Search found 9 matches
- Wed Feb 10, 2010 4:47 pm
- Forum: Project Announcements
- Topic: IrrAR - Irrlicht and Augmented Reality
- Replies: 90
- Views: 56790
Try this one: Download the Artoolkit devpack for Dev-C++ from here: http://pegasus.cc.ucf.edu/~mi872775/files/artoolkit-2.72.1.DevPak Install the devpack Use a clean version of IrrAR (with no changes at all) Open the IrrAR Dev-C++ project file Change only what is necessary to make the project compile
- Wed Feb 10, 2010 9:11 am
- Forum: Project Announcements
- Topic: IrrAR - Irrlicht and Augmented Reality
- Replies: 90
- Views: 56790
- Fri Feb 05, 2010 4:59 pm
- Forum: Project Announcements
- Topic: IrrAR - Irrlicht and Augmented Reality
- Replies: 90
- Views: 56790
FreakNigh, I just retook working with your library and I was trying to get it to work with the latest 1.6-SVN, however I got some compile errors because of changes between Irrlicht's 1.4.1 code used for Irrar and the actual version. Have you or anyone treid updating it? Irrar compiles and runs with...
- Wed Feb 03, 2010 6:02 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 95365
Sure loki1985! the links: Render To Texture Skybox: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=13288 The Star Catalog used with Render To Texture Skybox: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32815 Moon position calculation: http://www.phys.uu.nl/~strous/AA/en/reken/heme...
- Wed Feb 03, 2010 5:40 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 95365
@devsh: does your moon have correct position (and maybe even appearance) according to date and time? if so, would you share your code? Last time i checked devsh's code, he uses a full moon image and place it in the opposite direction of the sun (-sun_place.x, -sun_place.y, -sun_place.z). It is not ...
- Thu Jan 07, 2010 8:06 pm
- Forum: Project Announcements
- Topic: A simple, robust and extendible postprocessing class
- Replies: 144
- Views: 45684
I did not think about the exact way it could work (the truth is i cant..) I just thought that your idea of using the depth instead of the color might be more accurate. Anyway, i think we made our point and it is up to DavidJE13 now, because he will write the actual thing. It is still great as is. An...
- Thu Jan 07, 2010 6:55 pm
- Forum: Project Announcements
- Topic: A simple, robust and extendible postprocessing class
- Replies: 144
- Views: 45684
- Thu Jan 07, 2010 1:30 pm
- Forum: Project Announcements
- Topic: Chernobyl Shaders - converting all shaders to Cg in work...
- Replies: 66
- Views: 29835
I dont really know if that helps but i found this project: http://blogs.gscept.com/2008/ip16/ It is an hdr implementation using irrlicht 1.4.1 i think and your cg binding + your mrt patch. There is no source code available but there is a demo with the shaders included.. I think the demo works quite ...
- Thu Jan 07, 2010 1:18 pm
- Forum: Project Announcements
- Topic: A simple, robust and extendible postprocessing class
- Replies: 144
- Views: 45684
I really like your class! Espesially the lens flare effect. But it is really slow. I get 30 fps when i look to the sun. I dont know much about shaders but is it possible to do the pixel check for the sun in a pixel shader? Like this one: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch26.html G...