Search found 26 matches
- Fri Jan 29, 2010 12:00 pm
- Forum: Beginners Help
- Topic: Why isn't my terrain being modified?
- Replies: 15
- Views: 1551
am I wrong again hybrid, maths seems to say I am lol, but what about outputting the generated textures and checking for their existence first eh :wink: this would then allow for dynamic texture creation with a cache to speed things up. Can you set sub-mesh textures (as in set texture on a collection...
- Sat Jan 23, 2010 8:48 am
- Forum: Beginners Help
- Topic: Why isn't my terrain being modified?
- Replies: 15
- Views: 1551
- Fri Jan 22, 2010 11:38 pm
- Forum: Beginners Help
- Topic: Why isn't my terrain being modified?
- Replies: 15
- Views: 1551
right here is some code that generates a texture based upon height in irrlicht, you would just regenerate the texture every time the height has been modified (works out not that expensive as in-game editing would be less likely to occur and over a much reduced time-span) Code by Frosty Topaz: ITextu...
- Sun Jan 17, 2010 9:42 pm
- Forum: Off-topic
- Topic: UDK free for non-commercial
- Replies: 4
- Views: 1060
- Sun Jan 17, 2010 7:13 pm
- Forum: Off-topic
- Topic: UDK free for non-commercial
- Replies: 4
- Views: 1060
UDK free for non-commercial
Hi just thought I'd tell everyone the UDK is free for non-commercial usage, it supports holes in the map, vehicles and a whole load of other features you'd expect from a commercial engine (including massive maps)
- Sun Jan 17, 2010 6:35 pm
- Forum: Project Announcements
- Topic: Project Ostium (old)
- Replies: 57
- Views: 11269
- Sun Jan 17, 2010 1:36 pm
- Forum: Project Announcements
- Topic: The game with no name
- Replies: 75
- Views: 30588
- Sun Jan 17, 2010 2:01 am
- Forum: Code Snippets
- Topic: Attempt to implement real-time CSG (GeoMod of Red Faction 1)
- Replies: 15
- Views: 9913
- Sun Jan 17, 2010 1:12 am
- Forum: Beginners Help
- Topic: Paging terrain from heightmap data
- Replies: 1
- Views: 378
Paging terrain from heightmap data
Hi, I cannot seem to work out how to get terrain to load dynamically so I could load say a whole world from heightmap data as in world01_01.bmp up to say world99_99.bmp dynamically it's confusing as hell can someone help with some sample code on loading a set of heightmaps once you reach the edge of...
- Thu Jan 07, 2010 8:39 pm
- Forum: Beginners Help
- Topic: Vertex Array and Indexes
- Replies: 17
- Views: 1363
whatever you do do not try this in the terrain demo or with heightmapped terrain terrain->getMesh()->getMeshBuffer(terrain->getMesh()->getMeshBufferCount())->getVertexCount(); For some bizzare reason it crashes the app with an access violation, I have no clue why this is but it's definately not good
- Thu Jan 07, 2010 10:50 am
- Forum: Project Announcements
- Topic: (Updated) Krabbit Online now in Beta! KO beta v1.61
- Replies: 33
- Views: 10072
- Thu Jan 07, 2010 10:37 am
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL 3.x - Early preview stage avaiable
- Replies: 32
- Views: 10168
- Thu Jan 07, 2010 9:55 am
- Forum: Beginners Help
- Topic: Create a 2d navigation map
- Replies: 5
- Views: 783
- Thu Jan 07, 2010 12:28 am
- Forum: Code Snippets
- Topic: [C++/OpenGL] Toon (Cel) Shader
- Replies: 5
- Views: 7162
- Thu Jan 07, 2010 12:27 am
- Forum: Code Snippets
- Topic: terrain deformation functions to ITerrainSceneNode
- Replies: 7
- Views: 4653