Search found 9 matches

by sprocket
Wed Feb 10, 2010 4:47 pm
Forum: Project Announcements
Topic: IrrAR - Irrlicht and Augmented Reality
Replies: 90
Views: 56790

Try this one: Download the Artoolkit devpack for Dev-C++ from here: http://pegasus.cc.ucf.edu/~mi872775/files/artoolkit-2.72.1.DevPak Install the devpack Use a clean version of IrrAR (with no changes at all) Open the IrrAR Dev-C++ project file Change only what is necessary to make the project compile
by sprocket
Wed Feb 10, 2010 9:11 am
Forum: Project Announcements
Topic: IrrAR - Irrlicht and Augmented Reality
Replies: 90
Views: 56790

I managed to compile with MSVC. Everything works, but, when the webcam sees the pattern, she modifies the background, but when she doesn't see, she doesn't modifies. One idea ? You need to be more specific to get help. What exactly do you mean by "modifies the background"? Are you using i...
by sprocket
Fri Feb 05, 2010 4:59 pm
Forum: Project Announcements
Topic: IrrAR - Irrlicht and Augmented Reality
Replies: 90
Views: 56790

FreakNigh, I just retook working with your library and I was trying to get it to work with the latest 1.6-SVN, however I got some compile errors because of changes between Irrlicht's 1.4.1 code used for Irrar and the actual version. Have you or anyone treid updating it? Irrar compiles and runs with...
by sprocket
Wed Feb 03, 2010 6:02 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 95365

Sure loki1985! the links: Render To Texture Skybox: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=13288 The Star Catalog used with Render To Texture Skybox: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32815 Moon position calculation: http://www.phys.uu.nl/~strous/AA/en/reken/heme...
by sprocket
Wed Feb 03, 2010 5:40 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 95365

@devsh: does your moon have correct position (and maybe even appearance) according to date and time? if so, would you share your code? Last time i checked devsh's code, he uses a full moon image and place it in the opposite direction of the sun (-sun_place.x, -sun_place.y, -sun_place.z). It is not ...
by sprocket
Thu Jan 07, 2010 8:06 pm
Forum: Project Announcements
Topic: A simple, robust and extendible postprocessing class
Replies: 144
Views: 45684

I did not think about the exact way it could work (the truth is i cant..) I just thought that your idea of using the depth instead of the color might be more accurate. Anyway, i think we made our point and it is up to DavidJE13 now, because he will write the actual thing. It is still great as is. An...
by sprocket
Thu Jan 07, 2010 6:55 pm
Forum: Project Announcements
Topic: A simple, robust and extendible postprocessing class
Replies: 144
Views: 45684

Glad to hear you are thinking of implementing this DavidJE13! Could be fixed by giving a rough expected position & size, and using this for fine-tuning and obstruction checking. That is exactly what i was thinking :D Also, i have to admit that devsh's approach will probably have more accurate re...
by sprocket
Thu Jan 07, 2010 1:30 pm
Forum: Project Announcements
Topic: Chernobyl Shaders - converting all shaders to Cg in work...
Replies: 66
Views: 29835

I dont really know if that helps but i found this project: http://blogs.gscept.com/2008/ip16/ It is an hdr implementation using irrlicht 1.4.1 i think and your cg binding + your mrt patch. There is no source code available but there is a demo with the shaders included.. I think the demo works quite ...
by sprocket
Thu Jan 07, 2010 1:18 pm
Forum: Project Announcements
Topic: A simple, robust and extendible postprocessing class
Replies: 144
Views: 45684

I really like your class! Espesially the lens flare effect. But it is really slow. I get 30 fps when i look to the sun. I dont know much about shaders but is it possible to do the pixel check for the sun in a pixel shader? Like this one: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch26.html G...