Search found 23 matches
- Sun Oct 23, 2005 7:15 am
- Forum: Irrlicht.NET
- Topic: Example #1 in Boo
- Replies: 15
- Views: 6088
never heard of boo before, but it hardly looks any different from vb .net.... Clearly you know near-nothing about programming. Well, that's my impression anyway. It looks way more like its inspiration, python. maybe a few VB keywords here and there, but what language doesn't? Anyway, no you dont ne...
- Mon Oct 03, 2005 1:45 am
- Forum: Irrlicht.NET
- Topic: Example #1 in Boo
- Replies: 15
- Views: 6088
I use boo now, although I havent used irrlicht in 6 months - a year orso. anyway, this code looks like you just pooped it through Daniel Grunwald(sp?)'s C# to boo converter. It's using basically none of boo's sexiness. Untested edit: namespace HelloWorld import System import Irrlicht import Irrlicht...
- Sun Jun 12, 2005 3:22 am
- Forum: Advanced Help
- Topic: LIGHTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Replies: 9
- Views: 923
Back in blitz we'd have 8 lights and a bunch of pivots marking lighting positions. Then just find the closest 8 pivots, position the lights, set the color, distance, etc and render. I'm sure that when you have access to all the code for the engine it should be possible to select the closest/most aff...
- Sun Jun 12, 2005 3:14 am
- Forum: Project Announcements
- Topic: New FPS ai sceneNode and a demo
- Replies: 11
- Views: 2192
Nah, its still AI, trust me on that. Its just not a very good emulation of a human (in other words fine for an fps game) There are of course methods to do better, learning AI like Neural nets and genetic algos. Most AI implementations in games do not learn and yet are still called AI. By common usag...
- Fri May 20, 2005 11:31 pm
- Forum: Advanced Help
- Topic: Tokamak TerrainMesh grab Terrain Mesh Buffer
- Replies: 2
- Views: 600
- Sun May 15, 2005 9:46 pm
- Forum: Project Announcements
- Topic: AI learns to balance a stick
- Replies: 28
- Views: 4006
Yeah, the walker should be very entertaining. I bet if you set it up with four legs with some decent power your best walkers for a while will be frog-like jumpers using back legs for propulsion and front for balance. Very cool implementations of walker evolution can be found in Framsticks - an aweso...
- Sun May 15, 2005 3:21 am
- Forum: Beginners Help
- Topic: problem with gun picture overlay[solved]
- Replies: 11
- Views: 533
- Sun May 15, 2005 2:05 am
- Forum: Project Announcements
- Topic: AI learns to balance a stick
- Replies: 28
- Views: 4006
Neat - this is a classic GA and/or NN example. If you add wall limitations and a location input you can sometimes get advanced behaviours which will flip upside down and bang into the wall. Especailly if you add speed into the fitness algorithm. You'll get ones that will manage to hit the wall at ju...
- Fri May 06, 2005 4:49 am
- Forum: Open Discussion and Dev Announcements
- Topic: my FPS camera tweaks
- Replies: 7
- Views: 1174
Nice modifications. Rather than doing physics (users will likely overshoot, or be distracted by drift), I'd suggest keeping track of a target angle that moves around the same way as the original and doing a slerp on the qyaternions, if irrlicht has them... Since the physics are already there might a...
- Tue May 03, 2005 10:03 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 502482
Name : Stephen Location : Near seattle, Washington Age : 15 Occupation : Student (Highschool :/) Languages : (chronologic order) Atari ST Basic (Old basic where you type out the line numbers and there's no functions) ~8 years old (made a tic tac toe game, but it ran out of memory from too many gosu...
- Tue May 03, 2005 12:53 am
- Forum: Open Discussion and Dev Announcements
- Topic: setPosition/setScale/setRotation
- Replies: 17
- Views: 1874
- Mon May 02, 2005 6:54 am
- Forum: Off-topic
- Topic: Compiling Dll
- Replies: 3
- Views: 489
- Tue Apr 19, 2005 5:07 am
- Forum: Project Announcements
- Topic: New Water For IRRLICHT Works Good
- Replies: 52
- Views: 8047
Nice job, nothing new to me though, did this all the time in b3d although it wasn't builtin. With special shaders it'll look spectacular. literally. Anyway, as far as implementing LOD - it could work, depends on the algo though. Some are optimized to preprocess so LOD might be limited although very ...
- Tue Apr 19, 2005 4:38 am
- Forum: Project Announcements
- Topic: Parallax Mapping video
- Replies: 11
- Views: 2023
Really awesome. We could just make our own shaders as we wish though, right? No need to have niko do all the work as far as that goes. It is convenient though :P And yes, in the unreal3 engine they are using parralax mapping. Even more advanced is displacement mapping, where it actually juts out so ...
- Tue Apr 19, 2005 4:26 am
- Forum: Beginners Help
- Topic: polygons
- Replies: 16
- Views: 1345
Erm, I know about 5 other people on various forums that have firefox logos in their sigie. Also, Mozilla doesn't really make firefox... They made the core its based on sure, but its opensource. Lost of people other than mozilla have worked on it. Once again, firefox is not a company endeavor. Mozill...