the second case is what i need,thank you very much!
Search found 55 matches
- Fri Nov 05, 2010 6:18 am
- Forum: Beginners Help
- Topic: scene node visible
- Replies: 2
- Views: 308
- Fri Nov 05, 2010 3:03 am
- Forum: Beginners Help
- Topic: scene node visible
- Replies: 2
- Views: 308
scene node visible
Hi,
someone can tell me how can i know if a scene node is visible before draw the scene?it's very important for me!
thx
someone can tell me how can i know if a scene node is visible before draw the scene?it's very important for me!
thx
- Mon Oct 11, 2010 1:28 am
- Forum: Beginners Help
- Topic: sphere mapping artifacts
- Replies: 2
- Views: 539
sphere mapping artifacts
Hi all,
I've tried to use EMT_SPHERE_MAP material,my model is a teapot,texture is given by irrlicht/media/spheremap.jpg,driver is ogl.But the effect is very bad.I'd like to know if i've made some errors?Anything else to do to use sphere mapping except to assign the material type.
http://img259 ...
I've tried to use EMT_SPHERE_MAP material,my model is a teapot,texture is given by irrlicht/media/spheremap.jpg,driver is ogl.But the effect is very bad.I'd like to know if i've made some errors?Anything else to do to use sphere mapping except to assign the material type.
http://img259 ...
- Thu Sep 30, 2010 3:13 am
- Forum: Beginners Help
- Topic: setNearValue artifacts
- Replies: 0
- Views: 609
setNearValue artifacts
Hello everyone,
i've construct a big scene,for some special reasons,i need to modify the near value of camera.but i find it doesn't work like what i expect.
This is my experiment:
set camera position: -21690.0f, 3000.0f, -25938.0f
set camera target :-21690.0f, 1.0000f, -25938.0f
there is a plane ...
i've construct a big scene,for some special reasons,i need to modify the near value of camera.but i find it doesn't work like what i expect.
This is my experiment:
set camera position: -21690.0f, 3000.0f, -25938.0f
set camera target :-21690.0f, 1.0000f, -25938.0f
there is a plane ...
- Sat Sep 25, 2010 2:21 am
- Forum: Beginners Help
- Topic: Could not load mesh, because file could not be opened.
- Replies: 1
- Views: 1448
Could not load mesh, because file could not be opened.
It's a very strange problem.
When i load my scene graph exported by irrEdit,named "a.irr",it always gave the error" Could not load mesh, because file could not be opened: : boundingbox.obj "
I'm sure there are no path problems,what's the reason?
BTW,if only custom scene nodes by irrEdit like cube ...
When i load my scene graph exported by irrEdit,named "a.irr",it always gave the error" Could not load mesh, because file could not be opened: : boundingbox.obj "
I'm sure there are no path problems,what's the reason?
BTW,if only custom scene nodes by irrEdit like cube ...
- Sun Sep 05, 2010 1:39 am
- Forum: Beginners Help
- Topic: RTT artifacts by setting near clipping value
- Replies: 3
- Views: 457
- Sat Sep 04, 2010 1:39 pm
- Forum: Beginners Help
- Topic: RTT artifacts by setting near clipping value
- Replies: 3
- Views: 457
- Sat Sep 04, 2010 1:32 pm
- Forum: Beginners Help
- Topic: RTT artifacts by setting near clipping value
- Replies: 3
- Views: 457
RTT artifacts by setting near clipping value
Hello,
My question is about setNearValue() function.My scene is very large,so distances between objects is a bit far.When i use RTT(render to texture) effects,sometimes i must put carmera far away from viewport,so i should set a larger Znear value,using camera->setNearValue(),then artifacts ...
My question is about setNearValue() function.My scene is very large,so distances between objects is a bit far.When i use RTT(render to texture) effects,sometimes i must put carmera far away from viewport,so i should set a larger Znear value,using camera->setNearValue(),then artifacts ...
- Tue Aug 24, 2010 11:16 am
- Forum: Beginners Help
- Topic: shader uniform array initialization
- Replies: 2
- Views: 483
- Tue Aug 24, 2010 7:20 am
- Forum: Beginners Help
- Topic: shader uniform array initialization
- Replies: 2
- Views: 483
shader uniform array initialization
In my shader,uniform array like this was used:
uniform vec4 WaveData[5];
i found irrlicht can not initialize this array,just only vector waveData[0] could be set using:setVertexShaderConstant() function.
so in my opinion,i must declare like:
uniform matrix4 waveData1;
uniform vector4 waveData2 ...
uniform vec4 WaveData[5];
i found irrlicht can not initialize this array,just only vector waveData[0] could be set using:setVertexShaderConstant() function.
so in my opinion,i must declare like:
uniform matrix4 waveData1;
uniform vector4 waveData2 ...
- Thu Aug 19, 2010 2:24 am
- Forum: Beginners Help
- Topic: maybe it's a bug : trans_alphach artifacts
- Replies: 1
- Views: 303
- Thu Aug 19, 2010 1:48 am
- Forum: Beginners Help
- Topic: maybe it's a bug : trans_alphach artifacts
- Replies: 1
- Views: 303
maybe it's a bug : trans_alphach artifacts
Hello folks,
i's using irrlicht to build my scene,for trees models there's one artifact.The tree trunks are solid and the leaves are defined as
"trans_alphach" type,and the textures for leaves are tga format which support alpha chanal transparence.The artifact is that we could see other tree ...
i's using irrlicht to build my scene,for trees models there's one artifact.The tree trunks are solid and the leaves are defined as
"trans_alphach" type,and the textures for leaves are tga format which support alpha chanal transparence.The artifact is that we could see other tree ...
- Thu Jul 08, 2010 2:24 am
- Forum: Beginners Help
- Topic: shader struct uniform setting
- Replies: 0
- Views: 558
shader struct uniform setting
Hello,
In shader language i don't know how to pass variables to struct uniform,please look the codes below,color messages can not be passed to Lighting struct.Anyone knows how to make it working?
Thank you!
pixel shader:
struct Lighting
{
float R;
float G;
float B;
};
uniform Lighting L ...
In shader language i don't know how to pass variables to struct uniform,please look the codes below,color messages can not be passed to Lighting struct.Anyone knows how to make it working?
Thank you!
pixel shader:
struct Lighting
{
float R;
float G;
float B;
};
uniform Lighting L ...
- Fri Jun 11, 2010 12:35 am
- Forum: Beginners Help
- Topic: FPS display error
- Replies: 6
- Views: 714
- Thu Jun 10, 2010 11:24 am
- Forum: Beginners Help
- Topic: FPS display error
- Replies: 6
- Views: 714