Search found 26 matches
- Wed Jan 06, 2010 2:40 pm
- Forum: Beginners Help
- Topic: Remove quake map. Add terrain and models.
- Replies: 9
- Views: 538
- Wed Jan 06, 2010 1:37 pm
- Forum: Beginners Help
- Topic: Remove quake map. Add terrain and models.
- Replies: 9
- Views: 538
Ahh, that's very helpful, thank you both! Pretty much the only problem remaining is why does the fireball go away. I'm going to look into it in between hammering on raknet to get it to play nice with irrlicht. There's a pre-alpha package available if you feel like checking it out, by the way (in sig...
- Wed Jan 06, 2010 12:14 am
- Forum: Beginners Help
- Topic: Simple problem with key pressed event
- Replies: 5
- Views: 540
- Tue Jan 05, 2010 10:12 pm
- Forum: Beginners Help
- Topic: Remove quake map. Add terrain and models.
- Replies: 9
- Views: 538
- Tue Jan 05, 2010 9:57 pm
- Forum: Beginners Help
- Topic: Remove quake map. Add terrain and models.
- Replies: 9
- Views: 538
- Tue Jan 05, 2010 9:09 pm
- Forum: Beginners Help
- Topic: Getting Irrlicht to work with Dev-C++
- Replies: 19
- Views: 1474
- Tue Jan 05, 2010 8:59 pm
- Forum: Beginners Help
- Topic: Getting Irrlicht to work with Dev-C++
- Replies: 19
- Views: 1474
- Tue Jan 05, 2010 8:33 pm
- Forum: Beginners Help
- Topic: Remove quake map. Add terrain and models.
- Replies: 9
- Views: 538
- Tue Jan 05, 2010 7:54 pm
- Forum: Beginners Help
- Topic: Remove quake map. Add terrain and models.
- Replies: 9
- Views: 538
Remove quake map. Add terrain and models.
So basically, I've been playing around with the supplied demo, and I've managed to accomplish a few things. However, there's a few things that I can't do and are driving me nuts. 1) Remove the quake map. That's right. The demo loads a bsp file, which is a pre-light terrain+object mesh. I want to rem...
- Tue Jan 05, 2010 6:46 pm
- Forum: Beginners Help
- Topic: Getting Irrlicht to work with Dev-C++
- Replies: 19
- Views: 1474
- Tue Jan 05, 2010 6:19 pm
- Forum: Beginners Help
- Topic: Video loaded twice in demo
- Replies: 6
- Views: 775
- Tue Jan 05, 2010 6:07 pm
- Forum: Beginners Help
- Topic: Video loaded twice in demo
- Replies: 6
- Views: 775
Hm... well I still can't quite figure why that is.
And since we're on the can't figure line, why does changing the resolution to 1024 768 crash the screen shoots ? (ie, if I modify
in cdemo.cpp to 1024, 768, pressing F9 crashes the demo).
And since we're on the can't figure line, why does changing the resolution to 1024 768 crash the screen shoots ? (ie, if I modify
Code: Select all
core::dimension2d<u32> resolution ( 800, 600 );
- Tue Jan 05, 2010 5:22 pm
- Forum: Beginners Help
- Topic: Video loaded twice in demo
- Replies: 6
- Views: 775
- Tue Jan 05, 2010 3:34 pm
- Forum: Beginners Help
- Topic: Loading textures from resources.
- Replies: 4
- Views: 353
I know it can either load zips/pk3s
or else it can load precompiled quake levels
Code: Select all
device->getFileSystem()->addZipFileArchive("filename")
Code: Select all
scene::IQ3LevelMesh*) sm->getMesh("filename");
- Tue Jan 05, 2010 3:16 pm
- Forum: Beginners Help
- Topic: Video loaded twice in demo
- Replies: 6
- Views: 775
Video loaded twice in demo
I don't understand why getvideodriver() is called twice in the demo example ? Namely, once in cdemo::run void CDemo::run() { [...] video::IVideoDriver* driver = device->getVideoDriver(); scene::ISceneManager* smgr = device->getSceneManager(); gui::IGUIEnvironment* guienv = device->getGUIEnvironment(...