Search found 31 matches
- Wed Apr 21, 2010 9:02 am
- Forum: Project Announcements
- Topic: Keepers
- Replies: 15
- Views: 3227
- Tue Apr 13, 2010 12:35 pm
- Forum: Project Announcements
- Topic: Keepers
- Replies: 15
- Views: 3227
- Tue Apr 13, 2010 11:18 am
- Forum: Project Announcements
- Topic: Keepers
- Replies: 15
- Views: 3227
- Tue Apr 13, 2010 11:10 am
- Forum: Project Announcements
- Topic: Keepers
- Replies: 15
- Views: 3227
Well, that's it. I've quit the competition. I've sent a message to those in charge and I'm just waiting for them to remove me from the list. The problem is that the contest is to be decided by a poll that is trivial to rig, leaving me with no choice but to withdraw. I wish the Gizmo guys the best of...
- Thu Apr 01, 2010 11:45 am
- Forum: Project Announcements
- Topic: Keepers
- Replies: 15
- Views: 3227
Here's some more graphics, first up the title screen/backdrop screen. It still needs texturing, but you get the idea :D http://blog.burlock.org/images/stories/2010/backdrop.jpg And a bonus screen shot of the character in the Great Hall. This is from the blurry video I posted the other day, so I thou...
- Tue Mar 30, 2010 11:02 am
- Forum: Project Announcements
- Topic: Keepers
- Replies: 15
- Views: 3227
Here's a nice blurry video after I replaced the placeholder graphics of the demo I submitted to Gizmo For You, on the Great Hall screen. A nice blurry video The character is rigged, but not animated yet so I just rendered a static image facing each direction. I've also split the scene up so that the...
- Mon Mar 29, 2010 10:35 am
- Forum: Project Announcements
- Topic: Keepers
- Replies: 15
- Views: 3227
I've rendered the first model, the Great Hall, and created the player's character. I've designed the game to be simple so that I don't have to create a lot of graphics, because the deadline is only five weeks away... http://blog.burlock.org/images/stories/2010/greathallfinal.jpg http://blog.burlock....
- Sun Mar 28, 2010 3:18 am
- Forum: Project Announcements
- Topic: Keepers
- Replies: 15
- Views: 3227
Keepers
I thought I'd enter the Gizmo For You Ares competition with a game titled "Keepers". The game is set in a Transylvania style land, dotted with castles, each of which house a servant. All the masters are away, and the servants, out of fear of each other and their respective masters, begin t...
- Fri Feb 26, 2010 10:19 am
- Forum: Project Announcements
- Topic: Zombie Simulator
- Replies: 31
- Views: 7252
Thanks Dorth. Things are going a bit slower at the moment due to the Real World catching up with me. I'm still forging ahead though when I get the time... Since the last installment, the sprite generator can now create sprites from b3d bone animations, these animated sprites can now be loaded into t...
- Wed Feb 17, 2010 9:37 am
- Forum: Project Announcements
- Topic: Zombie Simulator
- Replies: 31
- Views: 7252
It's been a few days since my last post. The reason was traffic rage To paraphrase my blog: every time I tweaked the car control to stop two cars colliding, it would cause two other cars to collide. AAARRGGGHH!! Thankfully, I got it working in the end. Here's a short video to celebrate. Cars obeying...
- Tue Feb 09, 2010 10:24 am
- Forum: Project Announcements
- Topic: Zombie Simulator
- Replies: 31
- Views: 7252
I've been busy. First of all, I wasn't happy with the roads from the last video. Too narrow, so I doubled the road width and I can assure you, although it sounds easy, it was a challenge. I've also added a new vehicle, a two door 4WD. http://blog.burlock.org/images/stories/2010/4wd.jpg I've mostly f...
- Fri Feb 05, 2010 10:48 am
- Forum: Project Announcements
- Topic: Zombie Simulator
- Replies: 31
- Views: 7252
Pathfinding/following has been implemented using opensteer... mostly. It's still early days, and there are glitches to work out, but it's getting there.
http://www.youtube.com/watch?v=QyDQo_aa5VQ
http://www.youtube.com/watch?v=QyDQo_aa5VQ
- Mon Feb 01, 2010 9:52 am
- Forum: Project Announcements
- Topic: Zombie Simulator
- Replies: 31
- Views: 7252
Thanks Adler1337. I'll do some more videos once I get the cars rolling on the roads, which isn't too far away. I went back and fixed up the hatchback using the same method I used for the new car and it looks a lot better, so much better it makes the second car I did look worse! Guess I'll have to up...
- Sun Jan 31, 2010 11:06 am
- Forum: Project Announcements
- Topic: Zombie Simulator
- Replies: 31
- Views: 7252
I'm exhausted. I just spent my spare time the last three days cramming pixel shaders... I wanted to give my cars bump/normal mapping, but Irrlicht's materials weren't up to the task (don't support directional or ambient lighting on OpenGL). I ended up having to write my own pixel shader... got it wo...
- Thu Jan 28, 2010 10:09 am
- Forum: Project Announcements
- Topic: Zombie Simulator
- Replies: 31
- Views: 7252
Well, it's been a couple of days of pain. I added in the ability to handle multiple cars and create them like sprites, causing the engine's frame rate drop alarmingly. http://blog.burlock.org/images/stories/2010/cars.jpg I've been able to work through it though, sprites have been merged into a coupl...