nevermind it's working now. Had to use EVT_2TCOORDS instead of EVT_STANDARD.
didn't have to make many changes in the source to get it working with 1.6, mostly just changing the .M lines to .pointer()
Search found 5 matches
- Fri Jan 22, 2010 11:03 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 135209
- Fri Jan 22, 2010 10:48 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 135209
- Mon Jan 18, 2010 8:39 am
- Forum: Beginners Help
- Topic: terrain collision with irredit
- Replies: 3
- Views: 429
- Sun Jan 17, 2010 10:54 pm
- Forum: Beginners Help
- Topic: terrain collision with irredit
- Replies: 3
- Views: 429
- Sun Jan 17, 2010 10:27 pm
- Forum: Beginners Help
- Topic: terrain collision with irredit
- Replies: 3
- Views: 429
terrain collision with irredit
Hi everyone
I'm using irrEdit to make my scene files, and loading the scene dynamically.
I'm trying to add a ISceneNodeAnimatorCollisionResponse to the terrain (following the terrain tutorial on this site).
the problem is that I have to grab the terrain node through smgr->getSceneNodeFromName ...
I'm using irrEdit to make my scene files, and loading the scene dynamically.
I'm trying to add a ISceneNodeAnimatorCollisionResponse to the terrain (following the terrain tutorial on this site).
the problem is that I have to grab the terrain node through smgr->getSceneNodeFromName ...