Search found 3 matches
- Sun Jan 31, 2010 3:45 am
- Forum: Bug reports
- Topic: [no bug]addRenderTargetTexture / removeTexture problem
- Replies: 4
- Views: 1258
Video card drivers were the problem?
Quick update - this problem resurfaced a few days later, even without the depth buffer. Then I decided to try updating my video drivers for my NVidia 6600GT card - from 94.24 (about 2 years old) to the latest 196.21. This fixed the problem :) Looks like this was an issue with OpenGL drivers and not ...
- Mon Jan 25, 2010 10:09 pm
- Forum: Bug reports
- Topic: [no bug]addRenderTargetTexture / removeTexture problem
- Replies: 4
- Views: 1258
Possible workaround
I've done some investigating and have a possible workaround. The problem seems to be with removing the texture - I can call addRenderToTexture a lot of times without a problem but the call to removeTexture messes the program up. I could be wrong though, as creating fewer textures works as well, as d...
- Sun Jan 24, 2010 3:44 am
- Forum: Bug reports
- Topic: [no bug]addRenderTargetTexture / removeTexture problem
- Replies: 4
- Views: 1258
[no bug]addRenderTargetTexture / removeTexture problem
Hi, I'm new to irrlicht and am wanting to create a 2d-accelerated engine with it, the idea being if I ever need 3d it will be available. I've written a lot of stuff in libSDL and am transferring it because I want hardware accleration. I'm creating lots of textures that I will be able to blit to and ...