies: 7
Views: 745

Ah thanks. But how to inverse normals?
Do you mean normal texture maps :?:
And I tried this method, it worked good (but looked bad), I just made a normal cone with white texture on it and then transparant... looks bad, I proberly have to flip normals somehow...

Thanks,
- Myth