Search found 14 matches
- Thu Jan 05, 2012 9:49 am
- Forum: Project Announcements
- Topic: Irrlicht + Kinect
- Replies: 7
- Views: 4040
Re: Irrlicht + Kinect
Hi All, As many other people have suffered, work got in the way and basically took all my time - and still is! Hey! How is the project? I'm fighting with this stuff and some I'm a bit lost about connecting the output of kinect with the bones in irrlicht... Any example will help :D :D :D :D :D My fir...
- Tue Mar 01, 2011 2:26 pm
- Forum: Project Announcements
- Topic: Irrlicht + Kinect
- Replies: 7
- Views: 4040
I would be very interested in seeing how to do this. I have been waiting to try out porting a game to use Kinect until Microsoft officially supports something but I think it would be neat to try out even before hand. Great work. Cool! As long as it's useful to someone, then I'll get the write-up fi...
- Mon Feb 28, 2011 12:00 pm
- Forum: Project Announcements
- Topic: Irrlicht + Kinect
- Replies: 7
- Views: 4040
Irrlicht + Kinect
Hey all, I've just gotten Kinect working in Irrlicht! I'm just writing up a quick tutorial on how to do this - unfortunately, Windows only. Would this tutorial be something people would want here? A quick rundown, if anyone wants to try and get things going, without waiting for me. You'll need: - A ...
- Mon Feb 28, 2011 11:53 am
- Forum: Off-topic
- Topic: Project Natal...
- Replies: 10
- Views: 2419
Re: Kinect (Natal) in Irrlicht!
Wow, awesome :D you should create a new thread in the project announcements for this Thanks Radikalizm! It's only a basic implementation... but that's not really the point, the fact that it works was the biggest thing! 90% chance it's a fad - it will die out in a few years. Programming & making...
- Mon Feb 28, 2011 12:06 am
- Forum: Off-topic
- Topic: Project Natal...
- Replies: 10
- Views: 2419
Kinect (Natal) in Irrlicht!
Hey folks, I hate reviving old threads... but there aren't any others in the Forum (checked with the Search tool, so hopefully I haven't missed any!). Anyway, I've *JUST* gotten Kinect working within Irrlicht :-D I'll write up a quick tutorial and my code that works - it's ugly (so very very ugly) B...
- Thu May 27, 2010 10:17 am
- Forum: Beginners Help
- Topic: openCV & CvIrrCamTexture - distorted image
- Replies: 13
- Views: 1318
- Wed May 26, 2010 4:19 pm
- Forum: Beginners Help
- Topic: openCV & CvIrrCamTexture - distorted image
- Replies: 13
- Views: 1318
Same Problem
Yet another revival of an old post, for me... but I'm suffering the same problem. On my main dev' machine, everything works perfectly, but when I transfer the release executable my laptop, I get the same problem as EvilBob. Something else I noticed is that on my working machine, I've set the texture...
- Sat Mar 06, 2010 7:42 pm
- Forum: Beginners Help
- Topic: Scaling Texture to Fill Display [Solved]
- Replies: 8
- Views: 697
- Sat Mar 06, 2010 7:09 pm
- Forum: Beginners Help
- Topic: Scaling Texture to Fill Display [Solved]
- Replies: 8
- Views: 697
Can you post how you scaled the texture? Which overload from the draw2DImage did the trick? I've tried looking at the link, but can't for the life of me make it work. Thanks! *** EDIT *** Lol, nevermind, I had the wrong bit of code in the wrong place, hahahaha. It now works, and in case anyone's int...
- Wed Mar 03, 2010 7:17 pm
- Forum: Beginners Help
- Topic: Strange Camera Collision Problem
- Replies: 0
- Views: 566
Strange Camera Collision Problem
Hey all, I'm just using a simple level (6 plane meshes to make a basic box room), exporting using IrrB and using Tutorial 15 to load an Irr File. This works fine, but as I move around the room using the FPS camera I hit random "Invisible Walls". I thought it might be something to do with t...
- Thu Feb 18, 2010 9:18 am
- Forum: Code Snippets
- Topic: Play avi's on BillBoardNode w/ help of opencv lib
- Replies: 13
- Views: 12049
Sorry to add to an old post - but a couple of people have asked some questions about getting this to work with newer versions of Irr and CV... well folks, I've been working on this for a few days and have cracked it :D The first thing is to make sure you've added the include and library paths to you...
- Wed Jan 13, 2010 6:29 pm
- Forum: Beginners Help
- Topic: Getting Camera Information from .irr file
- Replies: 2
- Views: 296
[Solved] using an FPS cam :-)
When initialising the camera, you can set it as an FPS cam with the minimum details (speed etc). A slight change to the case statement (adding some squiggly brackets) and you can set the position, rotation and any other details that the camera contains in there. scene::ICameraSceneNode * camera = sm...
- Wed Jan 13, 2010 5:08 pm
- Forum: Beginners Help
- Topic: Getting Camera Information from .irr file
- Replies: 2
- Views: 296
[Solved] with thanks to randomMesh
Talking this through with randomMesh on the IRC chan, it's actually a pretty simple fix! In tutorial 15 (loading the .irr file) there's a switch statement. By adding an extra case to search for a camera, you can then set that to a camera object and you're away. scene::ICameraSceneNode * camera; ... ...
- Wed Jan 13, 2010 4:23 pm
- Forum: Beginners Help
- Topic: Getting Camera Information from .irr file
- Replies: 2
- Views: 296
Getting Camera Information from .irr file
Hi All, I've been learning Irrlicht for a few days, along with irrb and Blender, and most things are going great. The problem that I'm currently having, and can't seem to find a solution for, is how to get the Camera information out of the irrb generated .irr file and into my Irrlicht "game&quo...