Search found 26 matches

by wowdevver24
Fri Jan 29, 2010 12:00 pm
Forum: Beginners Help
Topic: Why isn't my terrain being modified?
Replies: 15
Views: 1551

am I wrong again hybrid, maths seems to say I am lol, but what about outputting the generated textures and checking for their existence first eh :wink: this would then allow for dynamic texture creation with a cache to speed things up. Can you set sub-mesh textures (as in set texture on a collection...
by wowdevver24
Sat Jan 23, 2010 8:48 am
Forum: Beginners Help
Topic: Why isn't my terrain being modified?
Replies: 15
Views: 1551

oh in short what I meant was it's easier to work with textures than per vertex colours, what are there like 65000+
by wowdevver24
Fri Jan 22, 2010 11:38 pm
Forum: Beginners Help
Topic: Why isn't my terrain being modified?
Replies: 15
Views: 1551

right here is some code that generates a texture based upon height in irrlicht, you would just regenerate the texture every time the height has been modified (works out not that expensive as in-game editing would be less likely to occur and over a much reduced time-span) Code by Frosty Topaz: ITextu...
by wowdevver24
Sun Jan 17, 2010 9:42 pm
Forum: Off-topic
Topic: UDK free for non-commercial
Replies: 4
Views: 1060

apologies
by wowdevver24
Sun Jan 17, 2010 7:13 pm
Forum: Off-topic
Topic: UDK free for non-commercial
Replies: 4
Views: 1060

UDK free for non-commercial

Hi just thought I'd tell everyone the UDK is free for non-commercial usage, it supports holes in the map, vehicles and a whole load of other features you'd expect from a commercial engine (including massive maps)
by wowdevver24
Sun Jan 17, 2010 6:35 pm
Forum: Project Announcements
Topic: Project Ostium (old)
Replies: 57
Views: 11269

I cannot find where is this project ostium, I have been to your blog and it mentions it but are we only allowed to hear about it???
by wowdevver24
Sun Jan 17, 2010 1:36 pm
Forum: Project Announcements
Topic: The game with no name
Replies: 75
Views: 30588

url does not work for me atm, can I have a url to test plz, this looks amazing, btw does it support raid's / dungeons?, if you ever need any stories or concept art it would be my pleasure to help
by wowdevver24
Sun Jan 17, 2010 2:01 am
Forum: Code Snippets
Topic: Attempt to implement real-time CSG (GeoMod of Red Faction 1)
Replies: 15
Views: 9913

can download be re-uploaded plz, really wanted to check this out
by wowdevver24
Sun Jan 17, 2010 1:12 am
Forum: Beginners Help
Topic: Paging terrain from heightmap data
Replies: 1
Views: 378

Paging terrain from heightmap data

Hi, I cannot seem to work out how to get terrain to load dynamically so I could load say a whole world from heightmap data as in world01_01.bmp up to say world99_99.bmp dynamically it's confusing as hell can someone help with some sample code on loading a set of heightmaps once you reach the edge of...
by wowdevver24
Thu Jan 07, 2010 8:39 pm
Forum: Beginners Help
Topic: Vertex Array and Indexes
Replies: 17
Views: 1363

whatever you do do not try this in the terrain demo or with heightmapped terrain terrain->getMesh()->getMeshBuffer(terrain->getMesh()->getMeshBufferCount())->getVertexCount(); For some bizzare reason it crashes the app with an access violation, I have no clue why this is but it's definately not good
by wowdevver24
Thu Jan 07, 2010 10:50 am
Forum: Project Announcements
Topic: (Updated) Krabbit Online now in Beta! KO beta v1.61
Replies: 33
Views: 10072

storyline could do with working on, graphics look good and as for being aimed at young people and family "Gothic Romp" is not family oriented
by wowdevver24
Thu Jan 07, 2010 10:37 am
Forum: Open Discussion and Dev Announcements
Topic: OpenGL 3.x - Early preview stage avaiable
Replies: 32
Views: 10168

any updates on this???
by wowdevver24
Thu Jan 07, 2010 9:55 am
Forum: Beginners Help
Topic: Create a 2d navigation map
Replies: 5
Views: 783

is this not just an issue of rotating the camera (which btw should have an absolute function just for things like this! and yes I am writing one)

once absolute camera rotation is achieved then it should be very easy because you would just rotate looking at y at 90degrees
by wowdevver24
Thu Jan 07, 2010 12:28 am
Forum: Code Snippets
Topic: [C++/OpenGL] Toon (Cel) Shader
Replies: 5
Views: 7162

I would rename this to a clay renderer, it looks nothing like a cartoon and from what I can see has no stroke width setting
by wowdevver24
Thu Jan 07, 2010 12:27 am
Forum: Code Snippets
Topic: terrain deformation functions to ITerrainSceneNode
Replies: 7
Views: 4653

I know this thread is kinda old but is there any way to do this to the terrain by modifying the vertex height of the mesh directly (why does irrlicht protect mesh data anyway as long as our programs access it through private shouldn't that be enough)