never heard of boo before, but it hardly looks any different from vb .net.... Clearly you know near-nothing about programming. Well, that's my impression anyway. It looks way more like its inspiration, python. maybe a few VB keywords here and there, but what language doesn't?
Anyway, no you dont ...
Search found 23 matches
- Sun Oct 23, 2005 7:15 am
- Forum: Irrlicht.NET
- Topic: Example #1 in Boo
- Replies: 15
- Views: 8287
- Mon Oct 03, 2005 1:45 am
- Forum: Irrlicht.NET
- Topic: Example #1 in Boo
- Replies: 15
- Views: 8287
- Sun Jun 12, 2005 3:22 am
- Forum: Advanced Help
- Topic: LIGHTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Replies: 9
- Views: 1145
- Sun Jun 12, 2005 3:14 am
- Forum: Project Announcements
- Topic: New FPS ai sceneNode and a demo
- Replies: 11
- Views: 2683
- Fri May 20, 2005 11:31 pm
- Forum: Advanced Help
- Topic: Tokamak TerrainMesh grab Terrain Mesh Buffer
- Replies: 2
- Views: 938
- Sun May 15, 2005 9:46 pm
- Forum: Project Announcements
- Topic: AI learns to balance a stick
- Replies: 28
- Views: 5129
- Sun May 15, 2005 3:21 am
- Forum: Beginners Help
- Topic: problem with gun picture overlay[solved]
- Replies: 11
- Views: 978
- Sun May 15, 2005 2:05 am
- Forum: Project Announcements
- Topic: AI learns to balance a stick
- Replies: 28
- Views: 5129
Neat - this is a classic GA and/or NN example. If you add wall limitations and a location input you can sometimes get advanced behaviours which will flip upside down and bang into the wall. Especailly if you add speed into the fitness algorithm. You'll get ones that will manage to hit the wall at ...
- Fri May 06, 2005 4:49 am
- Forum: Open Discussion and Dev Announcements
- Topic: my FPS camera tweaks
- Replies: 7
- Views: 1575
Nice modifications. Rather than doing physics (users will likely overshoot, or be distracted by drift), I'd suggest keeping track of a target angle that moves around the same way as the original and doing a slerp on the qyaternions, if irrlicht has them... Since the physics are already there might ...
- Tue May 03, 2005 10:03 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 575041
- Tue May 03, 2005 12:53 am
- Forum: Open Discussion and Dev Announcements
- Topic: setPosition/setScale/setRotation
- Replies: 17
- Views: 2616
- Mon May 02, 2005 6:54 am
- Forum: Off-topic
- Topic: Compiling Dll
- Replies: 3
- Views: 660
- Tue Apr 19, 2005 5:07 am
- Forum: Project Announcements
- Topic: New Water For IRRLICHT Works Good
- Replies: 52
- Views: 12639
Nice job, nothing new to me though, did this all the time in b3d although it wasn't builtin. With special shaders it'll look spectacular. literally.
Anyway, as far as implementing LOD - it could work, depends on the algo though. Some are optimized to preprocess so LOD might be limited although very ...
Anyway, as far as implementing LOD - it could work, depends on the algo though. Some are optimized to preprocess so LOD might be limited although very ...
- Tue Apr 19, 2005 4:38 am
- Forum: Project Announcements
- Topic: Parallax Mapping video
- Replies: 11
- Views: 2476
Really awesome. We could just make our own shaders as we wish though, right? No need to have niko do all the work as far as that goes. It is convenient though :P
And yes, in the unreal3 engine they are using parralax mapping. Even more advanced is displacement mapping, where it actually juts out so ...
And yes, in the unreal3 engine they are using parralax mapping. Even more advanced is displacement mapping, where it actually juts out so ...
- Tue Apr 19, 2005 4:26 am
- Forum: Beginners Help
- Topic: polygons
- Replies: 16
- Views: 2295