Search found 31 matches

by neilb
Wed Apr 21, 2010 9:02 am
Forum: Project Announcements
Topic: Keepers
Replies: 15
Views: 3227

Well, the competition is over, and what a "surprising" result :lol: Onward and upwards onto Windows and Linux! I spent some time over the weekend re-rendering the graphics at a higher resolution, and I've imported Box2D to handle the platform stuff so I can remove my bodgy platform code fr...
by neilb
Tue Apr 13, 2010 12:35 pm
Forum: Project Announcements
Topic: Keepers
Replies: 15
Views: 3227

It's back on again :lol:

The Gizmo guys addressed my issues, including resetting the polls and only registered users can vote now, so it's fair for all entrants.

Thanks guys :D
by neilb
Tue Apr 13, 2010 11:18 am
Forum: Project Announcements
Topic: Keepers
Replies: 15
Views: 3227

BlindSide wrote:It looks beautiful, my only complaint is that it's made by an Aussie :P
That's it, I'm taking your shrimp off the barbie!

Well actually, they're called prawns here...
by neilb
Tue Apr 13, 2010 11:10 am
Forum: Project Announcements
Topic: Keepers
Replies: 15
Views: 3227

Well, that's it. I've quit the competition. I've sent a message to those in charge and I'm just waiting for them to remove me from the list. The problem is that the contest is to be decided by a poll that is trivial to rig, leaving me with no choice but to withdraw. I wish the Gizmo guys the best of...
by neilb
Thu Apr 01, 2010 11:45 am
Forum: Project Announcements
Topic: Keepers
Replies: 15
Views: 3227

Here's some more graphics, first up the title screen/backdrop screen. It still needs texturing, but you get the idea :D http://blog.burlock.org/images/stories/2010/backdrop.jpg And a bonus screen shot of the character in the Great Hall. This is from the blurry video I posted the other day, so I thou...
by neilb
Tue Mar 30, 2010 11:02 am
Forum: Project Announcements
Topic: Keepers
Replies: 15
Views: 3227

Here's a nice blurry video after I replaced the placeholder graphics of the demo I submitted to Gizmo For You, on the Great Hall screen. A nice blurry video The character is rigged, but not animated yet so I just rendered a static image facing each direction. I've also split the scene up so that the...
by neilb
Mon Mar 29, 2010 10:35 am
Forum: Project Announcements
Topic: Keepers
Replies: 15
Views: 3227

I've rendered the first model, the Great Hall, and created the player's character. I've designed the game to be simple so that I don't have to create a lot of graphics, because the deadline is only five weeks away... http://blog.burlock.org/images/stories/2010/greathallfinal.jpg http://blog.burlock....
by neilb
Sun Mar 28, 2010 3:18 am
Forum: Project Announcements
Topic: Keepers
Replies: 15
Views: 3227

Keepers

I thought I'd enter the Gizmo For You Ares competition with a game titled "Keepers". The game is set in a Transylvania style land, dotted with castles, each of which house a servant. All the masters are away, and the servants, out of fear of each other and their respective masters, begin t...
by neilb
Fri Feb 26, 2010 10:19 am
Forum: Project Announcements
Topic: Zombie Simulator
Replies: 31
Views: 7252

Thanks Dorth. Things are going a bit slower at the moment due to the Real World catching up with me. I'm still forging ahead though when I get the time... Since the last installment, the sprite generator can now create sprites from b3d bone animations, these animated sprites can now be loaded into t...
by neilb
Wed Feb 17, 2010 9:37 am
Forum: Project Announcements
Topic: Zombie Simulator
Replies: 31
Views: 7252

It's been a few days since my last post. The reason was traffic rage To paraphrase my blog: every time I tweaked the car control to stop two cars colliding, it would cause two other cars to collide. AAARRGGGHH!! Thankfully, I got it working in the end. Here's a short video to celebrate. Cars obeying...
by neilb
Tue Feb 09, 2010 10:24 am
Forum: Project Announcements
Topic: Zombie Simulator
Replies: 31
Views: 7252

I've been busy. First of all, I wasn't happy with the roads from the last video. Too narrow, so I doubled the road width and I can assure you, although it sounds easy, it was a challenge. I've also added a new vehicle, a two door 4WD. http://blog.burlock.org/images/stories/2010/4wd.jpg I've mostly f...
by neilb
Fri Feb 05, 2010 10:48 am
Forum: Project Announcements
Topic: Zombie Simulator
Replies: 31
Views: 7252

Pathfinding/following has been implemented using opensteer... mostly. It's still early days, and there are glitches to work out, but it's getting there.

http://www.youtube.com/watch?v=QyDQo_aa5VQ
by neilb
Mon Feb 01, 2010 9:52 am
Forum: Project Announcements
Topic: Zombie Simulator
Replies: 31
Views: 7252

Thanks Adler1337. I'll do some more videos once I get the cars rolling on the roads, which isn't too far away. I went back and fixed up the hatchback using the same method I used for the new car and it looks a lot better, so much better it makes the second car I did look worse! Guess I'll have to up...
by neilb
Sun Jan 31, 2010 11:06 am
Forum: Project Announcements
Topic: Zombie Simulator
Replies: 31
Views: 7252

I'm exhausted. I just spent my spare time the last three days cramming pixel shaders... I wanted to give my cars bump/normal mapping, but Irrlicht's materials weren't up to the task (don't support directional or ambient lighting on OpenGL). I ended up having to write my own pixel shader... got it wo...
by neilb
Thu Jan 28, 2010 10:09 am
Forum: Project Announcements
Topic: Zombie Simulator
Replies: 31
Views: 7252

Well, it's been a couple of days of pain. I added in the ability to handle multiple cars and create them like sprites, causing the engine's frame rate drop alarmingly. http://blog.burlock.org/images/stories/2010/cars.jpg I've been able to work through it though, sprites have been merged into a coupl...