Search found 76 matches
- Sat Feb 12, 2011 8:51 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422153
- Tue Feb 08, 2011 6:59 pm
- Forum: Advanced Help
- Topic: Some things with implementing bloom
- Replies: 1
- Views: 505
Some things with implementing bloom
So, I've got basic stuff working (including depth map) in my post-processing "framework", but I have some problems implementing more sophisticated effects like bloom. As far as I know, I need at least 2 simultaneous RTTs, one for the normal rendered screen and another for the bright area s...
- Sun Feb 06, 2011 6:18 pm
- Forum: Advanced Help
- Topic: Problems in simple post processing in HLSL
- Replies: 2
- Views: 441
- Sun Feb 06, 2011 5:30 pm
- Forum: Advanced Help
- Topic: Problems in simple post processing in HLSL
- Replies: 2
- Views: 441
Problems in simple post processing in HLSL
Hi, I've recently tried to create a small post processing system for demo purposes. I'm having a problem that the final image gets more and more blurred the more post processing passes I render. Here is my vertex shader for the screen quad: struct VS_OUTPUT { float4 position : POSITION0; float2 texC...
- Mon Jan 31, 2011 12:35 pm
- Forum: Project Announcements
- Topic: Project gallery and website. Submit projects here
- Replies: 9
- Views: 18865
Hello, we made a game a while back. The project page in the forums still exists: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=38344 Project name: Quantum Website: http://www.bluegrounds.com/Projects Download link: http://www.students.tut.fi/~laitin33/Quantum.zip (stable, our university ser...
I'm also aiming for Bachelor of Science (in software engineering) this spring, plus I work part-time as a Qt programmer in the software industry. My bachelor's thesis is about post processing shaders (mainly in irrlicht, of course ;D). Hopefully I can do it and possibly publish my tech demo here lat...
- Fri Nov 12, 2010 8:37 pm
- Forum: Project Announcements
- Topic: ComineGL: Game Library for Learning Programming in C/C++
- Replies: 94
- Views: 16630
- Mon Nov 01, 2010 9:38 pm
- Forum: Project Announcements
- Topic: 9084 - Red Robot Inc.
- Replies: 20
- Views: 6029
I played it through : ) I give it this is probably one of the best stuff (along with for example TimeWalker) I've seen done with Irrlicht. But, as the project clearly aims high, I also had high expectations and the critique will also be quite strict. Just keep it in mind : ) Okay, first of all the i...
- Sat Oct 23, 2010 2:07 pm
- Forum: Project Announcements
- Topic: Game project: Quantum [FINISHED!]
- Replies: 24
- Views: 12676
I was saying that it seemed like if I kept building towers or using effects the hordes kept spawning right away but if I let a horde just die I would get a break between spawns and be able to gain more power. Oh, the hordes and bosses are pretty much predefined (or at least their spawn times and en...
- Wed Oct 20, 2010 12:27 pm
- Forum: Project Announcements
- Topic: Game project: Quantum [FINISHED!]
- Replies: 24
- Views: 12676
Thank you everyone for your comments, and also thanks to everyone that has had time to play our game : ) Didn't work on wine :( Must be because the game uses the Direct3D9 driver. I once tried and none of the Irrlicht examples ran on Wine using D3D9. OpenGL driver on the other hand ran fine. But yes...
- Tue Oct 19, 2010 1:19 pm
- Forum: Project Announcements
- Topic: Character System Demo (feat. Miku Hatsune) MKII
- Replies: 41
- Views: 18857
- Mon Oct 18, 2010 7:05 pm
- Forum: Project Announcements
- Topic: Game project: Quantum [FINISHED!]
- Replies: 24
- Views: 12676
- Fri Oct 08, 2010 7:45 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 162516
ok fooled around with the includes and reextracted 1.6.5 and now i just have one? 1>Compiling... 1>main.cpp 1>c:\program files\game stuff\irrbullet-0.1.65\source\common.h(18) : warning C4099: 'btWheelInfo' : type name first seen using 'struct' now seen using 'class' 1> c:\program files\game stuff\i...
- Thu Oct 07, 2010 2:39 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 162516
Nevermind, I got it working but I left my problem here for reference. Most likely the problem was that the libirrBullet.a was compiled with an older gcc version. That's what I also thought several hours ago so I compiled it by myself, but forgot to clean the old object files :oops: =================...