Search found 18 matches
- Sun Apr 25, 2010 7:50 pm
- Forum: Beginners Help
- Topic: OpenGL ES 2
- Replies: 6
- Views: 688
- Sun Apr 25, 2010 12:23 am
- Forum: Beginners Help
- Topic: OpenGL ES 2
- Replies: 6
- Views: 688
OpenGL ES 2
Hello,
I was just curious if there is an OpenGL ES 2 port of Irrlicht. I thought I heard of one a while ago, but I was never able to find any information on it.
Does anyone know if one exists?
Thanks!
I was just curious if there is an OpenGL ES 2 port of Irrlicht. I thought I heard of one a while ago, but I was never able to find any information on it.
Does anyone know if one exists?
Thanks!
- Fri Jan 08, 2010 10:11 pm
- Forum: Beginners Help
- Topic: Basic Thrid Person Character Controller
- Replies: 4
- Views: 622
- Fri Jan 08, 2010 8:02 pm
- Forum: Beginners Help
- Topic: Basic Thrid Person Character Controller
- Replies: 4
- Views: 622
- Fri Jan 08, 2010 3:09 pm
- Forum: Beginners Help
- Topic: Basic Thrid Person Character Controller
- Replies: 4
- Views: 622
Basic Thrid Person Character Controller
Hello,
I'm starting on a new project and I'm hoping to get some advice. So far, I've created mainly first person shooters. This time, I want to make a third person action/adventure type game. The problem right now is the character controls.
I'm not sure how to go about getting the controls the way ...
I'm starting on a new project and I'm hoping to get some advice. So far, I've created mainly first person shooters. This time, I want to make a third person action/adventure type game. The problem right now is the character controls.
I'm not sure how to go about getting the controls the way ...
- Thu Jan 07, 2010 11:43 pm
- Forum: Beginners Help
- Topic: Debug ISceneNodeAnimator
- Replies: 1
- Views: 248
- Thu Jan 07, 2010 11:04 pm
- Forum: Beginners Help
- Topic: Debug ISceneNodeAnimator
- Replies: 1
- Views: 248
Debug ISceneNodeAnimator
I'm having a problem where, when I add a ISceneNodeAnimatorCollisionResponse to a scene node, the object appears to float.
Here's my code to create it:
vector3df radius = node->getBoundingBox().MaxEdge - node->getBoundingBox().getCenter();
ISceneNodeAnimatorCollisionResponse* animator = smgr ...
Here's my code to create it:
vector3df radius = node->getBoundingBox().MaxEdge - node->getBoundingBox().getCenter();
ISceneNodeAnimatorCollisionResponse* animator = smgr ...
- Thu Jan 07, 2010 7:31 pm
- Forum: Beginners Help
- Topic: Getting Size of IAnimatedMeshSceneNode
- Replies: 2
- Views: 266
- Thu Jan 07, 2010 7:00 pm
- Forum: Beginners Help
- Topic: Getting Size of IAnimatedMeshSceneNode
- Replies: 2
- Views: 266
Getting Size of IAnimatedMeshSceneNode
Hello,
Can anyone tell me the easiest way to get the current width, height, and depth of an IAnimatedMeshSceneNode (or any other scene node)?
Thanks!
Can anyone tell me the easiest way to get the current width, height, and depth of an IAnimatedMeshSceneNode (or any other scene node)?
Thanks!
- Sat Jan 02, 2010 6:56 pm
- Forum: Everything 2d/3d Graphics
- Topic: Compressed and Uncompressed .x Files
- Replies: 4
- Views: 1520
- Sat Jan 02, 2010 6:55 pm
- Forum: Beginners Help
- Topic: X File Load Error
- Replies: 11
- Views: 676
- Sat Jan 02, 2010 6:44 pm
- Forum: Beginners Help
- Topic: X File Load Error
- Replies: 11
- Views: 676
- Sat Jan 02, 2010 6:30 pm
- Forum: Beginners Help
- Topic: X File Load Error
- Replies: 11
- Views: 676
- Sat Jan 02, 2010 6:17 pm
- Forum: Beginners Help
- Topic: X File Load Error
- Replies: 11
- Views: 676
- Sat Jan 02, 2010 5:38 pm
- Forum: Beginners Help
- Topic: X File Load Error
- Replies: 11
- Views: 676