Search found 18 matches

by lesPaul456
Sun Apr 25, 2010 7:50 pm
Forum: Beginners Help
Topic: OpenGL ES 2
Replies: 6
Views: 688

Thanks for the reply!
by lesPaul456
Sun Apr 25, 2010 12:23 am
Forum: Beginners Help
Topic: OpenGL ES 2
Replies: 6
Views: 688

OpenGL ES 2

Hello,

I was just curious if there is an OpenGL ES 2 port of Irrlicht. I thought I heard of one a while ago, but I was never able to find any information on it.

Does anyone know if one exists?

Thanks!
by lesPaul456
Fri Jan 08, 2010 10:11 pm
Forum: Beginners Help
Topic: Basic Thrid Person Character Controller
Replies: 4
Views: 622

Thanks for the link. I'm not sure that I like that method for controlling the character (I'm using a laptop and it makes it hard to move).

For some reason, I just can't get this to work the way I want. I'll keep searching, though.

Thanks again!
by lesPaul456
Fri Jan 08, 2010 8:02 pm
Forum: Beginners Help
Topic: Basic Thrid Person Character Controller
Replies: 4
Views: 622

Thanks for the reply.

I'm really not worried about the camera right now, though, I just can't seem to get the character controls right.
by lesPaul456
Fri Jan 08, 2010 3:09 pm
Forum: Beginners Help
Topic: Basic Thrid Person Character Controller
Replies: 4
Views: 622

Basic Thrid Person Character Controller

Hello,

I'm starting on a new project and I'm hoping to get some advice. So far, I've created mainly first person shooters. This time, I want to make a third person action/adventure type game. The problem right now is the character controls.

I'm not sure how to go about getting the controls the way ...
by lesPaul456
Thu Jan 07, 2010 11:43 pm
Forum: Beginners Help
Topic: Debug ISceneNodeAnimator
Replies: 1
Views: 248

UPDATE: I know what the problem is, and I know how to fix it. But is there a way I can visualize the collision?
by lesPaul456
Thu Jan 07, 2010 11:04 pm
Forum: Beginners Help
Topic: Debug ISceneNodeAnimator
Replies: 1
Views: 248

Debug ISceneNodeAnimator

I'm having a problem where, when I add a ISceneNodeAnimatorCollisionResponse to a scene node, the object appears to float.

Here's my code to create it:


vector3df radius = node->getBoundingBox().MaxEdge - node->getBoundingBox().getCenter();

ISceneNodeAnimatorCollisionResponse* animator = smgr ...
by lesPaul456
Thu Jan 07, 2010 7:31 pm
Forum: Beginners Help
Topic: Getting Size of IAnimatedMeshSceneNode
Replies: 2
Views: 266

So simple... Thanks for the help!
by lesPaul456
Thu Jan 07, 2010 7:00 pm
Forum: Beginners Help
Topic: Getting Size of IAnimatedMeshSceneNode
Replies: 2
Views: 266

Getting Size of IAnimatedMeshSceneNode

Hello,

Can anyone tell me the easiest way to get the current width, height, and depth of an IAnimatedMeshSceneNode (or any other scene node)?

Thanks!
by lesPaul456
Sat Jan 02, 2010 6:56 pm
Forum: Everything 2d/3d Graphics
Topic: Compressed and Uncompressed .x Files
Replies: 4
Views: 1520

Thanks hybrid. I was able to find an older version of MView.

However, it only opens some of the models. With the others I get an error.
by lesPaul456
Sat Jan 02, 2010 6:55 pm
Forum: Beginners Help
Topic: X File Load Error
Replies: 11
Views: 676

Thanks for the help DarkRage4.

I was able to find a link to an older version of MView.exe, which I can use to open some (but not all) of the models, and then save them as uncompressed .x files.

Thanks again!
by lesPaul456
Sat Jan 02, 2010 6:44 pm
Forum: Beginners Help
Topic: X File Load Error
Replies: 11
Views: 676

I found out that the model is a .x compressed binary file, which is not supported by Irrlicht.
by lesPaul456
Sat Jan 02, 2010 6:30 pm
Forum: Beginners Help
Topic: X File Load Error
Replies: 11
Views: 676

It's weird. I can open the models using DarkGDK. However, I can't open them using Blender or Irrlicht...
by lesPaul456
Sat Jan 02, 2010 6:17 pm
Forum: Beginners Help
Topic: X File Load Error
Replies: 11
Views: 676

It's a .x file from a model pack. Each model from the pack gives the same error.
by lesPaul456
Sat Jan 02, 2010 5:38 pm
Forum: Beginners Help
Topic: X File Load Error
Replies: 11
Views: 676

Thanks for the reply.

No, their not in a zip file.