Search found 24 matches

by skreamz_
Sat Apr 14, 2012 8:03 am
Forum: Beginners Help
Topic: reducing font filesize
Replies: 0
Views: 412

reducing font filesize

I created a font using advanced font tool. i got an xml file plus 6 png files, (big font) so to reduce file size i decided to delete the last 5 files as all the chars i use are in the first, i also change the xml file accordingly. The font still loads, but doesnt show up at all. I am guessing I have...
by skreamz_
Sat Apr 07, 2012 9:23 pm
Forum: Beginners Help
Topic: IBillboardTextSceneNode and tranparency
Replies: 4
Views: 302

Re: IBillboardTextSceneNode and tranparency

tnx for the reply.

changed to png and have alpha channel.
still the same.
by skreamz_
Sat Apr 07, 2012 11:17 am
Forum: Beginners Help
Topic: IBillboardTextSceneNode and tranparency
Replies: 4
Views: 302

IBillboardTextSceneNode and tranparency

i have a IBillboardTextSceneNode using my own bmp font. and am unable to get transparancy, (trying to get a flashing effect).

tried both
setColor
setTextColor

with alpha values of different amounts, still no difference.

any idea on what it could be, tnx.
by skreamz_
Tue Dec 20, 2011 6:20 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167194

Re: Android Port

if it was endianess i would expect all files to be missing, as they are all read the same way, then again, i'm probably talking crap. lol.
by skreamz_
Tue Dec 20, 2011 12:44 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167194

Re: Android Port

i've checked the file list using irrlicht zip reader, half my files were missing.
by skreamz_
Tue Dec 20, 2011 12:28 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167194

Re: Android Port

ive tried that, the irrlicht zip reader seems buggy and does not locate all of my files within the apk file.
by skreamz_
Mon Dec 19, 2011 10:03 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167194

Re: Android Port

okay guys, just thought others might like this you will have to change a few thing in the code to get it to work. also you will need minizip from the zlib download its in the contrib folder of the download just so you know this code removes the need to write the data to sdcard before loading it. it ...
by skreamz_
Thu Jul 21, 2011 5:00 pm
Forum: Advanced Help
Topic: Android Irrlicht Compling Error: Argument list too long
Replies: 16
Views: 11998

Re: Android Irrlicht Compling Error: Argument list too long

change your project target within eclipse to at least android 1.6, (1.5 dont come with gl libs).
by skreamz_
Thu Jul 21, 2011 4:45 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167194

Re: Re:

The mentioned low level framework is proprietary, and possibility of releasing it is not entirely up to me, while I can of course discuss this with my colleagues.. Please do so and let us know. I know a fellow developer has open sourced his framework though, which seems to fit your wishes. It is ca...
by skreamz_
Thu Jul 21, 2011 4:44 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167194

Re: Android Port

blackMasoon wrote:I must repeat my question... does anybody know where should I put those libGLES libs for project to build?
i basically have if you read my last few posts in this thread
by skreamz_
Thu Jun 16, 2011 11:46 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167194

as far as i know c++, unless you want to JNI to call c++ functions.

would a already working Java Irrlicht wrapper work??
by skreamz_
Mon Jun 13, 2011 10:55 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167194

the ndk (native dev kit) compiles using a set of headers depending what android version you set project to in eclipse ()

right click project->properties->android->project build target
and set it to at least 1.6

the opengl headers dont come with 1.5 :p
by skreamz_
Thu Jun 09, 2011 1:44 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167194

and make sure your build target is 1.6 or higher