try that one:
Code: Select all
//IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
IAnimatedMesh* mesh = smgr->getMesh("d:/apl/blender/hp.x");
//mesh.setCurrentAnimation (0);
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );