Search found 17 matches
- Sun Feb 06, 2011 10:25 am
- Forum: Beginners Help
- Topic: [solved] C++ direct access a class mber variable vs getValue
- Replies: 6
- Views: 1000
- Sat Feb 05, 2011 7:35 pm
- Forum: Beginners Help
- Topic: Creating the Sun, emit light, use light source?
- Replies: 7
- Views: 1503
I'm not the Irrlicht Pro, so i'm sure others can give you better answers. Personally i would make the sun a very light color, almost white, and i would make it unaffected by lights and ensure it to be unshaded. Could be even a billboard with a circle. So no matter how dark your scene is, your sun ...
- Sat Feb 05, 2011 7:13 pm
- Forum: Beginners Help
- Topic: [solved] C++ direct access a class mber variable vs getValue
- Replies: 6
- Views: 1000
- Sat Feb 05, 2011 1:23 pm
- Forum: Beginners Help
- Topic: [solved] C++ direct access a class mber variable vs getValue
- Replies: 6
- Views: 1000
[solved] C++ direct access a class mber variable vs getValue
Is there a difference in speed when accessing a classes member variable directly, compared to getting the value of the variable via a getValue method (that does nothing else than return value )?
If it would be an interpreted language i would say yes, due to the additional lines that had to be ...
If it would be an interpreted language i would say yes, due to the additional lines that had to be ...
- Sat Feb 05, 2011 7:38 am
- Forum: Beginners Help
- Topic: Opengl Line strip in irrlicht (equivalent)
- Replies: 3
- Views: 443
- Sat Feb 05, 2011 7:25 am
- Forum: Beginners Help
- Topic: [Solved] C++ and abstract classes in irrlicht: Confusion
- Replies: 4
- Views: 885
Thanks for the detailled info, Mel!
I already knew the second part of your explanation (about the base class insect with a run method that works different for ants and spiders) but i wasn't aware about the CD3D9VideoDriver, COpenGLDriver, CNullDriver child-classes you mentioned. I even checked the ...
I already knew the second part of your explanation (about the base class insect with a run method that works different for ants and spiders) but i wasn't aware about the CD3D9VideoDriver, COpenGLDriver, CNullDriver child-classes you mentioned. I even checked the ...
- Fri Feb 04, 2011 10:48 pm
- Forum: Beginners Help
- Topic: [Solved] C++ and abstract classes in irrlicht: Confusion
- Replies: 4
- Views: 885
- Fri Feb 04, 2011 10:06 pm
- Forum: Beginners Help
- Topic: [Solved] C++ and abstract classes in irrlicht: Confusion
- Replies: 4
- Views: 885
[Solved] C++ and abstract classes in irrlicht: Confusion
I have serious problems in understanding the abstract classes used in C++ respectively implemented in Irrlicht.
I understand the usage and usefulness of interfaces, but i am confused about the explanations of abstract classes in miscellaneous C++ tutorials but their to those explanations ...
I understand the usage and usefulness of interfaces, but i am confused about the explanations of abstract classes in miscellaneous C++ tutorials but their to those explanations ...
- Thu May 27, 2010 1:16 pm
- Forum: Bug reports
- Topic: 1.7.1 GUI-Editor: No scrollbar in toolwindow
- Replies: 5
- Views: 2027
1.7.1 GUI-Editor: No scrollbar in toolwindow
The bug is related to the GUI-Editor provided in the Irrlicht 1.7.1 package.
There's no vertical scrollbar in the toolwindow of the GUI-Editor. Thus it's not possible to edit all properties of a selected element. Beside the Element-Register it's also relevant for the Env-Register.
There's no vertical scrollbar in the toolwindow of the GUI-Editor. Thus it's not possible to edit all properties of a selected element. Beside the Element-Register it's also relevant for the Env-Register.
- Sat Jan 30, 2010 7:30 pm
- Forum: Beginners Help
- Topic: Texture doesn't show (right)
- Replies: 4
- Views: 564
- Sat Jan 30, 2010 4:38 pm
- Forum: Beginners Help
- Topic: Texture doesn't show (right)
- Replies: 4
- Views: 564
That was all. I used the same UV coordinates for every single vertex. Now it works. :oops: Thanks!
In that moment another question is coming up tho:
My trianglelist is representing a square that is set up by lots of small squares (50*50). Each of this small squares shall only use a small, specific ...
In that moment another question is coming up tho:
My trianglelist is representing a square that is set up by lots of small squares (50*50). Each of this small squares shall only use a small, specific ...
- Sat Jan 30, 2010 3:03 pm
- Forum: Beginners Help
- Topic: Texture doesn't show (right)
- Replies: 4
- Views: 564
Texture doesn't show (right)
I'm desperately trying to have my very first own 3d object textured, but the texture doesn't show up.
It's a quadratic arranged trianglelist. 50*50 squares, respectively 5000 Triangles.
I started with the CustomSceneNode Tutorial and did some changes in it. The Render-Method looks the following ...
It's a quadratic arranged trianglelist. 50*50 squares, respectively 5000 Triangles.
I started with the CustomSceneNode Tutorial and did some changes in it. The Render-Method looks the following ...
- Wed Jan 27, 2010 6:46 pm
- Forum: Beginners Help
- Topic: One mesh, multiple materials
- Replies: 6
- Views: 677
- Wed Jan 27, 2010 6:18 pm
- Forum: Beginners Help
- Topic: One mesh, multiple materials
- Replies: 6
- Views: 677
- Wed Jan 27, 2010 5:53 pm
- Forum: Beginners Help
- Topic: One mesh, multiple materials
- Replies: 6
- Views: 677
One mesh, multiple materials
Hi all
Is there a way to have multiple materials for one mesh? If no: Eg in Eve Online there are models that use textures of rusty metal, while the metal reflects the light, the rust doesn't. How can this be done?
If i have to to split up a mesh to asign multiple materials, is there a way to have ...
Is there a way to have multiple materials for one mesh? If no: Eg in Eve Online there are models that use textures of rusty metal, while the metal reflects the light, the rust doesn't. How can this be done?
If i have to to split up a mesh to asign multiple materials, is there a way to have ...