Well, the competition is over, and what a "surprising" result :lol:
Onward and upwards onto Windows and Linux!
I spent some time over the weekend re-rendering the graphics at a higher resolution, and I've imported Box2D to handle the platform stuff so I can remove my bodgy platform code from the ...
Search found 31 matches
- Wed Apr 21, 2010 9:02 am
- Forum: Project Announcements
- Topic: Keepers
- Replies: 15
- Views: 3874
- Tue Apr 13, 2010 12:35 pm
- Forum: Project Announcements
- Topic: Keepers
- Replies: 15
- Views: 3874
- Tue Apr 13, 2010 11:18 am
- Forum: Project Announcements
- Topic: Keepers
- Replies: 15
- Views: 3874
- Tue Apr 13, 2010 11:10 am
- Forum: Project Announcements
- Topic: Keepers
- Replies: 15
- Views: 3874
Well, that's it. I've quit the competition. I've sent a message to those in charge and I'm just waiting for them to remove me from the list. The problem is that the contest is to be decided by a poll that is trivial to rig, leaving me with no choice but to withdraw.
I wish the Gizmo guys the best ...
I wish the Gizmo guys the best ...
- Thu Apr 01, 2010 11:45 am
- Forum: Project Announcements
- Topic: Keepers
- Replies: 15
- Views: 3874
- Tue Mar 30, 2010 11:02 am
- Forum: Project Announcements
- Topic: Keepers
- Replies: 15
- Views: 3874
Here's a nice blurry video after I replaced the placeholder graphics of the demo I submitted to Gizmo For You, on the Great Hall screen.
A nice blurry video
The character is rigged, but not animated yet so I just rendered a static image facing each direction. I've also split the scene up so that ...
A nice blurry video
The character is rigged, but not animated yet so I just rendered a static image facing each direction. I've also split the scene up so that ...
- Mon Mar 29, 2010 10:35 am
- Forum: Project Announcements
- Topic: Keepers
- Replies: 15
- Views: 3874
- Sun Mar 28, 2010 3:18 am
- Forum: Project Announcements
- Topic: Keepers
- Replies: 15
- Views: 3874
Keepers
I thought I'd enter the Gizmo For You Ares competition with a game titled "Keepers".
The game is set in a Transylvania style land, dotted with castles, each of which house a servant. All the masters are away, and the servants, out of fear of each other and their respective masters, begin to launch ...
The game is set in a Transylvania style land, dotted with castles, each of which house a servant. All the masters are away, and the servants, out of fear of each other and their respective masters, begin to launch ...
- Fri Feb 26, 2010 10:19 am
- Forum: Project Announcements
- Topic: Zombie Simulator
- Replies: 31
- Views: 8569
Thanks Dorth.
Things are going a bit slower at the moment due to the Real World catching up with me. I'm still forging ahead though when I get the time...
Since the last installment, the sprite generator can now create sprites from b3d bone animations, these animated sprites can now be loaded into ...
Things are going a bit slower at the moment due to the Real World catching up with me. I'm still forging ahead though when I get the time...
Since the last installment, the sprite generator can now create sprites from b3d bone animations, these animated sprites can now be loaded into ...
- Wed Feb 17, 2010 9:37 am
- Forum: Project Announcements
- Topic: Zombie Simulator
- Replies: 31
- Views: 8569
- Tue Feb 09, 2010 10:24 am
- Forum: Project Announcements
- Topic: Zombie Simulator
- Replies: 31
- Views: 8569
- Fri Feb 05, 2010 10:48 am
- Forum: Project Announcements
- Topic: Zombie Simulator
- Replies: 31
- Views: 8569
Pathfinding/following has been implemented using opensteer... mostly. It's still early days, and there are glitches to work out, but it's getting there.
http://www.youtube.com/watch?v=QyDQo_aa5VQ
http://www.youtube.com/watch?v=QyDQo_aa5VQ
- Mon Feb 01, 2010 9:52 am
- Forum: Project Announcements
- Topic: Zombie Simulator
- Replies: 31
- Views: 8569
Thanks Adler1337. I'll do some more videos once I get the cars rolling on the roads, which isn't too far away.
I went back and fixed up the hatchback using the same method I used for the new car and it looks a lot better, so much better it makes the second car I did look worse! Guess I'll have to ...
I went back and fixed up the hatchback using the same method I used for the new car and it looks a lot better, so much better it makes the second car I did look worse! Guess I'll have to ...
- Sun Jan 31, 2010 11:06 am
- Forum: Project Announcements
- Topic: Zombie Simulator
- Replies: 31
- Views: 8569
- Thu Jan 28, 2010 10:09 am
- Forum: Project Announcements
- Topic: Zombie Simulator
- Replies: 31
- Views: 8569